- changed voxel remapping to make a copy instead of destroying the original.

With live renderer switching both sets of data are needed.
This commit is contained in:
Christoph Oelckers 2018-04-03 00:30:02 +02:00
parent 2f96d3c61a
commit 942460ba55
9 changed files with 44 additions and 26 deletions

View File

@ -2729,7 +2729,6 @@ void D_DoomMain (void)
// These calls from inside V_Init2 are still necessary
C_NewModeAdjust();
M_InitVideoModesMenu();
Renderer->RemapVoxels();
D_StartTitle (); // start up intro loop
setmodeneeded = false; // This may be set to true here, but isn't needed for a restart
}

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@ -306,7 +306,7 @@ void FVoxelModel::Initialize()
FVoxelMipLevel *mip = &mVoxel->Mips[0];
for (int x = 0; x < mip->SizeX; x++)
{
uint8_t *slabxoffs = &mip->SlabData[mip->OffsetX[x]];
uint8_t *slabxoffs = &mip->GetSlabData(false)[mip->OffsetX[x]];
short *xyoffs = &mip->OffsetXY[x * (mip->SizeY + 1)];
for (int y = 0; y < mip->SizeY; y++)
{

View File

@ -386,6 +386,18 @@ FVoxelMipLevel::~FVoxelMipLevel()
}
}
//==========================================================================
//
// FVoxelMipLevel :: GetSlabData
//
//==========================================================================
uint8_t *FVoxelMipLevel::GetSlabData(bool wantremapped) const
{
if (wantremapped && SlabDataRemapped.Size() > 0) return &SlabDataRemapped[0];
return SlabData;
}
//==========================================================================
//
// FVoxel Constructor
@ -410,6 +422,8 @@ FVoxel::~FVoxel()
void FVoxel::CreateBgraSlabData()
{
if (Bgramade) return;
Bgramade = true;
for (int i = 0; i < NumMips; ++i)
{
int size = Mips[i].OffsetX[Mips[i].SizeX];
@ -464,14 +478,20 @@ void FVoxel::CreateBgraSlabData()
void FVoxel::Remap()
{
if (Remapped) return;
Remapped = true;
if (Palette != NULL)
{
uint8_t *remap = GetVoxelRemap(Palette);
for (int i = 0; i < NumMips; ++i)
{
RemapVoxelSlabs((kvxslab_t *)Mips[i].SlabData, Mips[i].OffsetX[Mips[i].SizeX], remap);
int size = Mips[i].OffsetX[Mips[i].SizeX];
if (size <= 0) continue;
Mips[i].SlabDataRemapped.Resize(size);
memcpy(&Mips[i].SlabDataRemapped [0], Mips[i].SlabData, size);
RemapVoxelSlabs((kvxslab_t *)&Mips[i].SlabDataRemapped[0], Mips[i].OffsetX[Mips[i].SizeX], remap);
}
RemovePalette();
}
}

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@ -23,6 +23,8 @@ struct kvxslab_bgra_t
uint32_t col[1/*zleng*/];// color data from top to bottom
};
struct FVoxel;
struct FVoxelMipLevel
{
FVoxelMipLevel();
@ -34,17 +36,27 @@ struct FVoxelMipLevel
DVector3 Pivot;
int *OffsetX;
short *OffsetXY;
private:
uint8_t *SlabData;
TArray<uint8_t> SlabDataRemapped;
public:
TArray<uint32_t> SlabDataBgra;
uint8_t *GetSlabData(bool wantpaletted) const;
friend FVoxel *R_LoadKVX(int lumpnum);
friend struct FVoxel;
};
struct FVoxel
{
int LumpNum;
int NumMips;
int VoxelIndex; // Needed by GZDoom
int VoxelIndex;
uint8_t *Palette;
FVoxelMipLevel Mips[MAXVOXMIPS];
bool Remapped = false;
bool Bgramade = false;
FVoxel();
~FVoxel();

