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- fix conditions for DrawBlend calls.
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1 changed files with 5 additions and 2 deletions
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@ -688,7 +688,7 @@ void FGLRenderer::EndDrawScene(sector_t * viewsector)
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gl_RenderState.SetFixedColormap(CM_DEFAULT);
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gl_RenderState.SetSoftLightLevel(-1);
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DrawTargeterSprites();
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if (FGLRenderBuffers::IsEnabled())
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if (!FGLRenderBuffers::IsEnabled())
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{
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DrawBlend(viewsector);
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}
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@ -970,7 +970,10 @@ void FGLRenderer::WriteSavePic (player_t *player, FILE *file, int width, int hei
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gl_RenderState.SetFixedColormap(CM_DEFAULT);
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gl_RenderState.SetSoftLightLevel(-1);
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screen->Begin2D(false);
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if (!FGLRenderBuffers::IsEnabled())
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{
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DrawBlend(viewsector);
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}
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CopyToBackbuffer(&bounds, false);
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glFlush();
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