- Added sqrt, fixedsqrt, and vectorlength to ACS.

SVN r3883 (trunk)
This commit is contained in:
Randy Heit 2012-10-11 03:38:12 +00:00
parent 5011a0dede
commit 924cd3ef38
2 changed files with 16 additions and 0 deletions

View file

@ -6560,6 +6560,14 @@ scriptwait:
translation = NULL; translation = NULL;
break; break;
case PCD_SQRT:
STACK(1) = xs_FloorToInt(sqrt(double(STACK(1))));
break;
case PCD_FIXEDSQRT:
STACK(1) = FLOAT2FIXED(sqrt(FIXED2DBL(STACK(1))));
break;
case PCD_SIN: case PCD_SIN:
STACK(1) = finesine[angle_t(STACK(1)<<16)>>ANGLETOFINESHIFT]; STACK(1) = finesine[angle_t(STACK(1)<<16)>>ANGLETOFINESHIFT];
break; break;
@ -6573,6 +6581,11 @@ scriptwait:
sp--; sp--;
break; break;
case PCD_VECTORLENGTH:
STACK(2) = FLOAT2FIXED(TVector2<double>(FIXED2DBL(STACK(2)), FIXED2DBL(STACK(1))).Length());
sp--;
break;
case PCD_CHECKWEAPON: case PCD_CHECKWEAPON:
if (activator == NULL || activator->player == NULL || // Non-players do not have weapons if (activator == NULL || activator->player == NULL || // Non-players do not have weapons
activator->player->ReadyWeapon == NULL) activator->player->ReadyWeapon == NULL)

View file

@ -602,6 +602,9 @@ public:
/*360*/ PCD_CALLSTACK, // from Eternity /*360*/ PCD_CALLSTACK, // from Eternity
PCD_SCRIPTWAITNAMED, PCD_SCRIPTWAITNAMED,
PCD_TRANSLATIONRANGE3, PCD_TRANSLATIONRANGE3,
PCD_SQRT,
PCD_FIXEDSQRT,
PCD_VECTORLENGTH,
/*361*/ PCODE_COMMAND_COUNT /*361*/ PCODE_COMMAND_COUNT
}; };