diff --git a/src/am_map.cpp b/src/am_map.cpp index 5b6d6a7cc..e71177860 100644 --- a/src/am_map.cpp +++ b/src/am_map.cpp @@ -1839,8 +1839,7 @@ void AM_drawGrid (int color) // Figure out start of vertical gridlines start = minx - extx; - double bmorgx = FIXED2DBL(bmaporgx); - start = ceil((start - bmorgx) / MAPBLOCKUNITS) * MAPBLOCKUNITS + bmorgx; + start = ceil((start - bmaporgx) / MAPBLOCKUNITS) * MAPBLOCKUNITS + bmaporgx; end = minx + minlen - extx; @@ -1861,8 +1860,7 @@ void AM_drawGrid (int color) // Figure out start of horizontal gridlines start = miny - exty; - double bmorgy = FIXED2DBL(bmaporgy); - start = ceil((start - bmorgy) / MAPBLOCKUNITS) * MAPBLOCKUNITS + bmorgy; + start = ceil((start - bmaporgy) / MAPBLOCKUNITS) * MAPBLOCKUNITS + bmaporgy; end = miny + minlen - exty; // draw horizontal gridlines diff --git a/src/p_blockmap.h b/src/p_blockmap.h index 9cbe2e84b..b2cee1bdd 100644 --- a/src/p_blockmap.h +++ b/src/p_blockmap.h @@ -27,8 +27,18 @@ extern int* blockmaplump; // offsets in blockmap are from here extern int* blockmap; extern int bmapwidth; extern int bmapheight; // in mapblocks -extern fixed_t bmaporgx; -extern fixed_t bmaporgy; // origin of block map +extern double bmaporgx; +extern double bmaporgy; // origin of block map extern FBlockNode** blocklinks; // for thing chains +inline int GetBlockX(double xpos) +{ + return int((xpos - bmaporgx) / MAPBLOCKUNITS); +} + +inline int GetBlockY(double ypos) +{ + return int((ypos - bmaporgy) / MAPBLOCKUNITS); +} + #endif diff --git a/src/p_checkposition.h b/src/p_checkposition.h index b593f0ff0..d0d4a3826 100644 --- a/src/p_checkposition.h +++ b/src/p_checkposition.h @@ -44,20 +44,6 @@ struct FCheckPosition PushTime = 0; FromPMove = false; } - - inline fixed_t _f_X() - { - return FLOAT2FIXED(pos.X); - } - inline fixed_t _f_Y() - { - return FLOAT2FIXED(pos.Y); - } - inline fixed_t _f_Z() - { - return FLOAT2FIXED(pos.Z); - } - }; diff --git a/src/p_local.h b/src/p_local.h index e8a18742e..a9b6c802d 100644 --- a/src/p_local.h +++ b/src/p_local.h @@ -34,7 +34,6 @@ class player_t; class AActor; struct FPlayerStart; class PClassActor; -struct fixedvec3; class APlayerPawn; struct line_t; struct sector_t; @@ -61,28 +60,6 @@ struct FTranslatedLineTarget; extern int bmapnegx; extern int bmapnegy; -inline int GetSafeBlockX(int blockx) -{ - blockx >>= MAPBLOCKSHIFT; - return (blockx <= bmapnegx) ? blockx & 0x1FF : blockx; -} -inline int GetSafeBlockX(long long blockx) -{ - blockx >>= MAPBLOCKSHIFT; - return int((blockx <= bmapnegx) ? blockx & 0x1FF : blockx); -} - -inline int GetSafeBlockY(int blocky) -{ - blocky >>= MAPBLOCKSHIFT; - return (blocky <= bmapnegy) ? blocky & 0x1FF: blocky; -} -inline int GetSafeBlockY(long long blocky) -{ - blocky >>= MAPBLOCKSHIFT; - return int((blocky <= bmapnegy) ? blocky & 0x1FF: blocky); -} - //#define GRAVITY FRACUNIT #define MAXMOVE (30.) @@ -242,17 +219,11 @@ extern TArray portalhit; bool P_TestMobjLocation (AActor *mobj); bool P_TestMobjZ (AActor *mobj, bool quick=true, AActor **pOnmobj = NULL); bool P_CheckPosition(AActor *thing, const DVector2 &pos, bool actorsonly = false); -inline bool P_CheckPosition(AActor *thing, const DVector2 &pos, FCheckPosition &tm, bool actorsonly = false); +bool P_CheckPosition(AActor *thing, const DVector2 &pos, FCheckPosition &tm, bool actorsonly = false); AActor *P_CheckOnmobj (AActor *thing); void P_FakeZMovement (AActor *mo); bool P_TryMove(AActor* thing, const DVector2 &pos, int dropoff, const secplane_t * onfloor, FCheckPosition &tm, bool missileCheck = false); bool P_TryMove(AActor* thing, const DVector2 &pos, int dropoff, const secplane_t * onfloor = NULL); -/* -inline bool P_TryMove(AActor* thing, double x, double y, int dropoff, const secplane_t * onfloor = NULL) -{ - return P_TryMove(thing, FLOAT2FIXED(x), FLOAT2FIXED(y), dropoff, onfloor); -} -*/ bool P_CheckMove(AActor *thing, const DVector2 &pos); void P_ApplyTorque(AActor *mo); @@ -325,7 +296,6 @@ void P_TraceBleed(int damage, FTranslatedLineTarget *t, AActor *puff); // hitsc void P_TraceBleed (int damage, AActor *target); // random direction version bool P_HitFloor (AActor *thing); bool P_HitWater (AActor *thing, sector_t *sec, const DVector3 &pos, bool checkabove = false, bool alert = true, bool force = false); -inline bool P_HitWater(AActor *thing, sector_t *sec, const fixedvec3 &pos, bool checkabove = false, bool alert = true, bool force = false) = delete; void P_CheckSplash(AActor *self, double distance); struct FRailParams @@ -389,8 +359,6 @@ bool Check_Sides(AActor *, int, int); // phares // [RH] const secplane_t * P_CheckSlopeWalk(AActor *actor, DVector2 &move); -inline const secplane_t * P_CheckSlopeWalk(AActor *actor, fixed_t &xmove, fixed_t &ymove) = delete; - // // P_SETUP // diff --git a/src/p_map.cpp b/src/p_map.cpp index 71cca8303..c26cfc5e8 100644 --- a/src/p_map.cpp +++ b/src/p_map.cpp @@ -2947,7 +2947,7 @@ const secplane_t * P_CheckSlopeWalk(AActor *actor, DVector2 &move) if (t < 0) { // Desired location is behind (below) the plane // (i.e. Walking up the plane) - if (plane->fixC() < STEEPSLOPE) + if (plane->fC() < STEEPSLOPE) { // Can't climb up slopes of ~45 degrees or more if (actor->flags & MF_NOCLIP) { diff --git a/src/p_maputl.cpp b/src/p_maputl.cpp index 6dce13926..58c186593 100644 --- a/src/p_maputl.cpp +++ b/src/p_maputl.cpp @@ -376,8 +376,8 @@ bool AActor::FixMapthingPos() { sector_t *secstart = P_PointInSectorBuggy(_f_X(), _f_Y()); - int blockx = GetSafeBlockX(_f_X() - bmaporgx); - int blocky = GetSafeBlockY(_f_Y() - bmaporgy); + int blockx = GetBlockX(X()); + int blocky = GetBlockY(Y()); bool success = false; if ((unsigned int)blockx < (unsigned int)bmapwidth && @@ -519,13 +519,12 @@ void AActor::LinkToWorld(bool spawningmapthing, sector_t *sector) for (int i = -1; i < (int)check.Size(); i++) { - DVector3 _pos = i==-1? Pos() : PosRelative(check[i]); - fixedvec3 pos = { FLOAT2FIXED(_pos.X), FLOAT2FIXED(_pos.Y),FLOAT2FIXED(_pos.Z) }; + DVector3 pos = i==-1? Pos() : PosRelative(check[i]); - int x1 = GetSafeBlockX(pos.x - _f_radius() - bmaporgx); - int x2 = GetSafeBlockX(pos.x + _f_radius() - bmaporgx); - int y1 = GetSafeBlockY(pos.y - _f_radius() - bmaporgy); - int y2 = GetSafeBlockY(pos.y + _f_radius() - bmaporgy); + int x1 = GetBlockX(pos.X - radius); + int x2 = GetBlockX(pos.X + radius); + int y1 = GetBlockY(pos.Y - radius); + int y2 = GetBlockY(pos.Y + radius); if (x1 >= bmapwidth || x2 < 0 || y1 >= bmapheight || y2 < 0) { // thing