Use ScriptMessage to warn about missing patches in a TEXTURES texture

This commit is contained in:
Randy Heit 2016-03-12 19:23:49 -06:00
parent 4a295dfa3d
commit 8a03b99b9c

View file

@ -1023,7 +1023,7 @@ void FMultiPatchTexture::ParsePatch(FScanner &sc, TexPart & part, bool silent, i
} }
if (part.Texture == NULL) if (part.Texture == NULL)
{ {
if (!silent) Printf(TEXTCOLOR_RED "Unknown patch '%s' in texture '%s'\n", sc.String, Name.GetChars()); if (!silent) sc.ScriptMessage(TEXTCOLOR_RED "Unknown patch '%s' in texture '%s'\n", sc.String, Name.GetChars());
} }
sc.MustGetStringName(","); sc.MustGetStringName(",");
sc.MustGetNumber(); sc.MustGetNumber();