mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-29 07:22:05 +00:00
Merge remote-tracking branch 'gzdoom_upstream/master' into lightmath
This commit is contained in:
commit
8dd12c8216
15 changed files with 240 additions and 47 deletions
|
@ -923,10 +923,21 @@ static bool IsActorACountItem(AActor *mo)
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return mo->IsKindOf(RUNTIME_CLASS(AInventory)) && mo->flags&MF_SPECIAL && mo->flags&MF_COUNTITEM;
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}
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static void PrintFilteredActorList(const ActorTypeChecker IsActorType, const char *FilterName)
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// [SP] for all actors
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static bool IsActor(AActor *mo)
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{
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if (mo->IsKindOf(RUNTIME_CLASS(AInventory)))
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return static_cast<AInventory *>(mo)->Owner == NULL; // [SP] Exclude inventory-owned items
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else
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return true;
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}
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// [SP] modified - now allows showing count only, new arg must be passed. Also now still counts regardless, if lists are printed.
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static void PrintFilteredActorList(const ActorTypeChecker IsActorType, const char *FilterName, bool countOnly)
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{
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AActor *mo;
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const PClass *FilterClass = NULL;
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int counter = 0;
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if (FilterName != NULL)
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{
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@ -943,10 +954,32 @@ static void PrintFilteredActorList(const ActorTypeChecker IsActorType, const cha
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{
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if ((FilterClass == NULL || mo->IsA(FilterClass)) && IsActorType(mo))
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{
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Printf ("%s at (%f,%f,%f)\n",
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mo->GetClass()->TypeName.GetChars(), mo->X(), mo->Y(), mo->Z());
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counter++;
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if (!countOnly)
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Printf ("%s at (%f,%f,%f)\n",
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mo->GetClass()->TypeName.GetChars(), mo->X(), mo->Y(), mo->Z());
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}
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}
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Printf("%i match(s) found.\n", counter);
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}
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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CCMD(actorlist) // [SP] print all actors (this can get quite big?)
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{
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if (CheckCheatmode ()) return;
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PrintFilteredActorList(IsActor, argv.argc() > 1 ? argv[1] : NULL, false);
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}
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CCMD(actornum) // [SP] count all actors
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{
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if (CheckCheatmode ()) return;
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PrintFilteredActorList(IsActor, argv.argc() > 1 ? argv[1] : NULL, true);
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}
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//-----------------------------------------------------------------------------
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@ -958,7 +991,14 @@ CCMD(monster)
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{
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if (CheckCheatmode ()) return;
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PrintFilteredActorList(IsActorAMonster, argv.argc() > 1 ? argv[1] : NULL);
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PrintFilteredActorList(IsActorAMonster, argv.argc() > 1 ? argv[1] : NULL, false);
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}
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CCMD(monsternum) // [SP] count monsters
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{
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if (CheckCheatmode ()) return;
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PrintFilteredActorList(IsActorAMonster, argv.argc() > 1 ? argv[1] : NULL, true);
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}
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//-----------------------------------------------------------------------------
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@ -970,7 +1010,14 @@ CCMD(items)
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{
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if (CheckCheatmode ()) return;
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PrintFilteredActorList(IsActorAnItem, argv.argc() > 1 ? argv[1] : NULL);
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PrintFilteredActorList(IsActorAnItem, argv.argc() > 1 ? argv[1] : NULL, false);
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}
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CCMD(itemsnum) // [SP] # of any items
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{
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if (CheckCheatmode ()) return;
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PrintFilteredActorList(IsActorAnItem, argv.argc() > 1 ? argv[1] : NULL, true);
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}
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//-----------------------------------------------------------------------------
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@ -982,7 +1029,14 @@ CCMD(countitems)
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{
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if (CheckCheatmode ()) return;
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PrintFilteredActorList(IsActorACountItem, argv.argc() > 1 ? argv[1] : NULL);
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PrintFilteredActorList(IsActorACountItem, argv.argc() > 1 ? argv[1] : NULL, false);
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}
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CCMD(countitemsnum) // [SP] # of counted items
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{
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if (CheckCheatmode ()) return;
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PrintFilteredActorList(IsActorACountItem, argv.argc() > 1 ? argv[1] : NULL, true);
