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- tried to make 'restart' CCMD work again.
This requires quite a bit more thorough cleanup. I got it to the point where the titlepic appears after restarting, but it still crashes when starting the game so there's more data that needs to be cleaned up...
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parent
450e5aec52
commit
91b05366d6
4 changed files with 26 additions and 15 deletions
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@ -1973,8 +1973,6 @@ static void D_DoomInit()
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M_FindResponseFile ();
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atterm(FinalGC);
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PClass::StaticInit();
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PType::StaticInit();
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// Combine different file parameters with their pre-switch bits.
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Args->CollectFiles("-deh", ".deh");
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@ -2261,7 +2259,8 @@ void D_DoomMain (void)
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do
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{
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InitGlobalSymbols();
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PClass::StaticInit();
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PType::StaticInit();
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if (restart)
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{
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@ -2637,6 +2636,8 @@ void D_DoomMain (void)
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S_Shutdown(); // free all channels and delete playlist
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C_ClearAliases(); // CCMDs won't be reinitialized so these need to be deleted here
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DestroyCVarsFlagged(CVAR_MOD); // Delete any cvar left by mods
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ReleaseGlobalSymbols();
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PClass::StaticShutdown();
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GC::FullGC(); // perform one final garbage collection before deleting the class data
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restart++;
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@ -472,8 +472,17 @@ void PType::GetTypeIDs(intptr_t &id1, intptr_t &id2) const
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//
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//==========================================================================
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void ReleaseGlobalSymbols()
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{
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TypeTable.Clear();
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GlobalSymbols.ReleaseSymbols();
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}
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void PType::StaticInit()
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{
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// Add types to the global symbol table.
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atterm(ReleaseGlobalSymbols);
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// Set up TypeTable hash keys.
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RUNTIME_CLASS(PErrorType)->TypeTableType = RUNTIME_CLASS(PErrorType);
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RUNTIME_CLASS(PVoidType)->TypeTableType = RUNTIME_CLASS(PVoidType);
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@ -517,18 +526,7 @@ void PType::StaticInit()
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TypeTable.AddType(TypeState = new PStatePointer);
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TypeTable.AddType(TypeFixed = new PFixed);
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TypeTable.AddType(TypeAngle = new PAngle);
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}
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void ReleaseGlobalSymbols()
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{
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GlobalSymbols.ReleaseSymbols();
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}
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void InitGlobalSymbols()
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{
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// Add types to the global symbol table.
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atterm(ReleaseGlobalSymbols);
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GlobalSymbols.ReleaseSymbols();
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GlobalSymbols.AddSymbol(new PSymbolType(NAME_sByte, TypeSInt8));
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GlobalSymbols.AddSymbol(new PSymbolType(NAME_Byte, TypeUInt8));
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GlobalSymbols.AddSymbol(new PSymbolType(NAME_Short, TypeSInt16));
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@ -2061,6 +2059,17 @@ void PClass::StaticShutdown ()
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}
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TypeTable.Clear();
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bShutdown = true;
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AllClasses.Clear();
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PClassActor::AllActorClasses.Clear();
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FAutoSegIterator probe(CRegHead, CRegTail);
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while (*++probe != NULL)
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{
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((ClassReg *)*probe)->MyClass = NULL;
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}
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}
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//==========================================================================
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@ -801,6 +801,6 @@ public:
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PSymbolConstString() {}
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};
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void InitGlobalSymbols();
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void ReleaseGlobalSymbols();
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#endif
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@ -170,6 +170,7 @@ DFsScript::DFsScript()
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void DFsScript::Destroy()
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{
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if (this == global_script) global_script = NULL;
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ClearVariables(true);
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ClearSections();
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ClearChildren();
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