mirror of
https://github.com/ZDoom/qzdoom.git
synced 2025-01-18 23:21:41 +00:00
Attempt to optimize check for ML_DRAWFULLHEIGHT
It is less likely that a line will have the ML_DRAWFULLHEIGHT flag than its' ceiling will be above the neighbouring sector's ceiling and vice versa.
This commit is contained in:
parent
d73a5f5e16
commit
91589d9799
1 changed files with 6 additions and 12 deletions
|
@ -2024,13 +2024,10 @@ void HWWall::Process(HWDrawInfo *di, seg_t *seg, sector_t * frontsector, sector_
|
|||
if (frontsector->GetTexture(sector_t::floor) != skyflatnum || backsector->GetTexture(sector_t::floor) != skyflatnum)
|
||||
{
|
||||
// the back sector's floor obstructs part of this wall
|
||||
if ((seg->linedef->flags & ML_DRAWFULLHEIGHT) == 0)
|
||||
if (ffh1 > bch1 && ffh2 > bch2 && (seg->linedef->flags & ML_DRAWFULLHEIGHT) == 0)
|
||||
{
|
||||
if (ffh1 > bch1 && ffh2 > bch2)
|
||||
{
|
||||
bch2a = ffh2;
|
||||
bch1a = ffh1;
|
||||
}
|
||||
bch2a = ffh2;
|
||||
bch1a = ffh1;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2108,13 +2105,10 @@ void HWWall::Process(HWDrawInfo *di, seg_t *seg, sector_t * frontsector, sector_
|
|||
|
||||
/* bottom texture */
|
||||
// the back sector's ceiling obstructs part of this wall (specially important for sky sectors)
|
||||
if ((seg->linedef->flags & ML_DRAWFULLHEIGHT) == 0)
|
||||
if (fch1 < bfh1 && fch2 < bfh2 && (seg->linedef->flags & ML_DRAWFULLHEIGHT) == 0)
|
||||
{
|
||||
if (fch1 < bfh1 && fch2 < bfh2)
|
||||
{
|
||||
bfh1 = fch1;
|
||||
bfh2 = fch2;
|
||||
}
|
||||
bfh1 = fch1;
|
||||
bfh2 = fch2;
|
||||
}
|
||||
|
||||
if (bfh1 > ffh1 || bfh2 > ffh2)
|
||||
|
|
Loading…
Reference in a new issue