is off the map @@ -639,10 +638,10 @@ FBlockLinesIterator::FBlockLinesIterator(int _minx, int _miny, int _maxx, int _m void FBlockLinesIterator::init(const FBoundingBox &box) { validcount++; - maxy = GetSafeBlockY(box.Top() - bmaporgy); - miny = GetSafeBlockY(box.Bottom() - bmaporgy); - maxx = GetSafeBlockX(box.Right() - bmaporgx); - minx = GetSafeBlockX(box.Left() - bmaporgx); + maxy = GetBlockY(FIXED2DBL(box.Top())); + miny = GetBlockY(FIXED2DBL(box.Bottom())); + maxx = GetBlockX(FIXED2DBL(box.Right())); + minx = GetBlockX(FIXED2DBL(box.Left())); Reset(); } @@ -945,10 +944,10 @@ FBlockThingsIterator::FBlockThingsIterator(int _minx, int _miny, int _maxx, int void FBlockThingsIterator::init(const FBoundingBox &box) { - maxy = GetSafeBlockY(box.Top() - bmaporgy); - miny = GetSafeBlockY(box.Bottom() - bmaporgy); - maxx = GetSafeBlockX(box.Right() - bmaporgx); - minx = GetSafeBlockX(box.Left() - bmaporgx); + maxy = GetBlockY(FIXED2DBL(box.Top())); + miny = GetBlockY(FIXED2DBL(box.Bottom())); + maxx = GetBlockX(FIXED2DBL(box.Right())); + minx = GetBlockX(FIXED2DBL(box.Left())); ClearHash(); Reset(); } @@ -1026,9 +1025,9 @@ AActor *FBlockThingsIterator::Next(bool centeronly) if (centeronly) { // Block boundaries for compatibility mode - fixed_t blockleft = (curx << MAPBLOCKSHIFT) + bmaporgx; + fixed_t blockleft = (curx << MAPBLOCKSHIFT) + FLOAT2FIXED(bmaporgx); fixed_t blockright = blockleft + MAPBLOCKSIZE; - fixed_t blockbottom = (cury << MAPBLOCKSHIFT) + bmaporgy; + fixed_t blockbottom = (cury << MAPBLOCKSHIFT) + FLOAT2FIXED(bmaporgy); fixed_t blocktop = blockbottom + MAPBLOCKSIZE; // only return actors with the center in this block @@ -1517,16 +1516,19 @@ void FPathTraverse::init (fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2, int fl intercept_index = intercepts.Size(); this->startfrac = startfrac; - if ( ((x1-bmaporgx)&(MAPBLOCKSIZE-1)) == 0) + fixed_t _f_bmaporgx = FLOAT2FIXED(bmaporgx); + fixed_t _f_bmaporgy = FLOAT2FIXED(bmaporgy); + + if ( ((x1-_f_bmaporgx)&(MAPBLOCKSIZE-1)) == 0) x1 += FRACUNIT; // don't side exactly on a line - if ( ((y1-bmaporgy)&(MAPBLOCKSIZE-1)) == 0) + if ( ((y1-_f_bmaporgy)&(MAPBLOCKSIZE-1)) == 0) y1 += FRACUNIT; // don't side exactly on a line - _x1 = (long long)x1 - bmaporgx; - _y1 = (long long)y1 - bmaporgy; - x1 -= bmaporgx; - y1 -= bmaporgy; + _x1 = (long long)x1 - _f_bmaporgx; + _y1 = (long long)y1 - _f_bmaporgy; + x1 -= _f_bmaporgx; + y1 -= _f_bmaporgy; xt1 = int(_x1 >> MAPBLOCKSHIFT); yt1 = int(_y1 >> MAPBLOCKSHIFT); @@ -1541,10 +1543,10 @@ void FPathTraverse::init (fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2, int fl } else { - _x2 = (long long)x2 - bmaporgx; - _y2 = (long long)y2 - bmaporgy; - x2 -= bmaporgx; - y2 -= bmaporgy; + _x2 = (long long)x2 - _f_bmaporgx; + _y2 = (long long)y2 - _f_bmaporgy; + x2 -= _f_bmaporgx; + y2 -= _f_bmaporgy; xt2 = int(_x2 >> MAPBLOCKSHIFT); yt2 = int(_y2 >> MAPBLOCKSHIFT); } @@ -1758,8 +1760,8 @@ AActor *P_BlockmapSearch (AActor *mo, int distance, AActor *(*check)(AActor*, in int count; AActor *target; - startX = GetSafeBlockX(mo->_f_X()-bmaporgx); - startY = GetSafeBlockY(mo->_f_Y()-bmaporgy); + startX = GetBlockX(mo->X()); + startY = GetBlockY(mo->Y()); validcount++; if (startX >= 0 && startX < bmapwidth && startY >= 0 && startY < bmapheight) diff --git a/src/p_setup.cpp b/src/p_setup.cpp index 91ea7086f..4cb422949 100644 --- a/src/p_setup.cpp +++ b/src/p_setup.cpp @@ -171,10 +171,8 @@ int bmapheight; // size in mapblocks int *blockmap; // int for larger maps ([RH] Made int because BOOM does) int *blockmaplump; // offsets in blockmap are from here -fixed_t bmaporgx; // origin of block map -fixed_t bmaporgy; -int bmapnegx; // min negs of block map before wrapping -int bmapnegy; +double bmaporgx; // origin of block map +double bmaporgy; FBlockNode** blocklinks; // for thing chains @@ -3076,15 +3074,10 @@ void P_LoadBlockMap (MapData * map) } - bmaporgx = blockmaplump[0] << FRACBITS; - bmaporgy = blockmaplump[1] << FRACBITS; + bmaporgx = blockmaplump[0]; + bmaporgy = blockmaplump[1]; bmapwidth = blockmaplump[2]; bmapheight = blockmaplump[3]; - // MAES: set blockmapxneg and blockmapyneg - // E.g. for a full 512x512 map, they should be both - // -1. For a 257*257, they should be both -255 etc. - bmapnegx = bmapwidth > 255 ? bmapwidth - 512 : -257; - bmapnegy = bmapheight > 255 ? bmapheight - 512 : -257; // clear out mobj chains count = bmapwidth*bmapheight; diff --git a/src/p_sight.cpp b/src/p_sight.cpp index c29b4e6ac..d6048f678 100644 --- a/src/p_sight.cpp +++ b/src/p_sight.cpp @@ -632,9 +632,6 @@ bool SightCheck::P_SightPathTraverse () portals.Push({ 0, topslope, bottomslope, sector_t::floor, lastsector->SkyBoxes[sector_t::floor]->Sector->PortalGroup }); } - double bmaporgx = FIXED2DBL(::bmaporgx); - double bmaporgy = FIXED2DBL(::bmaporgy); - x1 -= bmaporgx; y1 -= bmaporgy; xt1 = x1 / MAPBLOCKUNITS; diff --git a/src/p_spec.h b/src/p_spec.h index bb7f1c64f..236c28790 100644 --- a/src/p_spec.h +++ b/src/p_spec.h @@ -837,15 +837,6 @@ enum //Spawns teleport fog. Pass the actor to pluck TeleFogFromType and TeleFogToType. 'from' determines if this is the fog to spawn at the old position (true) or new (false). void P_SpawnTeleportFog(AActor *mobj, const DVector3 &pos, bool beforeTele = true, bool setTarget = false); -void P_SpawnTeleportFog(AActor *mobj, fixed_t x, fixed_t y, fixed_t z, bool beforeTele = true, bool setTarget = false) = delete; -inline void P_SpawnTeleportFog(AActor *mobj, const fixedvec3 &pos, bool beforeTele = true, bool setTarget = false) = delete; -inline void P_SpawnTeleportFog(AActor *mobj, double x, double y, double z, bool beforeTele = true, bool setTarget = false) = delete; -/* -{ - P_SpawnTeleportFog(mobj, FLOAT2FIXED(x), FLOAT2FIXED(y), FLOAT2FIXED(z), beforeTele, setTarget); -} -*/ - inline bool P_Teleport(AActor *thing, DVector3 pos, DAngle angle, int flags); bool EV_Teleport (int tid, int tag, line_t *line, int side, AActor *thing, int flags); bool EV_SilentLineTeleport (line_t *line, int side, AActor *thing, int id, INTBOOL reverse); diff --git a/src/p_trace.cpp b/src/p_trace.cpp index 543eaf301..a6b46f32d 100644 --- a/src/p_trace.cpp +++ b/src/p_trace.cpp @@ -165,8 +165,8 @@ void FTraceInfo::EnterSectorPortal(int position, double frac, sector_t *entersec if (aimdir != -1 && aimdir != position) return; AActor *portal = entersec->SkyBoxes[position]; - if (aimdir == sector_t::ceiling && FLOAT2FIXED(portal->specialf1) < limitz) return; - else