mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-11 07:11:54 +00:00
Merge branch 'maint' into scripting
This commit is contained in:
commit
909ec2e35a
8 changed files with 122 additions and 57 deletions
|
@ -204,6 +204,7 @@ CVAR (Color, am_ovthingcolor_friend, 0xe88800, CVAR_ARCHIVE);
|
||||||
CVAR (Color, am_ovthingcolor_monster, 0xe88800, CVAR_ARCHIVE);
|
CVAR (Color, am_ovthingcolor_monster, 0xe88800, CVAR_ARCHIVE);
|
||||||
CVAR (Color, am_ovthingcolor_item, 0xe88800, CVAR_ARCHIVE);
|
CVAR (Color, am_ovthingcolor_item, 0xe88800, CVAR_ARCHIVE);
|
||||||
CVAR (Color, am_ovthingcolor_citem, 0xe88800, CVAR_ARCHIVE);
|
CVAR (Color, am_ovthingcolor_citem, 0xe88800, CVAR_ARCHIVE);
|
||||||
|
CVAR (Int, am_showthingsprites, 0, CVAR_ARCHIVE);
|
||||||
|
|
||||||
|
|
||||||
static int bigstate = 0;
|
static int bigstate = 0;
|
||||||
|
@ -412,6 +413,9 @@ static bool stopped = true;
|
||||||
|
|
||||||
static void AM_calcMinMaxMtoF();
|
static void AM_calcMinMaxMtoF();
|
||||||
|
|
||||||
|
static void DrawMarker (FTexture *tex, fixed_t x, fixed_t y, int yadjust,
|
||||||
|
INTBOOL flip, fixed_t xscale, fixed_t yscale, int translation, fixed_t alpha, DWORD fillcolor, FRenderStyle renderstyle);
|
||||||
|
|
||||||
void AM_rotatePoint (fixed_t *x, fixed_t *y);
|
void AM_rotatePoint (fixed_t *x, fixed_t *y);
|
||||||
void AM_rotate (fixed_t *x, fixed_t *y, angle_t an);
|
void AM_rotate (fixed_t *x, fixed_t *y, angle_t an);
|
||||||
void AM_doFollowPlayer ();
|
void AM_doFollowPlayer ();
|
||||||
|
@ -2193,6 +2197,12 @@ AM_drawLineCharacter
|
||||||
|
|
||||||
void AM_drawPlayers ()
|
void AM_drawPlayers ()
|
||||||
{
|
{
|
||||||
|
if (am_cheat >= 2 && am_showthingsprites > 0)
|
||||||
|
{
|
||||||
|
// Player sprites are drawn with the others
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
mpoint_t pt;
|
mpoint_t pt;
|
||||||
angle_t angle;
|
angle_t angle;
|
||||||
int i;
|
int i;
|
||||||
|
@ -2328,7 +2338,6 @@ void AM_drawKeys ()
|
||||||
//
|
//
|
||||||
//
|
//
|
||||||
//=============================================================================
|
//=============================================================================
|
||||||
|
|
||||||
void AM_drawThings ()
|
void AM_drawThings ()
|
||||||
{
|
{
|
||||||
AMColor color;
|
AMColor color;
|
||||||
|
@ -2344,6 +2353,42 @@ void AM_drawThings ()
|
||||||
{
|
{
|
||||||
p.x = t->x >> FRACTOMAPBITS;
|
p.x = t->x >> FRACTOMAPBITS;
|
||||||
p.y = t->y >> FRACTOMAPBITS;
|
p.y = t->y >> FRACTOMAPBITS;
|
||||||
|
|
||||||
|
if (am_showthingsprites > 0 && t->sprite > 0)
|
||||||
|
{
|
||||||
|
FTexture *texture = NULL;
|
||||||
|
spriteframe_t *frame;
|
||||||
|
angle_t rotation = 0;
|
||||||
|
|
||||||
|
// try all modes backwards until a valid texture has been found.
