diff --git a/src/m_cheat.cpp b/src/m_cheat.cpp index 73fc5e814..f9c0f6783 100644 --- a/src/m_cheat.cpp +++ b/src/m_cheat.cpp @@ -53,7 +53,6 @@ #include "a_morph.h" #include "g_levellocals.h" #include "vm.h" -#include "zstring.h" // [RH] Actually handle the cheat. The cheat code in st_stuff.c now just // writes some bytes to the network data stream, and the network code diff --git a/src/m_cheat.h b/src/m_cheat.h index f2160b729..60950ffa9 100644 --- a/src/m_cheat.h +++ b/src/m_cheat.h @@ -1,13 +1,12 @@ #ifndef __M_CHEAT_H__ #define __M_CHEAT_H__ -#include "zstring.h" - // // CHEAT SEQUENCE PACKAGE // // [RH] Functions that actually perform the cheating +class FString; class player_t; class PClassActor; diff --git a/src/scriptutil.cpp b/src/scriptutil.cpp index 3ba2ce451..6a9d5ab26 100644 --- a/src/scriptutil.cpp +++ b/src/scriptutil.cpp @@ -29,7 +29,7 @@ #include "vm.h" #include "scriptutil.h" #include "p_acs.h" -#include "actor.h" +#include "actorinlines.h" static TArray parameters;