if (aimdir == sector_t::floor && FLOAT2FIXED(portal->specialf1) > limitz) return; + if (aimdir == sector_t::ceiling && portal->specialf1 < limitz) return; + else if (aimdir == sector_t::floor && portal->specialf1 > limitz) return; FTraceInfo newtrace; FTraceResults results; @@ -785,7 +785,7 @@ bool FTraceInfo::TraceTraverse (int ptflags) } // We have something closer in the storage for portal subtraces. - if (TempResults->HitType != TRACE_HitNone && FIXED2DBL(in->frac) > TempResults->Fraction) + if (TempResults->HitType != TRACE_HitNone && in->Frac > TempResults->Fraction) { break; } diff --git a/src/po_man.cpp b/src/po_man.cpp index 3a5ac69ad..04798dc49 100644 --- a/src/po_man.cpp +++ b/src/po_man.cpp @@ -32,6 +32,7 @@ #include "p_blockmap.h" #include "p_maputl.h" #include "r_utility.h" +#include "p_blockmap.h" // MACROS ------------------------------------------------------------------ @@ -1095,10 +1096,10 @@ bool FPolyObj::CheckMobjBlocking (side_t *sd) ld = sd->linedef; - top = int((ld->bbox[BOXTOP] - FIXED2DBL(bmaporgy)) / 128.); - bottom = int((ld->bbox[BOXBOTTOM] - FIXED2DBL(bmaporgy)) / 128.); - left = int((ld->bbox[BOXLEFT] - FIXED2DBL(bmaporgx)) / 128.); - right = int((ld->bbox[BOXRIGHT] - FIXED2DBL(bmaporgx)) / 128.); + top = GetBlockY(ld->bbox[BOXTOP]); + bottom = GetBlockY(ld->bbox[BOXBOTTOM]); + left = GetBlockX(ld->bbox[BOXLEFT]); + right = GetBlockX(ld->bbox[BOXRIGHT]); blocked = false; checker.Clear(); @@ -1219,10 +1220,10 @@ void FPolyObj::LinkPolyobj () vt = Sidedefs[i]->linedef->v2; Bounds.AddToBox(vt->fixX(), vt->fixY()); } - bbox[BOXRIGHT] = GetSafeBlockX(Bounds.Right() - bmaporgx); - bbox[BOXLEFT] = GetSafeBlockX(Bounds.Left() - bmaporgx); - bbox[BOXTOP] = GetSafeBlockY(Bounds.Top() - bmaporgy); - bbox[BOXBOTTOM] = GetSafeBlockY(Bounds.Bottom() - bmaporgy); + bbox[BOXRIGHT] = GetBlockX(FIXED2DBL(Bounds.Right())); + bbox[BOXLEFT] = GetBlockX(FIXED2DBL(Bounds.Left())); + bbox[BOXTOP] = GetBlockY(FIXED2DBL(Bounds.Top())); + bbox[BOXBOTTOM] = GetBlockY(FIXED2DBL(Bounds.Bottom())); // add the polyobj to each blockmap section for(int j = bbox[BOXBOTTOM]*bmapwidth; j <= bbox[BOXTOP]*bmapwidth; j += bmapwidth) diff --git a/src/portal.cpp b/src/portal.cpp index dab6bf009..c56a79098 100644 --- a/src/portal.cpp +++ b/src/portal.cpp @@ -693,8 +693,8 @@ fixedvec2 P_GetOffsetPosition(fixed_t x, fixed_t y, fixed_t dx, fixed_t dy) // Try some easily discoverable early-out first. If we know that the trace cannot possibly find a portal, this saves us from calling the traverser completely for vast parts of the map. if (dx < 128 * FRACUNIT && dy < 128 * FRACUNIT) { - fixed_t blockx = GetSafeBlockX(actx - bmaporgx); - fixed_t blocky = GetSafeBlockY(acty - bmaporgy); + int blockx = GetBlockX(FIXED2DBL(actx)); + int blocky = GetBlockY(FIXED2DBL(acty)); if (blockx < 0 || blocky < 0 || blockx >= bmapwidth || blocky >= bmapheight || !PortalBlockmap(blockx, blocky).neighborContainsLines) return dest; } @@ -1096,8 +1096,8 @@ void P_CreateLinkedPortals() { // This is a fatal condition. We have to remove one of the two portals. Choose the one that doesn't match the current plane Printf("Error in sector %d: Ceiling portal at z=%d is below floor portal at