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@ -231,7 +231,7 @@ class StateProvider : Inventory
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{
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// This original implementation is to aim straight ahead and then offset
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// the angle from the resulting direction.
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misl.Angle += spawnangle;
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misl.Angle += angle;
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misl.VelFromAngle(misl.Vel.XY.Length());
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}
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}
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