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- added a RenderState virtual to the FrameBuffer class.
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70d30feb4c
commit
90585c4931
7 changed files with 22 additions and 1 deletions
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@ -514,6 +514,11 @@ void OpenGLFrameBuffer::UpdatePalette()
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GLRenderer->ClearTonemapPalette();
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}
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FRenderState* OpenGLFrameBuffer::RenderState()
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{
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return &gl_RenderState;
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}
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//===========================================================================
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//
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@ -27,6 +27,7 @@ public:
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void InitializeState() override;
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void Update() override;
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FRenderState* RenderState() override;
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void CleanForRestart() override;
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void UpdatePalette() override;
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uint32_t GetCaps() override;
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@ -530,6 +530,12 @@ void PolyFrameBuffer::CleanForRestart()
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swdrawer.reset();
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}
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FRenderState* PolyFrameBuffer::RenderState()
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{
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return mRenderState.get();
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}
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void PolyFrameBuffer::PrecacheMaterial(FMaterial *mat, int translation)
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{
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if (mat->Source()->GetUseType() == ETextureType::SWCanvas) return;
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@ -35,6 +35,7 @@ public:
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void InitializeState() override;
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FRenderState* RenderState() override;
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void CleanForRestart() override;
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void PrecacheMaterial(FMaterial *mat, int translation) override;
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void UpdatePalette() override;
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@ -67,6 +67,7 @@ class FLightBuffer;
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struct HWDrawInfo;
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class FMaterial;
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class FGameTexture;
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class FRenderState;
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enum EHWCaps
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{
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@ -270,6 +271,7 @@ public:
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virtual void BeginFrame() {}
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virtual void SetWindowSize(int w, int h) {}
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virtual void StartPrecaching() {}
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virtual FRenderState* RenderState() { return nullptr; }
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virtual int GetClientWidth() = 0;
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virtual int GetClientHeight() = 0;
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@ -584,7 +584,7 @@ void VulkanFrameBuffer::DrawScene(HWDrawInfo *di, int drawmode)
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}
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GetRenderState()->SetDepthMask(true);
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if (!gl_no_skyclear) screen->mPortalState->RenderFirstSkyPortal(recursion, di, *GetRenderState());
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if (!gl_no_skyclear) mPortalState->RenderFirstSkyPortal(recursion, di, *GetRenderState());
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di->RenderScene(*GetRenderState());
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@ -995,3 +995,8 @@ void VulkanFrameBuffer::UpdateShadowMap()
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{
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mPostprocess->UpdateShadowMap();
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}
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FRenderState* VulkanFrameBuffer::RenderState()
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{
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return mRenderState.get();
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}
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@ -35,6 +35,7 @@ public:
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VkRenderState *GetRenderState() { return mRenderState.get(); }
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VkPostprocess *GetPostprocess() { return mPostprocess.get(); }
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VkRenderBuffers *GetBuffers() { return mActiveRenderBuffers; }
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FRenderState* RenderState() override;
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void FlushCommands(bool finish, bool lastsubmit = false);
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