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Fixed voxel clipping bug
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1 changed files with 1 additions and 1 deletions
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@ -2071,7 +2071,7 @@ void R_DrawSprite (vissprite_t *spr)
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// [RH] rewrote this to be based on which part of the sector is really visible
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double scale = InvZtoScale * spr->idepth;
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double hzb = DBL_MIN, hzt = DBL_MAX;
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double hzb = -DBL_MAX, hzt = DBL_MAX;
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if (spr->bIsVoxel && spr->floorclip != 0)
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{
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