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- add line drawer
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parent
80805656ed
commit
91ec1463b8
4 changed files with 151 additions and 7 deletions
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@ -17,11 +17,11 @@
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static PolyDrawMode dtToDrawMode[] =
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{
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PolyDrawMode::Triangles, // DT_Points
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PolyDrawMode::Triangles, // DT_Lines
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PolyDrawMode::Triangles, // DT_Triangles
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PolyDrawMode::TriangleFan, // DT_TriangleFan
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PolyDrawMode::TriangleStrip, // DT_TriangleStrip
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PolyDrawMode::Points,
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PolyDrawMode::Lines,
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PolyDrawMode::Triangles,
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PolyDrawMode::TriangleFan,
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PolyDrawMode::TriangleStrip,
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};
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PolyRenderState::PolyRenderState()
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@ -32,6 +32,8 @@ class Mat4f;
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enum class PolyDrawMode
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{
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Points,
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Lines,
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Triangles,
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TriangleFan,
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TriangleStrip
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@ -520,7 +520,7 @@ void PolyTriangleThreadData::DrawIndexed(int index, int vcount, PolyDrawMode dra
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std::swap(vert[1], vert[2]);
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}
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}
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else // TriangleDrawMode::TriangleStrip
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else if (drawmode == PolyDrawMode::TriangleStrip)
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{
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bool toggleccw = ccw;
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*vert[0] = ShadeVertex(*(elements++));
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@ -536,6 +536,23 @@ void PolyTriangleThreadData::DrawIndexed(int index, int vcount, PolyDrawMode dra
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toggleccw = !toggleccw;
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}
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}
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else if (drawmode == PolyDrawMode::Lines)
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{
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for (int i = 0; i < vcount / 2; i++)
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{
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*vert[0] = ShadeVertex(*(elements++));
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*vert[1] = ShadeVertex(*(elements++));
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DrawShadedLine(vert);
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}
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}
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else if (drawmode == PolyDrawMode::Points)
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{
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for (int i = 0; i < vcount; i++)
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{
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*vert[0] = ShadeVertex(*(elements++));
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DrawShadedPoint(vert);
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}
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}
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}
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void PolyTriangleThreadData::Draw(int index, int vcount, PolyDrawMode drawmode)
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@ -570,7 +587,7 @@ void PolyTriangleThreadData::Draw(int index, int vcount, PolyDrawMode drawmode)
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std::swap(vert[1], vert[2]);
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}
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}
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else // TriangleDrawMode::TriangleStrip
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else if (drawmode == PolyDrawMode::TriangleStrip)
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{
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bool toggleccw = ccw;
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*vert[0] = ShadeVertex(vinput++);
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@ -586,6 +603,23 @@ void PolyTriangleThreadData::Draw(int index, int vcount, PolyDrawMode drawmode)
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toggleccw = !toggleccw;
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}
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}
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else if (drawmode == PolyDrawMode::Lines)
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{
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for (int i = 0; i < vcount / 2; i++)
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{
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*vert[0] = ShadeVertex(vinput++);
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*vert[1] = ShadeVertex(vinput++);
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DrawShadedLine(vert);
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}
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}
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else if (drawmode == PolyDrawMode::Points)
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{
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for (int i = 0; i < vcount; i++)
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{
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*vert[0] = ShadeVertex(vinput++);
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DrawShadedPoint(vert);
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}
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}
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}
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ShadedTriVertex PolyTriangleThreadData::ShadeVertex(int index)
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@ -647,6 +681,112 @@ bool PolyTriangleThreadData::IsFrontfacing(TriDrawTriangleArgs *args)
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return a <= 0.0f;
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}
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void PolyTriangleThreadData::DrawShadedPoint(const ShadedTriVertex *const* vertex)
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{
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}
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void PolyTriangleThreadData::DrawShadedLine(const ShadedTriVertex *const* vert)
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{
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static const int numclipdistances = 9;
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float clipdistance[numclipdistances * 2];
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float *clipd = clipdistance;
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for (int i = 0; i < 2; i++)
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{
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const auto &v = *vert[i];