z=%d\n", i, cz, fz); - fixed_t cp = -sectors[i].ceilingplane.fixD(); - fixed_t fp = -sectors[i].ceilingplane.fixD(); + double cp = -sectors[i].ceilingplane.fD(); + double fp = -sectors[i].ceilingplane.fD(); if (cp < fp || fz == fp) { sectors[i].SkyBoxes[sector_t::ceiling] = NULL; diff --git a/src/r_defs.h b/src/r_defs.h index 7814d2c11..ceb849c01 100644 --- a/src/r_defs.h +++ b/src/r_defs.h @@ -315,32 +315,6 @@ public: d = FLOAT2FIXED(dd); } - void changeD(double dd) - { - d += FLOAT2FIXED(dd); - } - - fixed_t fixA() const - { - return a; - } - fixed_t fixB() const - { - return b; - } - fixed_t fixC() const - { - return c; - } - fixed_t fixD() const - { - return d; - } - fixed_t fixiC() const - { - return ic; - } - double fA() const { return FIXED2DBL(a); diff --git a/src/r_plane.cpp b/src/r_plane.cpp index 9423ca4ee..2bf47154a 100644 --- a/src/r_plane.cpp +++ b/src/r_plane.cpp @@ -91,7 +91,7 @@ visplane_t *ceilingplane; // Empirically verified to be fairly uniform: #define visplane_hash(picnum,lightlevel,height) \ - ((unsigned)((picnum)*3+(lightlevel)+((height).fixD())*7) & (MAXVISPLANES-1)) + ((unsigned)((picnum)*3+(lightlevel)+(FLOAT2FIXED((height).fD()))*7) & (MAXVISPLANES-1)) // These are copies of the main parameters used when drawing stacked sectors. // When you change the main parameters, you should copy them here too *unless* @@ -605,7 +605,7 @@ visplane_t *R_FindPlane (const secplane_t &height, FTextureID picnum, int lightl // always necessary, but it is needed if a floor and ceiling sky are in the // same column but separated by a wall. If they both try to reside in the // same visplane, then only the floor sky will be drawn. - plane.set(0, 0, height.fixC(), 0); + plane.set(0., 0., height.fC(), 0.); isskybox = skybox != NULL && !skybox->bInSkybox; } else if (skybox != NULL && skybox->bAlways && !skybox->bInSkybox) @@ -1564,7 +1564,7 @@ void R_DrawNormalPlane (visplane_t *pl, fixed_t alpha, bool additive, bool maske basexfrac = FixedMul (xscale, finecosine[planeang]) + x*xstepscale; baseyfrac = FixedMul (yscale, -finesine[planeang]) + x*ystepscale; - planeheight = abs (FixedMul (pl->height.fixD(), -pl->height.fixiC()) - viewz); + planeheight = abs (int(pl->height.fD() * -pl->height.fiC() * 65536) - viewz); GlobVis = FixedDiv (r_FloorVisibility, planeheight); if (fixedlightlev >= 0) diff --git a/src/s_advsound.cpp b/src/s_advsound.cpp index 63d4026d3..7995f2655 100644 --- a/src/s_advsound.cpp +++ b/src/s_advsound.cpp @@ -162,8 +162,8 @@ enum SICommands struct FBloodSFX { DWORD RelVol; // volume, 0-255 - fixed_t Pitch; // pitch change - fixed_t PitchRange; // range of random pitch + int Pitch; // pitch change + int PitchRange; // range of random pitch DWORD Format; // format of audio 1=11025 5=22050 SDWORD LoopStart; // loop position (-1 means no looping) char RawName[9]; // name of RAW resource diff --git a/src/s_sndseq.cpp b/src/s_sndseq.cpp index 1864b3da0..06d5883b6 100644 --- a/src/s_sndseq.cpp +++ b/src/s_sndseq.cpp @@ -540,7 +540,7 @@ void S_ParseSndSeq (int levellump) int delaybase; float volumebase; int curseq = -1; - fixed_t val; + int val; // First free the old SNDSEQ data. This allows us to reload this for each level // and specify a level specific SNDSEQ lump!