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}
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//-----------------------------------------------------------------------------
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|
|
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@ -1108,7 +1108,7 @@ void DrawHUD()
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}
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else
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{
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if (CheckRatio(SCREENWIDTH, SCREENHEIGHT) == 4)
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if (AspectTallerThanWide(WidescreenRatio))
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{
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hudheight = hudwidth * 30 / AspectMultiplier(WidescreenRatio); // BaseRatioSizes is inverted for this mode
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}
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|
|
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@ -213,6 +213,17 @@ FFlatVertexBuffer::~FFlatVertexBuffer()
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map = nullptr;
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}
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void FFlatVertexBuffer::OutputResized(int width, int height)
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{
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vbo_shadowdata[4].Set(0, 0, 0, 0, 0);
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vbo_shadowdata[5].Set(0, (float)height, 0, 0, 0);
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vbo_shadowdata[6].Set((float)width, 0, 0, 0, 0);
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vbo_shadowdata[7].Set((float)width, (float)height, 0, 0, 0);
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Map();
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memcpy(map, &vbo_shadowdata[4], 4 * sizeof(FFlatVertex));
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Unmap();
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}
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void FFlatVertexBuffer::BindVBO()
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{
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|
|
|
@ -131,6 +131,8 @@ public:
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FFlatVertexBuffer(int width, int height);
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~FFlatVertexBuffer();
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void OutputResized(int width, int height);
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void BindVBO();
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void CreateVBO();
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|
|
|
@ -107,6 +107,44 @@ static const float LARGE_VALUE = 1e19f;
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void GLSprite::CalculateVertices(FVector3 *v)
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{
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if (actor != nullptr && (actor->renderflags & RF_SPRITETYPEMASK) == RF_FLATSPRITE)
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{
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Matrix3x4 mat;
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mat.MakeIdentity();
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// [MC] Rotate around the center or offsets given to the sprites.
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// Counteract any existing rotations, then rotate the angle.
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// Tilt the actor up or down based on pitch (increase 'somersaults' forward).
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// Then counteract the roll and DO A BARREL ROLL.
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FAngle pitch = (float)-actor->Angles.Pitch.Degrees;
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pitch.Normalized180();
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mat.Translate(x, z, y);
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mat.Rotate(0, 1, 0, 270. - actor->Angles.Yaw.Degrees);
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mat.Rotate(1, 0, 0, pitch.Degrees);
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if (actor->renderflags & RF_ROLLCENTER)
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{
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float cx = (x1 + x2) * 0.5;
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float cy = (y1 + y2) * 0.5;
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mat.Translate(cx - x, 0, cy - y);
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mat.Rotate(0, 1, 0, - actor->Angles.Roll.Degrees);
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mat.Translate(-cx, -z, -cy);
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}
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else
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{
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mat.Rotate(0, 1, 0, - actor->Angles.Roll.Degrees);
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mat.Translate(-x, -z, -y);
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}
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v[0] = mat * FVector3(x1, z, y2);
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v[1] = mat * FVector3(x2, z, y2);
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v[2] = mat * FVector3(x1, z, y1);
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v[3] = mat * FVector3(x2, z, y1);
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return;
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}
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// [BB] Billboard stuff
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const bool drawWithXYBillboard = ((particle && gl_billboard_particles) || (!(actor && actor->renderflags & RF_FORCEYBILLBOARD)
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//&& GLRenderer->mViewActor != NULL
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|
@ -363,14 +401,7 @@ void GLSprite::Draw(int pass)
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gl_RenderState.Apply();
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FVector3 v[4];
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if (actor != nullptr && (actor->renderflags & RF_SPRITETYPEMASK) == RF_FLATSPRITE)
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{
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}
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else
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{
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CalculateVertices(v);
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}
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CalculateVertices(v);
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FQuadDrawer qd;
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qd.Set(0, v[0][0], v[0][1], v[0][2], ul, vt);
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@ -595,7 +626,7 @@ void GLSprite::Process(AActor* thing, sector_t * sector, int thruportal)
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sector_t * rendersector;
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// Don't waste time projecting sprites that are definitely not visible.
