diff --git a/src/p_map.cpp b/src/p_map.cpp index 8c9b21055..aafe2d125 100644 --- a/src/p_map.cpp +++ b/src/p_map.cpp @@ -4940,7 +4940,7 @@ bool P_TalkFacing(AActor *player) if (t.linetarget != NULL) { if (t.linetarget->health > 0 && // Dead things can't talk. - t.linetarget->flags4 & MF4_INCOMBAT && // Fighting things don't talk either. + !(t.linetarget->flags4 & MF4_INCOMBAT) && // Fighting things don't talk either. t.linetarget->Conversation != NULL) { // Give the NPC a chance to play a brief animation