From 91df3f8c73b30065bb3832f181cb001cfda8b9ed Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Wed, 31 Oct 2018 15:56:20 +0100 Subject: [PATCH] - added option to disable alpha testing for user shaders. --- src/gl/shaders/gl_shader.cpp | 2 -- src/hwrenderer/scene/hw_sprites.cpp | 6 ++---- src/hwrenderer/textures/hw_material.cpp | 2 -- src/r_data/gldefs.cpp | 21 +++++++++++++++++---- src/textures/textures.h | 4 ++++ 5 files changed, 23 insertions(+), 12 deletions(-) diff --git a/src/gl/shaders/gl_shader.cpp b/src/gl/shaders/gl_shader.cpp index a45b4cf50..d4352dcb7 100644 --- a/src/gl/shaders/gl_shader.cpp +++ b/src/gl/shaders/gl_shader.cpp @@ -43,8 +43,6 @@ #include "gl/renderer/gl_renderer.h" #include "gl/shaders/gl_shader.h" -extern TArray usershaders; - namespace OpenGLRenderer { diff --git a/src/hwrenderer/scene/hw_sprites.cpp b/src/hwrenderer/scene/hw_sprites.cpp index a053ee423..35c492d96 100644 --- a/src/hwrenderer/scene/hw_sprites.cpp +++ b/src/hwrenderer/scene/hw_sprites.cpp @@ -104,10 +104,8 @@ void GLSprite::DrawSprite(HWDrawInfo *di, FRenderState &state, bool translucent) { state.AlphaFunc(Alpha_GEqual, 0.f); } - else - { - state.AlphaFunc(Alpha_GEqual, gl_mask_sprite_threshold); - } + else if (!gltexture->tex->GetTranslucency()) state.AlphaFunc(Alpha_GEqual, gl_mask_sprite_threshold); + else state.AlphaFunc(Alpha_Greater, 0.f); if (RenderStyle.BlendOp == STYLEOP_Shadow) { diff --git a/src/hwrenderer/textures/hw_material.cpp b/src/hwrenderer/textures/hw_material.cpp index 6bd514ccb..48d313d95 100644 --- a/src/hwrenderer/textures/hw_material.cpp +++ b/src/hwrenderer/textures/hw_material.cpp @@ -31,8 +31,6 @@ EXTERN_CVAR(Bool, gl_texture_usehires) -extern TArray usershaders; - //=========================================================================== // // Quick'n dirty image rescaling. diff --git a/src/r_data/gldefs.cpp b/src/r_data/gldefs.cpp index 62f6f545d..0861a9773 100644 --- a/src/r_data/gldefs.cpp +++ b/src/r_data/gldefs.cpp @@ -1154,6 +1154,15 @@ class GLDefsParser tex->bDisableFullbright = disable_fullbright; } + void SetShaderIndex(FTexture *tex, unsigned index) + { + auto desc = usershaders[index - FIRST_USER_SHADER]; + if (desc.disablealphatest) + { + tex->bTranslucent = true; + } + tex->shaderindex = index; + } //========================================================================== // @@ -1370,11 +1379,11 @@ class GLDefsParser usershaders[i].shaderType == usershader.shaderType && !usershaders[i].defines.Compare(usershader.defines)) { - tex->shaderindex = i + FIRST_USER_SHADER; + SetShaderIndex(tex, i + FIRST_USER_SHADER); return; } } - tex->shaderindex = usershaders.Push(usershader) + FIRST_USER_SHADER; + SetShaderIndex(tex, usershaders.Push(usershader) + FIRST_USER_SHADER); } } @@ -1570,6 +1579,10 @@ class GLDefsParser } desc.defines.AppendFormat("#define %s %s\n", defineName.GetChars(), defineValue.GetChars()); } + else if (sc.Compare("disablealphatest")) + { + desc.disablealphatest = true; + } } if (!tex) { @@ -1607,11 +1620,11 @@ class GLDefsParser usershaders[i].shaderType == desc.shaderType && !usershaders[i].defines.Compare(desc.defines)) { - tex->shaderindex = i + FIRST_USER_SHADER; + SetShaderIndex(tex, i + FIRST_USER_SHADER); return; } } - tex->shaderindex = usershaders.Push(desc) + FIRST_USER_SHADER; + SetShaderIndex(tex, usershaders.Push(desc) + FIRST_USER_SHADER); } } } diff --git a/src/textures/textures.h b/src/textures/textures.h index 924614876..e41c7a447 100644 --- a/src/textures/textures.h +++ b/src/textures/textures.h @@ -77,8 +77,12 @@ struct UserShaderDesc FString shader; MaterialShaderIndex shaderType; FString defines; + bool disablealphatest = false; }; +extern TArray usershaders; + + struct FloatRect { float left,top;