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if (thing == NULL || thing->sprite == 0 || !thing->IsVisibleToPlayer())
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if (thing == nullptr || thing->sprite == 0 || !thing->IsVisibleToPlayer())
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{
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return;
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}
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|
@ -728,7 +759,8 @@ void GLSprite::Process(AActor* thing, sector_t * sector, int thruportal)
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float rightfac = -r.left;
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float leftfac = rightfac - r.width;
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float bottomfac = -r.top;
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float topfac = bottomfac - r.height;
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z1 = z - r.top;
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z2 = z1 - r.height;
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|
@ -755,9 +787,13 @@ void GLSprite::Process(AActor* thing, sector_t * sector, int thruportal)
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break;
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case RF_FLATSPRITE:
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// needs careful rethinking
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return;
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{
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x1 = x + leftfac;
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x2 = x + rightfac;
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y1 = y - topfac;
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y2 = y - bottomfac;
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}
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break;
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case RF_WALLSPRITE:
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viewvecX = thing->Angles.Yaw.Cos();
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viewvecY = thing->Angles.Yaw.Sin();
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|
|
|
@ -192,6 +192,7 @@ void OpenGLFrameBuffer::Update()
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{
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Resize(clientWidth, clientHeight);
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V_OutputResized(Width, Height);
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GLRenderer->mVBO->OutputResized(Width, Height);
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}
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}
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|
|
|
@ -95,7 +95,7 @@ CUSTOM_CVAR (Int, menu_screenratios, -1, CVAR_ARCHIVE)
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}
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else
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{
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BuildModesList (SCREENWIDTH, SCREENHEIGHT, DisplayBits);
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BuildModesList (screen->VideoWidth, screen->VideoHeight, DisplayBits);
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}
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}
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|
@ -139,7 +139,7 @@ public:
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DVideoModeMenu()
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{
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SetModesMenu (SCREENWIDTH, SCREENHEIGHT, DisplayBits);
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SetModesMenu (screen->VideoWidth, screen->VideoHeight, DisplayBits);
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}
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bool MenuEvent(int mkey, bool fromcontroller)
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|
@ -163,13 +163,13 @@ public:
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{
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if (!GetSelectedSize (&NewWidth, &NewHeight))
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{
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NewWidth = SCREENWIDTH;
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NewHeight = SCREENHEIGHT;
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NewWidth = screen->VideoWidth;
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NewHeight = screen->VideoHeight;
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}
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else
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{
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OldWidth = SCREENWIDTH;
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OldHeight = SCREENHEIGHT;
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OldWidth = screen->VideoWidth;
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OldHeight = screen->VideoHeight;
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OldBits = DisplayBits;
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NewBits = BitTranslate[DummyDepthCvar];
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setmodeneeded = true;
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|
@ -297,11 +297,11 @@ void M_RestoreMode ()
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|||
void M_SetDefaultMode ()
|
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{
|
||||
// Make current resolution the default
|
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vid_defwidth = SCREENWIDTH;
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vid_defheight = SCREENHEIGHT;
|
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vid_defwidth = screen->VideoWidth;
|
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vid_defheight = screen->VideoHeight;
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vid_defbits = DisplayBits;
|
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testingmode = 0;
|
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SetModesMenu (SCREENWIDTH, SCREENHEIGHT, DisplayBits);
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SetModesMenu (screen->VideoWidth, screen->VideoHeight, DisplayBits);
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}
|
||||
|
||||
|
||||
|
@ -314,7 +314,7 @@ void M_SetDefaultMode ()
|
|||
|
||||
void M_RefreshModesList ()
|
||||
{
|
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BuildModesList (SCREENWIDTH, SCREENHEIGHT, DisplayBits);
|
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BuildModesList (screen->VideoWidth, screen->VideoHeight, DisplayBits);
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}
|
||||
|
||||
void M_InitVideoModesMenu ()
|
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|
@ -385,8 +385,8 @@ void M_SetVideoMode()
|
|||
{
|
||||
if (!GetSelectedSize (&NewWidth, &NewHeight))
|
||||
{
|
||||
NewWidth = SCREENWIDTH;
|
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NewHeight = SCREENHEIGHT;
|
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NewWidth = screen->VideoWidth;
|
||||
NewHeight = screen->VideoHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -850,6 +850,9 @@ DFrameBuffer::DFrameBuffer (int width, int height)
|
|||
{
|
||||
LastMS = LastSec = FrameCount = LastCount = LastTic = 0;
|
||||
Accel2D = false;
|
||||
|
||||
VideoWidth = width;
|
||||
VideoHeight = height;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -1352,6 +1355,7 @@ void V_OutputResized (int width, int height)
|
|||
{
|
||||
StatusBar->ScreenSizeChanged();
|
||||
}
|
||||
C_NewModeAdjust();
|
||||
}
|
||||
|
||||
void V_CalcCleanFacs (int designwidth, int designheight, int realwidth, int realheight, int *cleanx, int *cleany, int *_cx1, int *_cx2)
|
||||
|
|
|
@ -422,6 +422,10 @@ public:
|
|||
virtual bool Is8BitMode() = 0;
|
||||
#endif
|
||||
|
||||
// The original size of the framebuffer as selected in the video menu.
