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- Fix broken loading of pre-r4253 savegames.
SVN r4272 (trunk)
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parent
6ada6158ef
commit
8af465189a
2 changed files with 2 additions and 4 deletions
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@ -398,7 +398,6 @@ void D_SetupUserInfo ()
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{
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FBaseCVar **newcvar;
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FName cvarname(cvar->GetName());
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ECVarType type;
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switch (cvarname.GetIndex())
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{
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@ -900,7 +899,7 @@ void D_ReadUserInfoStrings (int pnum, BYTE **stream, bool update)
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void ReadCompatibleUserInfo(FArchive &arc, userinfo_t &info)
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{
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char netname[MAXPLAYERNAME];
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char netname[MAXPLAYERNAME + 1];
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BYTE team;
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int aimdist, color, colorset, skin, gender;
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bool neverswitch;
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@ -914,7 +913,7 @@ void ReadCompatibleUserInfo(FArchive &arc, userinfo_t &info)
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*static_cast<FStringCVar *>(info[NAME_Name]) = netname;
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*static_cast<FIntCVar *>(info[NAME_Team]) = team;
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*static_cast<FFloatCVar *>(info[NAME_AutoAim]) = (float)aimdist / ANGLE_1;
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*static_cast<FFloatCVar *>(info[NAME_Autoaim]) = (float)aimdist / ANGLE_1;
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*static_cast<FIntCVar *>(info[NAME_Skin]) = skin;
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*static_cast<FIntCVar *>(info[NAME_Gender]) = gender;
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*static_cast<FBoolCVar *>(info[NAME_NeverSwitchOnPickup]) = neverswitch;
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@ -566,4 +566,3 @@ xx(NeverSwitchOnPickup)
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xx(MoveBob)
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xx(StillBob)
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xx(PlayerClass)
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xx(AutoAim)
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