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- Added sqrt, fixedsqrt, and vectorlength to ACS.
SVN r3883 (trunk)
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5011a0dede
commit
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2 changed files with 16 additions and 0 deletions
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@ -6560,6 +6560,14 @@ scriptwait:
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translation = NULL;
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break;
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case PCD_SQRT:
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STACK(1) = xs_FloorToInt(sqrt(double(STACK(1))));
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break;
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case PCD_FIXEDSQRT:
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STACK(1) = FLOAT2FIXED(sqrt(FIXED2DBL(STACK(1))));
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break;
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case PCD_SIN:
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STACK(1) = finesine[angle_t(STACK(1)<<16)>>ANGLETOFINESHIFT];
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break;
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@ -6573,6 +6581,11 @@ scriptwait:
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sp--;
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break;
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case PCD_VECTORLENGTH:
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STACK(2) = FLOAT2FIXED(TVector2<double>(FIXED2DBL(STACK(2)), FIXED2DBL(STACK(1))).Length());
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sp--;
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break;
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case PCD_CHECKWEAPON:
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if (activator == NULL || activator->player == NULL || // Non-players do not have weapons
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activator->player->ReadyWeapon == NULL)
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@ -602,6 +602,9 @@ public:
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/*360*/ PCD_CALLSTACK, // from Eternity
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PCD_SCRIPTWAITNAMED,
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PCD_TRANSLATIONRANGE3,
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PCD_SQRT,
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PCD_FIXEDSQRT,
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PCD_VECTORLENGTH,
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/*361*/ PCODE_COMMAND_COUNT
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};
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