|
||||
int VideoWidth = 0;
|
||||
int VideoHeight = 0;
|
||||
|
||||
protected:
|
||||
void DrawRateStuff ();
|
||||
void CopyFromBuff (BYTE *src, int srcPitch, int width, int height, BYTE *dest);
|
||||
|
|
|
@ -156,6 +156,15 @@ enum
|
|||
ATAG_RNG, // pointer to FRandom
|
||||
};
|
||||
|
||||
enum EVMAbortException
|
||||
{
|
||||
X_READ_NIL,
|
||||
X_WRITE_NIL,
|
||||
X_TOO_MANY_TRIES,
|
||||
X_ARRAY_OUT_OF_BOUNDS,
|
||||
X_DIVISION_BY_ZERO,
|
||||
};
|
||||
|
||||
class VMFunction : public DObject
|
||||
{
|
||||
DECLARE_ABSTRACT_CLASS(VMFunction, DObject);
|
||||
|
|
|
@ -44,7 +44,7 @@
|
|||
#define ASSERTKA(x) assert(sfunc != NULL && (unsigned)(x) < sfunc->NumKonstA)
|
||||
#define ASSERTKS(x) assert(sfunc != NULL && (unsigned)(x) < sfunc->NumKonstS)
|
||||
|
||||
#define THROW(x)
|
||||
#define THROW(x) throw(EVMAbortException(x))
|
||||
|
||||
#define CMPJMP(test) \
|
||||
if ((test) == (a & CMP_CHECK)) { \
|
||||
|
@ -54,14 +54,6 @@
|
|||
pc += 1; \
|
||||
}
|
||||
|
||||
enum
|
||||
{
|
||||
X_READ_NIL,
|
||||
X_WRITE_NIL,
|
||||
X_TOO_MANY_TRIES,
|
||||
X_ARRAY_OUT_OF_BOUNDS
|
||||
};
|
||||
|
||||
#define GETADDR(a,o,x) \
|
||||
if (a == NULL) { THROW(x); } \
|
||||
ptr = (VM_SBYTE *)a + o
|
||||
|
|
|
@ -786,27 +786,51 @@ begin:
|
|||
|
||||
OP(DIV_RR):
|
||||
ASSERTD(a); ASSERTD(B); ASSERTD(C);
|
||||
if (reg.d[C] == 0)
|
||||
{
|
||||
THROW(X_DIVISION_BY_ZERO);
|
||||
}
|
||||
reg.d[a] = reg.d[B] / reg.d[C];
|
||||
NEXTOP;
|
||||
OP(DIV_RK):
|
||||
ASSERTD(a); ASSERTD(B); ASSERTKD(C);
|
||||
if (konstd[C] == 0)
|
||||
{
|
||||
THROW(X_DIVISION_BY_ZERO);
|
||||
}
|
||||
reg.d[a] = reg.d[B] / konstd[C];
|
||||
NEXTOP;
|
||||
OP(DIV_KR):
|
||||
ASSERTD(a); ASSERTKD(B); ASSERTD(C);
|
||||
if (reg.d[C] == 0)
|
||||
{
|
||||
THROW(X_DIVISION_BY_ZERO);
|
||||
}
|
||||
reg.d[a] = konstd[B] / reg.d[C];
|
||||
NEXTOP;
|
||||
|
||||
OP(MOD_RR):
|
||||
ASSERTD(a); ASSERTD(B); ASSERTD(C);
|
||||
if (reg.d[C] == 0)
|
||||
{
|
||||
THROW(X_DIVISION_BY_ZERO);
|
||||
}
|
||||
reg.d[a] = reg.d[B] % reg.d[C];
|
||||
NEXTOP;
|
||||
OP(MOD_RK):
|
||||
ASSERTD(a); ASSERTD(B); ASSERTKD(C);
|
||||
if (konstd[C] == 0)
|
||||
{
|
||||
THROW(X_DIVISION_BY_ZERO);
|
||||
}
|
||||
reg.d[a] = reg.d[B] % konstd[C];
|
||||
NEXTOP;
|
||||
OP(MOD_KR):
|
||||
ASSERTD(a); ASSERTKD(B); ASSERTD(C);
|
||||
if (reg.d[C] == 0)
|
||||
{
|
||||
THROW(X_DIVISION_BY_ZERO);
|
||||
}
|
||||
reg.d[a] = konstd[B] % reg.d[C];
|
||||
NEXTOP;
|
||||
|
||||
|
@ -981,14 +1005,26 @@ begin:
|
|||
|
||||
OP(DIVF_RR):
|
||||
ASSERTF(a); ASSERTF(B); ASSERTF(C);
|
||||
if (reg.f[C] == 0.)
|
||||
{
|
||||
THROW(X_DIVISION_BY_ZERO);
|
||||
}
|
||||
reg.f[a] = reg.f[B] / reg.f[C];
|
||||
NEXTOP;
|
||||
OP(DIVF_RK):
|
||||
ASSERTF(a); ASSERTF(B); ASSERTKF(C);
|
||||
if (konstf[C] == 0.)
