Merge branch 'master' into scripting

Conflicts:
	src/thingdef/thingdef_codeptr.cpp
This commit is contained in:
Christoph Oelckers 2015-05-04 09:29:46 +02:00
commit 8c5cc45dbe
4 changed files with 23 additions and 10 deletions

View file

@ -312,8 +312,13 @@ FString level_info_t::LookupLevelName()
{
mysnprintf (checkstring, countof(checkstring), "%d: ", atoi(&MapName[5]));
}
else
{
// make sure nothing is stripped.
checkstring[0] = '\0';
}
thename = strstr (lookedup, checkstring);
if (thename == NULL)
if (thename == NULL || thename == lookedup)
{
thename = lookedup;
}

View file

@ -309,13 +309,24 @@ int FSectorTagIterator::Next()
ret = start;
start = -1;
}
else
else if (searchtag != 0)
{
while (start >= 0 && tagManager.allTags[start].tag != searchtag) start = tagManager.allTags[start].nexttag;
if (start == -1) return -1;
ret = tagManager.allTags[start].target;
start = tagManager.allTags[start].nexttag;
}
else
{
// with the tag manager, searching for tag 0 has to be different, because it won't create entries for untagged sectors.
while (start < numsectors && tagManager.SectorHasTags(start))
{
start++;
}
if (start == numsectors) return -1;
ret = start;
start++;
}
return ret;
}

View file

@ -79,7 +79,7 @@ public:
FSectorTagIterator(int tag)
{
searchtag = tag;
start = tagManager.TagHashFirst[((unsigned int)tag) % FTagManager::TAG_HASH_SIZE];
start = tag == 0 ? 0 : tagManager.TagHashFirst[((unsigned int)tag) % FTagManager::TAG_HASH_SIZE];
}
// Special constructor for actions that treat tag 0 as 'back of activation line'

View file

@ -6238,8 +6238,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_JumpIfHigherOrLower)
//
// A_SetRipperLevel(int level)
//
// Sets the ripper level/requirement of the calling actor.
// Also sets the minimum and maximum levels to rip through.
// Sets the ripper level of the calling actor.
//===========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetRipperLevel)
{
@ -6253,8 +6252,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetRipperLevel)
//
// A_SetRipMin(int min)
//
// Sets the ripper level/requirement of the calling actor.
// Also sets the minimum and maximum levels to rip through.
// Sets the minimum level a ripper must be in order to rip through this actor.
//===========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetRipMin)
{
@ -6266,10 +6264,9 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetRipMin)
//===========================================================================
//
// A_SetRipMin(int min)
// A_SetRipMax(int max)
//
// Sets the ripper level/requirement of the calling actor.
// Also sets the minimum and maximum levels to rip through.
// Sets the minimum level a ripper must be in order to rip through this actor.
//===========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetRipMax)
{