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- set up portal rotations in the finalizing step, not during initialization.
Anything earlier may miss some information required to do this correctly.
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1 changed files with 3 additions and 8 deletions
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@ -342,11 +342,6 @@ void P_SpawnLinePortal(line_t* line)
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{
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port->mDefFlags = port->mType == PORTT_VISUAL ? PORTF_VISIBLE : port->mType == PORTT_TELEPORT ? PORTF_TYPETELEPORT : PORTF_TYPEINTERACTIVE;
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}
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// Get the angle between the two linedefs, for rotating
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// orientation and velocity. Rotate 180 degrees, and flip
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// the position across the exit linedef, if reversed.
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SetRotation(port);
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}
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else if (line->args[2] == PORTT_LINKEDEE && line->args[0] == 0)
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{
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@ -367,7 +362,6 @@ void P_SpawnLinePortal(line_t* line)
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port->mType = PORTT_LINKED;
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port->mAlign = PORG_ABSOLUTE;
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port->mDefFlags = PORTF_TYPEINTERACTIVE;
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SetRotation(port);
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// we need to create the backlink here, too.
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lines[i].portalindex = linePortals.Reserve(1);
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@ -379,8 +373,6 @@ void P_SpawnLinePortal(line_t* line)
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port->mType = PORTT_LINKED;
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port->mAlign = PORG_ABSOLUTE;
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port->mDefFlags = PORTF_TYPEINTERACTIVE;
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SetRotation(port);
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}
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}
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}
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@ -430,6 +422,9 @@ void P_UpdatePortal(FLinePortal *port)
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}
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}
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}
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// Cache the angle between the two linedefs, for rotating.
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SetRotation(port);
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}
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//============================================================================
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