From 919f99db61e3c4054ff48522be165cd5ab7b6b39 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Fri, 8 Apr 2016 16:52:42 +0200 Subject: [PATCH] - fixed typo in actor scale assignment when spawning. --- src/p_mobj.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index 13670bcb1..8147f2d07 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -5010,7 +5010,7 @@ AActor *P_SpawnMapThing (FMapThing *mthing, int position) if (mthing->Scale.X != 0) mobj->Scale.X = mthing->Scale.X * mobj->Scale.X; if (mthing->Scale.Y != 0) - mobj->Scale.X = mthing->Scale.Y * mobj->Scale.Y; + mobj->Scale.Y = mthing->Scale.Y * mobj->Scale.Y; if (mthing->pitch) mobj->Angles.Pitch = (double)mthing->pitch; if (mthing->roll)