|
||||
{
|
||||
THROW(X_DIVISION_BY_ZERO);
|
||||
}
|
||||
reg.f[a] = reg.f[B] / konstf[C];
|
||||
NEXTOP;
|
||||
OP(DIVF_KR):
|
||||
ASSERTF(a); ASSERTKF(B); ASSERTF(C);
|
||||
if (reg.f[C] == 0.)
|
||||
{
|
||||
THROW(X_DIVISION_BY_ZERO);
|
||||
}
|
||||
reg.f[a] = konstf[B] / reg.f[C];
|
||||
NEXTOP;
|
||||
|
||||
|
@ -996,6 +1032,10 @@ begin:
|
|||
ASSERTF(a); ASSERTF(B); ASSERTF(C);
|
||||
fb = reg.f[B]; fc = reg.f[C];
|
||||
Do_MODF:
|
||||
if (fc == 0.)
|
||||
{
|
||||
THROW(X_DIVISION_BY_ZERO);
|
||||
}
|
||||
reg.f[a] = luai_nummod(fb, fc);
|
||||
NEXTOP;
|
||||
OP(MODF_RK):
|
||||
|
|
|
@ -407,6 +407,44 @@ int VMFrameStack::Call(VMFunction *func, VMValue *params, int numparams, VMRetur
|
|||
}
|
||||
throw;
|
||||
}
|
||||
catch (EVMAbortException exception)
|
||||
{
|
||||
if (allocated)
|
||||
{
|
||||
PopFrame();
|
||||
}
|
||||
if (trap != nullptr)
|
||||
{
|
||||
*trap = nullptr;
|
||||
}
|
||||
|
||||
Printf("VM execution aborted: ");
|
||||
switch (exception)
|
||||
{
|
||||
case X_READ_NIL:
|
||||
Printf("tried to read from address zero.");
|
||||
break;
|
||||
|
||||
case X_WRITE_NIL:
|
||||
Printf("tried to write to address zero.");
|
||||
break;
|
||||
|
||||
case X_TOO_MANY_TRIES:
|
||||
Printf("too many try-catch blocks.");
|
||||
break;
|
||||
|
||||
case X_ARRAY_OUT_OF_BOUNDS:
|
||||
Printf("array access out of bounds.");
|
||||
break;
|
||||
|
||||
case X_DIVISION_BY_ZERO:
|
||||
Printf("division by zero.");
|
||||
break;
|
||||
}
|
||||
Printf("\n");
|
||||
|
||||
return -1;
|
||||
}
|
||||
catch (...)
|
||||
{
|
||||
if (allocated)
|
||||
|
|
|
@ -5,9 +5,10 @@ vec4 ProcessTexel()
|
|||
{
|
||||
vec2 texCoord = vTexCoord.st;
|
||||
vec4 basicColor = getTexel(texCoord);
|
||||
ivec2 texSize = textureSize(tex, 0);
|
||||
|
||||
texCoord.x = float( int(texCoord.x * 128.0) ) / 128.0;
|
||||
texCoord.y = float( int(texCoord.y * 128.0) ) / 128.0;
|
||||
texCoord.x = float( int(texCoord.x * texSize.x) ) / texSize.x;
|
||||
texCoord.y = float( int(texCoord.y * texSize.y) ) / texSize.y;
|
||||
|
||||
float texX = sin(mod(texCoord.x * 100.0 + timer*5.0, 3.489)) + texCoord.x / 4.0;
|
||||
float texY = cos(mod(texCoord.y * 100.0 + timer*5.0, 3.489)) + texCoord.y / 4.0;
|
||||
|
|
|
@ -5,9 +5,10 @@ vec4 ProcessTexel()
|
|||
{
|
||||
vec2 texCoord = vTexCoord.st;
|
||||
vec4 basicColor = getTexel(texCoord);
|
||||
ivec2 texSize = textureSize(tex, 0);
|
||||
|
||||
texCoord.x = float( int(texCoord.x * 128.0) ) / 128.0;
|
||||
texCoord.y = float( int(texCoord.y * 128.0) ) / 128.0;
|
||||
texCoord.x = float( int(texCoord.x * texSize.x) ) / texSize.x;
|
||||
texCoord.y = float( int(texCoord.y * texSize.y) ) / texSize.y;
|
||||
|
||||
float texX = texCoord.x / 3.0 + 0.66;
|
||||
float texY = 0.34 - texCoord.y / 3.0;
|
||||
|
|
Loading…
Reference in a new issue