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clipd[0] = v.gl_Position.X + v.gl_Position.W;
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clipd[1] = v.gl_Position.W - v.gl_Position.X;
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clipd[2] = v.gl_Position.Y + v.gl_Position.W;
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clipd[3] = v.gl_Position.W - v.gl_Position.Y;
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clipd[4] = v.gl_Position.Z + v.gl_Position.W;
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clipd[5] = v.gl_Position.W - v.gl_Position.Z;
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clipd[6] = v.gl_ClipDistance[0];
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clipd[7] = v.gl_ClipDistance[1];
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clipd[8] = v.gl_ClipDistance[2];
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clipd += numclipdistances;
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}
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float t1 = 0.0f;
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float t2 = 1.0f;
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for (int p = 0; p < numclipdistances; p++)
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{
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float clipdistance1 = clipdistance[0 * numclipdistances + p];
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float clipdistance2 = clipdistance[1 * numclipdistances + p];
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if (clipdistance1 < 0.0f) t1 = MAX(-clipdistance1 / (clipdistance2 - clipdistance1), t1);
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if (clipdistance2 < 0.0f) t2 = MIN(1.0f + clipdistance2 / (clipdistance1 - clipdistance2), t2);
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if (t1 >= t2)
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return;
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}
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float weights[] = { 1.0f - t1, t1, 1.0f - t2, t2 };
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ScreenTriVertex clippedvert[2];
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for (int i = 0; i < 2; i++)
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{
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auto &v = clippedvert[i];
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memset(&v, 0, sizeof(ScreenTriVertex));
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for (int w = 0; w < 2; w++)
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{
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float weight = weights[i * 2 + w];
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v.x += vert[w]->gl_Position.X * weight;
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v.y += vert[w]->gl_Position.Y * weight;
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v.z += vert[w]->gl_Position.Z * weight;
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v.w += vert[w]->gl_Position.W * weight;
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v.u += vert[w]->vTexCoord.X * weight;
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v.v += vert[w]->vTexCoord.Y * weight;
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v.worldX += vert[w]->pixelpos.X * weight;
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v.worldY += vert[w]->pixelpos.Y * weight;
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v.worldZ += vert[w]->pixelpos.Z * weight;
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}
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// Calculate normalized device coordinates:
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v.w = 1.0f / v.w;
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v.x *= v.w;
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v.y *= v.w;
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v.z *= v.w;
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// Apply viewport scale to get screen coordinates:
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v.x = viewport_x + viewport_width * (1.0f + v.x) * 0.5f;
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v.y = viewport_y + viewport_height * (1.0f - v.y) * 0.5f;
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}
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uint32_t color = vert[0]->vColor;
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// Slow and naive implementation. Hopefully fast enough..
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float x1 = clippedvert[0].x;
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float y1 = clippedvert[0].y;
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float x2 = clippedvert[1].x;
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float y2 = clippedvert[1].y;
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float dx = x2 - x1;
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float dy = y2 - y1;
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float step = (abs(dx) >= abs(dy)) ? abs(dx) : abs(dy);
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dx /= step;
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dy /= step;
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float x = x1;
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float y = y1;
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int istep = (int)step;
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int pixelsize = dest_bgra ? 4 : 1;
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for (int i = 0; i <= istep; i++)
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{
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int scrx = (int)x;
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int scry = (int)y;
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if (scrx >= clip.left && scrx < clip.right && scry >= clip.top && scry < clip.bottom && !line_skipped_by_thread(scry))
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{
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uint8_t *destpixel = dest + (scrx + scry * dest_width) * pixelsize;
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if (pixelsize == 4)
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{
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*reinterpret_cast<uint32_t*>(destpixel) = color;
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}
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else
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{
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*destpixel = color;
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}
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}
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x += dx;
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y += dy;
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}
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}
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void PolyTriangleThreadData::DrawShadedTriangle(const ShadedTriVertex *const* vert, bool ccw, TriDrawTriangleArgs *args)
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{
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// Reject triangle if degenerate
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@ -246,6 +246,8 @@ public:
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private:
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ShadedTriVertex ShadeVertex(int index);
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void DrawShadedPoint(const ShadedTriVertex *const* vertex);
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void DrawShadedLine(const ShadedTriVertex *const* vertices);
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void DrawShadedTriangle(const ShadedTriVertex *const* vertices, bool ccw, TriDrawTriangleArgs *args);
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static bool IsDegenerate(const ShadedTriVertex *const* vertices);
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static bool IsFrontfacing(TriDrawTriangleArgs *args);
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