diff --git a/src/wi_stuff.cpp b/src/wi_stuff.cpp index 41981c45f..db462c367 100644 --- a/src/wi_stuff.cpp +++ b/src/wi_stuff.cpp @@ -253,8 +253,8 @@ static FTexture* sucks; static FTexture* killers; // "killers", "victims" static FTexture* victims; static FTexture* total; // "Total", your face, your dead face -static FTexture* star; -static FTexture* bstar; +//static FTexture* star; +//static FTexture* bstar; static FTexture* p; // Player graphic static FTexture* lnames[2]; // Name graphics of each level (centered) @@ -1995,10 +1995,11 @@ void WI_loadData(void) killers = TexMan["WIKILRS"]; // "killers" (vertical] victims = TexMan["WIVCTMS"]; // "victims" (horiz] total = TexMan["WIMSTT"]; // "total" - star = TexMan["STFST01"]; // your face - bstar = TexMan["STFDEAD0"]; // dead face +// star = TexMan["STFST01"]; // your face +// bstar = TexMan["STFDEAD0"]; // dead face p = TexMan["STPBANY"]; } +#if 0 else if (gameinfo.gametype & GAME_Raven) { if (gameinfo.gametype == GAME_Heretic) @@ -2017,6 +2018,7 @@ void WI_loadData(void) star = BigFont->GetChar('*', NULL); bstar = star; } +#endif // Use the local level structure which can be overridden by hubs lnametexts[0] = level.LevelName;