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- Fixed bug with BishopPuff moving in wrong direction
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@ -63,7 +63,7 @@ class Bishop : Actor
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BISH J 5 BRIGHT A_Explode(random[BishopBoom](25,40));
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BISH K 5 Bright;
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BISH LM 4 Bright;
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BISH N 4 A_SpawnItemEx("BishopPuff", 0,0,40, 0,0,-0.5);
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BISH N 4 A_SpawnItemEx("BishopPuff", 0,0,40, 0,0,0.5);
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BISH O 4 A_QueueCorpse;
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BISH P -1;
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Stop;
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