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- fixed: gl_SetFog set the vertex attribute for software lighting mode without checking if the mode is actually on.
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@ -611,7 +611,7 @@ void gl_SetFog(int lightlevel, int rellight, const FColormap *cmap, bool isaddit
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gl_RenderState.SetFog(fogcolor, fogdensity);
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// Korshun: fullbright fog like in software renderer.
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if (glset.brightfog && fogdensity != 0 && fogcolor != 0)
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if (glset.lightmode == 8 && glset.brightfog && fogdensity != 0 && fogcolor != 0)
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glVertexAttrib1f(VATTR_LIGHTLEVEL, 1.0);
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}
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}
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