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- fixed fog init for SW Truecolor.
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@ -363,7 +363,12 @@ void FSoftwareRenderer::PreprocessLevel()
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SetDefaultColormap(level.info->FadeTable);
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if (level.flags & LEVEL_HASFADETABLE)
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{
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// This should really be done differently.
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level.fadeto = 0xff939393; //[SP] Hexen True-color compatibility, just use gray.
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for (auto &s : level.sectors)
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{
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s.Colormap.FadeColor = level.fadeto;
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}
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}
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}
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}
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