From 917b36c6aea5ca1a99c0e2de6f5a5c696502aec2 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sat, 14 Jan 2017 23:51:07 +0100 Subject: [PATCH] - toned down a few more dynamic lights that were far too strong: * green and blue armor * health and armor bonus. --- .../static/filter/doom.doom1/gldefs.txt | 28 +++++++++---------- .../static/filter/doom.doom2/gldefs.txt | 28 +++++++++---------- .../static/filter/doom.freedoom/gldefs.txt | 10 +++---- 3 files changed, 33 insertions(+), 33 deletions(-) diff --git a/wadsrc_lights/static/filter/doom.doom1/gldefs.txt b/wadsrc_lights/static/filter/doom.doom1/gldefs.txt index 90f9e5fad..d79ba5296 100644 --- a/wadsrc_lights/static/filter/doom.doom1/gldefs.txt +++ b/wadsrc_lights/static/filter/doom.doom1/gldefs.txt @@ -629,9 +629,9 @@ object BlurSphere // Health Potion pulselight HEALTHPOTION { - color 0.0 0.0 0.6 - size 24 - secondarySize 27 + color 0.0 0.0 0.3 + size 16 + secondarySize 20 interval 2.0 attenuate 1 offset 0 10 0 @@ -645,9 +645,9 @@ object HealthBonus // Armour Helmet pulselight ARMORBONUS { - color 0.2 0.6 0.2 - size 24 - secondarySize 21 + color 0.1 0.3 0.1 + size 16 + secondarySize 20 interval 1.0 dontlightself 1 attenuate 1 @@ -715,16 +715,16 @@ object RedSkull // Green armour pointlight GREENARMOR1 { - color 0.0 0.6 0.0 - size 72 + color 0.0 0.3 0.0 + size 40 attenuate 1 offset 0 10 0 } pointlight GREENARMOR2 { - color 0.0 0.6 0.0 - size 48 + color 0.0 0.3 0.0 + size 30 attenuate 1 offset 0 10 0 } @@ -738,16 +738,16 @@ object GreenArmor // Blue armour pointlight BLUEARMOR1 { - color 0.0 0.0 0.6 - size 72 + color 0.0 0.0 0.3 + size 40 attenuate 1 offset 0 10 0 } pointlight BLUEARMOR2 { - color 0.0 0.0 0.6 - size 48 + color 0.0 0.0 0.3 + size 30 attenuate 1 offset 0 10 0 } diff --git a/wadsrc_lights/static/filter/doom.doom2/gldefs.txt b/wadsrc_lights/static/filter/doom.doom2/gldefs.txt index 90f9e5fad..d79ba5296 100644 --- a/wadsrc_lights/static/filter/doom.doom2/gldefs.txt +++ b/wadsrc_lights/static/filter/doom.doom2/gldefs.txt @@ -629,9 +629,9 @@ object BlurSphere // Health Potion pulselight HEALTHPOTION { - color 0.0 0.0 0.6 - size 24 - secondarySize 27 + color 0.0 0.0 0.3 + size 16 + secondarySize 20 interval 2.0 attenuate 1 offset 0 10 0 @@ -645,9 +645,9 @@ object HealthBonus // Armour Helmet pulselight ARMORBONUS { - color 0.2 0.6 0.2 - size 24 - secondarySize 21 + color 0.1 0.3 0.1 + size 16 + secondarySize 20 interval 1.0 dontlightself 1 attenuate 1 @@ -715,16 +715,16 @@ object RedSkull // Green armour pointlight GREENARMOR1 { - color 0.0 0.6 0.0 - size 72 + color 0.0 0.3 0.0 + size 40 attenuate 1 offset 0 10 0 } pointlight GREENARMOR2 { - color 0.0 0.6 0.0 - size 48 + color 0.0 0.3 0.0 + size 30 attenuate 1 offset 0 10 0 } @@ -738,16 +738,16 @@ object GreenArmor // Blue armour pointlight BLUEARMOR1 { - color 0.0 0.0 0.6 - size 72 + color 0.0 0.0 0.3 + size 40 attenuate 1 offset 0 10 0 } pointlight BLUEARMOR2 { - color 0.0 0.0 0.6 - size 48 + color 0.0 0.0 0.3 + size 30 attenuate 1 offset 0 10 0 } diff --git a/wadsrc_lights/static/filter/doom.freedoom/gldefs.txt b/wadsrc_lights/static/filter/doom.freedoom/gldefs.txt index d18da9335..1bb7c2b84 100644 --- a/wadsrc_lights/static/filter/doom.freedoom/gldefs.txt +++ b/wadsrc_lights/static/filter/doom.freedoom/gldefs.txt @@ -628,9 +628,9 @@ object BlurSphere // Armour Helmet pulselight ARMORBONUS { - color 0.6 0.2 0.2 - size 24 - secondarySize 21 + color 0.3 0.1 0.1 + size 16 + secondarySize 20 interval 1.0 dontlightself 1 attenuate 1 @@ -657,7 +657,7 @@ object BlueSkull pulselight YELLOWKEY { color 0.6 0.6 0.0 - size 24 + size 15 secondarySize 27 interval 2.0 attenuate 1 @@ -698,7 +698,7 @@ object RedSkull pointlight GREENARMOR2 { color 0.4 0.0 0.0 - size 48 + size 40 attenuate 1 offset 0 10 0 }