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Fix mipmap sampling bug
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parent
356830a8c8
commit
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2 changed files with 3 additions and 3 deletions
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@ -1073,7 +1073,7 @@ extern "C" BYTE *ds_curcolormap, *ds_cursource, *ds_curtiltedsource;
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void R_SetSpanSource(FTexture *tex)
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{
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ds_source = r_swtruecolor ? (const BYTE*)tex->GetPixelsBgra() : tex->GetPixels();
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ds_source_mipmapped = tex->Mipmapped();
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ds_source_mipmapped = tex->Mipmapped() && tex->GetWidth() > 1 && tex->GetHeight() > 1;
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#ifdef X86_ASM
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if (!r_swtruecolor && ds_cursource != ds_source)
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{
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@ -1159,12 +1159,12 @@ WallscanSampler::WallscanSampler(int y1, float swal, double yrepeat, fixed_t xof
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int mipmap_offset = 0;
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int mip_width = texture->GetWidth();
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int mip_height = texture->GetHeight();
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if (r_mipmap && texture->Mipmapped())
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if (r_mipmap && texture->Mipmapped() && mip_width > 1 && mip_height > 1)
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{
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uint32_t xpos = (uint32_t)((((uint64_t)xoffset) << FRACBITS) / mip_width);
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double texture_bias = 1.7f;
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double level = MAX(magnitude - 3.0, 0.0);
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while (level > texture_bias)
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while (level > texture_bias && mip_width > 1 && mip_height > 1)
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{
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mipmap_offset += mip_width * mip_height;
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level *= 0.5f;
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