View File

@ -31,9 +31,6 @@ struct FRenderer
// render 3D view
virtual void RenderView(player_t *player) = 0;
// Remap voxel palette
virtual void RemapVoxels() {}
// renders view to a savegame picture
virtual void WriteSavePic (player_t *player, FileWriter *file, int width, int height) = 0;

View File

@ -188,15 +188,6 @@ void FSoftwareRenderer::RenderView(player_t *player)
FCanvasTextureInfo::UpdateAll();
}
void FSoftwareRenderer::RemapVoxels()
{
for (unsigned i=0; i<Voxels.Size(); i++)
{
Voxels[i]->CreateBgraSlabData();
Voxels[i]->Remap();
}
}
void FSoftwareRenderer::WriteSavePic (player_t *player, FileWriter *file, int width, int height)
{
DCanvas *pic = new DSimpleCanvas (width, height, false);

View File

@ -15,9 +15,6 @@ struct FSoftwareRenderer : public FRenderer
// render 3D view
void RenderView(player_t *player) override;
// Remap voxel palette
void RemapVoxels() override;
// renders view to a savegame picture
void WriteSavePic (player_t *player, FileWriter *file, int width, int height) override;

View File

@ -338,7 +338,7 @@ namespace swrenderer
}
if (k >= voxobj->NumMips) k = voxobj->NumMips - 1;
mip = &voxobj->Mips[k]; if (mip->SlabData == NULL) return;
mip = &voxobj->Mips[k]; if (mip->GetSlabData(false) == NULL) return;
minslabz >>= k;
maxslabz >>= k;
@ -391,6 +391,8 @@ namespace swrenderer
yoff = (abs(gxinc) + abs(gyinc)) >> 1;
bool useSlabDataBgra = !drawerargs.DrawerNeedsPalInput() && viewport->RenderTarget->IsBgra();
if (!useSlabDataBgra) voxobj->Remap();
else voxobj->CreateBgraSlabData();
int coverageX1 = this->x2;
int coverageX2 = this->x1;
@ -462,7 +464,8 @@ namespace swrenderer
for (x = xs; x != xe; x += xi)
{
uint8_t *slabxoffs = &mip->SlabData[mip->OffsetX[x]];
auto SlabData = mip->GetSlabData(true);
uint8_t *slabxoffs = &SlabData[mip->OffsetX[x]];
short *xyoffs = &mip->OffsetXY[x * (mip->SizeY + 1)];
nx = FixedMul(ggxstart + ggxinc[x], viewport->viewingrangerecip) + x1;
@ -588,7 +591,7 @@ namespace swrenderer
//
// We can find the same slab column by calculating the offset from the start of SlabData
// and use that to offset into the BGRA version of the same data.
columnColors = (const uint8_t *)(&mip->SlabDataBgra[0] + (ptrdiff_t)(col - mip->SlabData));
columnColors = (const uint8_t *)(&mip->SlabDataBgra[0] + (ptrdiff_t)(col - SlabData));
}
// Find top and bottom pixels that match and draw them as one strip
@ -687,7 +690,7 @@ namespace swrenderer
kvxslab_t *RenderVoxel::GetSlabStart(const FVoxelMipLevel &mip, int x, int y)
{
return (kvxslab_t *)&mip.SlabData[mip.OffsetX[x] + (int)mip.OffsetXY[x * (mip.SizeY + 1) + y]];
return (kvxslab_t *)&mip.GetSlabData(true)[mip.OffsetX[x] + (int)mip.OffsetXY[x * (mip.SizeY + 1) + y]];
}
kvxslab_t *RenderVoxel::GetSlabEnd(const FVoxelMipLevel &mip, int x, int y)

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@ -1249,7 +1249,6 @@ void V_Init2()
Printf ("Resolution: %d x %d\n", SCREENWIDTH, SCREENHEIGHT);
screen->SetGamma (gamma);
Renderer->RemapVoxels();
FBaseCVar::ResetColors ();
C_NewModeAdjust();
M_InitVideoModesMenu();