From 8b98a3510efa385ea8f0971d4d44894047902597 Mon Sep 17 00:00:00 2001 From: Randy Heit Date: Thu, 18 Mar 2010 02:21:01 +0000 Subject: [PATCH] - Fixed: The Build loader did not set the wall texture scaling properly, either. SVN r2219 (trunk) --- src/p_buildmap.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/p_buildmap.cpp b/src/p_buildmap.cpp index 581665f76..88ce27c01 100644 --- a/src/p_buildmap.cpp +++ b/src/p_buildmap.cpp @@ -517,6 +517,8 @@ static void LoadWalls (walltype *walls, int numwalls, sectortype *bsec) } sides[i].TexelLength = walls[i].xrepeat * 8; + sides[i].SetTextureYScale(walls[i].yrepeat << (FRACBITS - 3)); + sides[i].SetTextureXScale(FRACUNIT); sides[i].SetLight(SHADE2LIGHT(walls[i].shade)); sides[i].Flags = WALLF_ABSLIGHTING; sides[i].RightSide = walls[i].point2;