|
||||||
|
for(int show = am_showthingsprites; show > 0 && texture == NULL; show--)
|
||||||
|
{
|
||||||
|
const spritedef_t& sprite = sprites[t->sprite];
|
||||||
|
const size_t spriteIndex = sprite.spriteframes + (show > 1 ? t->frame : 0);
|
||||||
|
|
||||||
|
frame = &SpriteFrames[spriteIndex];
|
||||||
|
angle_t angle = ANGLE_270 - t->angle;
|
||||||
|
if (frame->Texture[0] != frame->Texture[1]) angle += (ANGLE_180 / 16);
|
||||||
|
if (am_rotate == 1 || (am_rotate == 2 && viewactive))
|
||||||
|
{
|
||||||
|
angle += players[consoleplayer].camera->angle - ANGLE_90;
|
||||||
|
}
|
||||||
|
rotation = angle >> 28;
|
||||||
|
|
||||||
|
const FTextureID textureID = frame->Texture[show > 2 ? rotation : 0];
|
||||||
|
texture = TexMan(textureID);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (texture == NULL) goto drawTriangle; // fall back to standard display if no sprite can be found.
|
||||||
|
|
||||||
|
const fixed_t spriteScale = 10 * scale_mtof;
|
||||||
|
|
||||||
|
DrawMarker (texture, p.x, p.y, 0, !!(frame->Flip & (1 << rotation)),
|
||||||
|
spriteScale, spriteScale, 0, FRACUNIT, 0, LegacyRenderStyles[STYLE_Normal]);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
drawTriangle:
|
||||||
angle = t->angle;
|
angle = t->angle;
|
||||||
|
|
||||||
if (am_rotate == 1 || (am_rotate == 2 && viewactive))
|
if (am_rotate == 1 || (am_rotate == 2 && viewactive))
|
||||||
|
@ -2412,6 +2457,8 @@ void AM_drawThings ()
|
||||||
|
|
||||||
AM_drawLineCharacter (box, 4, t->radius >> FRACTOMAPBITS, angle - t->angle, color, p.x, p.y);
|
AM_drawLineCharacter (box, 4, t->radius >> FRACTOMAPBITS, angle - t->angle, color, p.x, p.y);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
t = t->snext;
|
t = t->snext;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -643,7 +643,8 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_BFGSpray)
|
||||||
damage += (pr_bfgspray() & 7) + 1;
|
damage += (pr_bfgspray() & 7) + 1;
|
||||||
|
|
||||||
thingToHit = linetarget;
|
thingToHit = linetarget;
|
||||||
int newdam = P_DamageMobj (thingToHit, self->target, self->target, damage, spray != NULL? FName(spray->DamageType) : FName(NAME_BFGSplash));
|
int newdam = P_DamageMobj (thingToHit, self->target, self->target, damage, spray != NULL? FName(spray->DamageType) : FName(NAME_BFGSplash),
|
||||||
|
spray != NULL && (spray->flags3 & MF3_FOILINVUL)? DMG_FOILINVUL : 0);
|
||||||
P_TraceBleed (newdam > 0 ? newdam : damage, thingToHit, self->target);
|
P_TraceBleed (newdam > 0 ? newdam : damage, thingToHit, self->target);
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
|
|
|
@ -958,6 +958,7 @@ public:
|
||||||
if (CurNode->SpeakerName != NULL)
|
if (CurNode->SpeakerName != NULL)
|
||||||
{
|
{
|
||||||
speakerName = CurNode->SpeakerName;
|
speakerName = CurNode->SpeakerName;
|
||||||
|
if (speakerName[0] == '$') speakerName = GStrings(speakerName+1);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -960,7 +960,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
|
||||||
{ // actor is invulnerable
|
{ // actor is invulnerable
|
||||||
if (target->player == NULL)
|
if (target->player == NULL)
