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- added missing validation to SetCameraToTexture ZScript function.
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@ -1058,6 +1058,7 @@ DEFINE_ACTION_FUNCTION(_TexMan, SetCameraToTexture)
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PARAM_STRING(texturename); // [ZZ] there is no point in having this as FTextureID because it's easier to refer to a cameratexture by name and it isn't executed too often to cache it.
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PARAM_FLOAT(fov);
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FTextureID textureid = TexMan.CheckForTexture(texturename, ETextureType::Wall, FTextureManager::TEXMAN_Overridable);
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if (textureid.isValid())
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FCanvasTextureInfo::Add(viewpoint, textureid, fov);
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return 0;
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}
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