This commit is contained in:
Rachael Alexanderson 2017-02-26 13:42:12 -05:00
commit 8c46ab40b1
3 changed files with 14 additions and 0 deletions

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@ -497,6 +497,7 @@ enum EFSkillProperty // floating point properties
SKILLP_Aggressiveness,
SKILLP_MonsterHealth,
SKILLP_FriendlyHealth,
SKILLP_KickbackFactor,
};
int G_SkillProperty(ESkillProperty prop);
@ -514,6 +515,7 @@ struct FSkillInfo
double DamageFactor;
double ArmorFactor;
double HealthFactor;
double KickbackFactor;
bool FastMonsters;
bool SlowMonsters;

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@ -66,6 +66,7 @@ void FMapInfoParser::ParseSkill ()
skill.DamageFactor = 1.;
skill.ArmorFactor = 1.;
skill.HealthFactor = 1.;
skill.KickbackFactor = 1.;
skill.FastMonsters = false;
skill.SlowMonsters = false;
skill.DisableCheats = false;
@ -118,6 +119,12 @@ void FMapInfoParser::ParseSkill ()
sc.MustGetFloat ();
skill.DamageFactor = sc.Float;
}
else if (sc.Compare("kickbackfactor"))
{
ParseAssign();
sc.MustGetFloat();
skill.KickbackFactor = sc.Float;
}
else if (sc.Compare ("fastmonsters"))
{
skill.FastMonsters = true;
@ -436,6 +443,9 @@ double G_SkillProperty(EFSkillProperty prop)
case SKILLP_FriendlyHealth:
return AllSkills[gameskill].FriendlyHealth;
case SKILLP_KickbackFactor:
return AllSkills[gameskill].KickbackFactor;
}
}
return 0;
@ -501,6 +511,7 @@ FSkillInfo &FSkillInfo::operator=(const FSkillInfo &other)
DoubleAmmoFactor = other.DoubleAmmoFactor;
DropAmmoFactor = other.DropAmmoFactor;
DamageFactor = other.DamageFactor;
KickbackFactor = other.KickbackFactor;
FastMonsters = other.FastMonsters;
SlowMonsters = other.SlowMonsters;
DisableCheats = other.DisableCheats;

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@ -1212,6 +1212,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
else
kickback = source->player->ReadyWeapon->Kickback;
kickback = int(kickback * G_SkillProperty(SKILLP_KickbackFactor));
if (kickback)
{
AActor *origin = (source && (flags & DMG_INFLICTOR_IS_PUFF))? source : inflictor;