|
||||||
{
|
{
|
||||||
if (inflictor == NULL || !(inflictor->flags3 & MF3_FOILINVUL))
|
if (inflictor == NULL || (!(inflictor->flags3 & MF3_FOILINVUL) && !(flags & DMG_FOILINVUL)))
|
||||||
{
|
{
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
|
@ -558,6 +558,7 @@ enum EDmgFlags
|
||||||
DMG_FORCED = 8,
|
DMG_FORCED = 8,
|
||||||
DMG_NO_FACTOR = 16,
|
DMG_NO_FACTOR = 16,
|
||||||
DMG_PLAYERATTACK = 32,
|
DMG_PLAYERATTACK = 32,
|
||||||
|
DMG_FOILINVUL = 64,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -1891,6 +1891,7 @@ enum SIX_Flags
|
||||||
SIXF_TRANSFERSCALE = 1 << 14,
|
SIXF_TRANSFERSCALE = 1 << 14,
|
||||||
SIXF_TRANSFERSPECIAL = 1 << 15,
|
SIXF_TRANSFERSPECIAL = 1 << 15,
|
||||||
SIXF_CLEARCALLERSPECIAL = 1 << 16,
|
SIXF_CLEARCALLERSPECIAL = 1 << 16,
|
||||||
|
SIXF_TRANSFERSTENCILCOL = 1 << 17,
|
||||||
};
|
};
|
||||||
|
|
||||||
static bool InitSpawnedItem(AActor *self, AActor *mo, int flags)
|
static bool InitSpawnedItem(AActor *self, AActor *mo, int flags)
|
||||||
|
@ -2003,6 +2004,10 @@ static bool InitSpawnedItem(AActor *self, AActor *mo, int flags)
|
||||||
self->special = 0;
|
self->special = 0;
|
||||||
memset(self->args, 0, sizeof(self->args));
|
memset(self->args, 0, sizeof(self->args));
|
||||||
}
|
}
|
||||||
|
if (flags & SIXF_TRANSFERSTENCILCOL)
|
||||||
|
{
|
||||||
|
mo->fillcolor = self->fillcolor;
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
|
@ -59,6 +59,7 @@ const int SXF_MULTIPLYSPEED = 8192;
|
||||||
const int SXF_TRANSFERSCALE = 16384;
|
const int SXF_TRANSFERSCALE = 16384;
|
||||||
const int SXF_TRANSFERSPECIAL = 32768;
|
const int SXF_TRANSFERSPECIAL = 32768;
|
||||||
const int SXF_CLEARCALLERSPECIAL = 65536;
|
const int SXF_CLEARCALLERSPECIAL = 65536;
|
||||||
|
const int SXF_TRANSFERSTENCILCOL = 131072;
|
||||||
|
|
||||||
// Flags for A_Chase
|
// Flags for A_Chase
|
||||||
const int CHF_FASTCHASE = 1;
|
const int CHF_FASTCHASE = 1;
|
||||||
|
|
|
@ -912,6 +912,14 @@ OptionValue MaplabelTypes
|
||||||
2, "Not for hubs"
|
2, "Not for hubs"
|
||||||
}
|
}
|
||||||
|
|
||||||
|
OptionValue STSTypes
|
||||||
|
{
|
||||||
|
0, "Off"
|
||||||
|
1, "Front"
|
||||||
|
2, "Animated"
|
||||||
|
3, "Rotated"
|
||||||
|
}
|
||||||
|
|
||||||
OptionMenu AutomapOptions
|
OptionMenu AutomapOptions
|
||||||
{
|
{
|
||||||
Title "AUTOMAP OPTIONS"
|
Title "AUTOMAP OPTIONS"
|
||||||
|
@ -934,6 +942,7 @@ OptionMenu AutomapOptions
|
||||||
Option "Draw map background", "am_drawmapback", "OnOff"
|
Option "Draw map background", "am_drawmapback", "OnOff"
|
||||||
Option "Show keys (cheat)", "am_showkeys", "OnOff"
|
Option "Show keys (cheat)", "am_showkeys", "OnOff"
|
||||||
Option "Show trigger lines", "am_showtriggerlines", "OnOff"
|
Option "Show trigger lines", "am_showtriggerlines", "OnOff"
|
||||||
|
Option "Show things as sprites", "am_showthingsprites", "STSTypes"
|
||||||
}
|
}
|
||||||
|
|
||||||
//-------------------------------------------------------------------------------------------
|
//-------------------------------------------------------------------------------------------
|
||||||
|
|
Loading…
Reference in a new issue