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SVN r1653 (trunk)
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4b9d0c6dff
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2 changed files with 10 additions and 3 deletions
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@ -1,4 +1,9 @@
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June 7, 2009 (Changes by Graf Zahl)
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June 8, 2009
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- Fixed: The RAWINPUT buffer that GetRawInputData() fills in is 40 bytes on
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Win32 but 48 bytes on Win64, so Raw Mouse on x64 builds was getting random
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data off the stack because I also interpreted the error return incorrectly.
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June 7, 2009 (Changes by Graf Zahl)
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- added parameter to A_FadeOut so that removing the actor can be made an option.
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- added PERSISTENTPOWER and TRANSFERPOINTERS submissions by Gez.
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- fixed FORCEPAIN logic.
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@ -575,12 +575,14 @@ bool FRawMouse::WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lPara
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}
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if (message == WM_INPUT)
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{
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BYTE buffer[40];
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BYTE buffer[sizeof(RAWINPUT)];
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UINT size = sizeof(buffer);
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int i;
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USHORT mask;
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UINT gridret;
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if (MyGetRawInputData((HRAWINPUT)lParam, RID_INPUT, buffer, &size, sizeof(RAWINPUTHEADER)) > 0)
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gridret = MyGetRawInputData((HRAWINPUT)lParam, RID_INPUT, buffer, &size, sizeof(RAWINPUTHEADER));
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if (gridret != (UINT)-1 && gridret > 0)
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{
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RAWINPUT *raw = (RAWINPUT *)buffer;
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if (raw->header.dwType != RIM_TYPEMOUSE)
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