mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-28 06:53:58 +00:00
- sync source with latest GZDoom:
Includes: - Made the move tried from checking missile spawns ignore drop off height. This solves the Voodoo Gun ghostly civilian issue. - Fixed: the NOTELEPORT flag is removed from Dehacked missiles which lose the MISSILE flag. This caused problems with certain special effects based on dehacked spawn cubes. - Fixed: all Boom silent teleporters preserve relative height. - support for palette independent particle colors if the renderer can handle them. SVN r3329 (trunk)
This commit is contained in:
parent
8e8331d44c
commit
893455ef61
20 changed files with 556 additions and 407 deletions
|
@ -69,7 +69,7 @@ DEFINE_SPECIAL(Floor_RaiseInstant, 67, 3, 3, 3)
|
|||
DEFINE_SPECIAL(Floor_MoveToValueTimes8, 68, 4, 4, 4)
|
||||
DEFINE_SPECIAL(Ceiling_MoveToValueTimes8, 69, 4, 4, 4)
|
||||
DEFINE_SPECIAL(Teleport, 70, 1, 3, 3)
|
||||
DEFINE_SPECIAL(Teleport_NoFog, 71, 1, 3, 3)
|
||||
DEFINE_SPECIAL(Teleport_NoFog, 71, 1, 4, 4)
|
||||
DEFINE_SPECIAL(ThrustThing, 72, 2, 4, 4)
|
||||
DEFINE_SPECIAL(DamageThing, 73, 1, 2, 2)
|
||||
DEFINE_SPECIAL(Teleport_NewMap, 74, 2, 3, 3)
|
||||
|
|
|
@ -1090,6 +1090,15 @@ static int PatchThing (int thingy)
|
|||
value[0] &= ~MF_TRANSLUCENT; // clean the slot
|
||||
vchanged[2] = true; value[2] |= 2; // let the TRANSLUCxx code below handle it
|
||||
}
|
||||
if ((info->flags & MF_MISSILE) && (info->flags2 & MF2_NOTELEPORT)
|
||||
&& !(value[0] & MF_MISSILE))
|
||||
{
|
||||
// ZDoom gives missiles flags that did not exist in Doom: MF2_NOTELEPORT,
|
||||
// MF2_IMPACT, and MF2_PCROSS. The NOTELEPORT one can be a problem since
|
||||
// some projectile actors (those new to Doom II) were not excluded from
|
||||
// triggering line effects and can teleport when the missile flag is removed.
|
||||
info->flags2 &= ~MF2_NOTELEPORT;
|
||||
}
|
||||
info->flags = value[0];
|
||||
}
|
||||
if (vchanged[1])
|
||||
|
|
|
@ -585,7 +585,7 @@ CUSTOM_CVAR(Int, compatmode, 0, CVAR_ARCHIVE|CVAR_NOINITCALL)
|
|||
COMPATF_MBFMONSTERMOVE|COMPATF_NOBLOCKFRIENDS;
|
||||
break;
|
||||
|
||||
case 6: // Boom with some added settings to reenable spme 'broken' behavior
|
||||
case 6: // Boom with some added settings to reenable some 'broken' behavior
|
||||
v = COMPATF_TRACE|COMPATF_SOUNDTARGET|COMPATF_BOOMSCROLL|COMPATF_MISSILECLIP|COMPATF_NO_PASSMOBJ|
|
||||
COMPATF_INVISIBILITY|COMPATF_CORPSEGIBS|COMPATF_HITSCAN|COMPATF_WALLRUN|COMPATF_NOTOSSDROPS;
|
||||
break;
|
||||
|
|
|
@ -215,13 +215,15 @@ void P_InitEffects ()
|
|||
P_InitParticles();
|
||||
while (color->color)
|
||||
{
|
||||
*(color->color) = ColorMatcher.Pick (color->r, color->g, color->b);
|
||||
*(color->color) = (MAKERGB(color->r, color->g, color->b)
|
||||
| (ColorMatcher.Pick (color->r, color->g, color->b) << 24));
|
||||
color++;
|
||||
}
|
||||
|
||||
int kind = gameinfo.defaultbloodparticlecolor;
|
||||
blood1 = ColorMatcher.Pick(RPART(kind), GPART(kind), BPART(kind));
|
||||
blood2 = ColorMatcher.Pick(RPART(kind)/3, GPART(kind)/3, BPART(kind)/3);
|
||||
int kind3 = MAKERGB(RPART(kind)/3, GPART(kind)/3, BPART(kind)/3);
|
||||
blood1 = kind | (ColorMatcher.Pick(RPART(kind), GPART(kind), BPART(kind)) << 24);
|
||||
blood2 = kind3 | (ColorMatcher.Pick(RPART(kind3), GPART(kind3), BPART(kind3)) << 24);
|
||||
}
|
||||
|
||||
|
||||
|
@ -520,8 +522,9 @@ void P_DrawSplash2 (int count, fixed_t x, fixed_t y, fixed_t z, angle_t angle, i
|
|||
color2 = grey1;
|
||||
break;
|
||||
default: // colorized blood
|
||||
color1 = ColorMatcher.Pick(RPART(kind), GPART(kind), BPART(kind));
|
||||
color2 = ColorMatcher.Pick(RPART(kind)>>1, GPART(kind)>>1, BPART(kind)>>1);
|
||||
color1 = kind | (ColorMatcher.Pick(RPART(kind), GPART(kind), BPART(kind)) << 24);
|
||||
color2 = MAKERGB((kind)>>1, GPART(kind)>>1, BPART(kind)>>1)
|
||||
| (ColorMatcher.Pick(RPART(kind)>>1, GPART(kind)>>1, BPART(kind)>>1) << 24);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -598,7 +601,7 @@ void P_DrawRailTrail (AActor *source, const FVector3 &start, const FVector3 &end
|
|||
{
|
||||
|
||||
// Only consider sound in 2D (for now, anyway)
|
||||
// [BB] You have to devide by lengthsquared here, not multiply with it.
|
||||
// [BB] You have to divide by lengthsquared here, not multiply with it.
|
||||
|
||||
r = ((start.Y - FIXED2FLOAT(mo->y)) * (-dir.Y) - (start.X - FIXED2FLOAT(mo->x)) * (dir.X)) / lengthsquared;
|
||||
r = clamp<double>(r, 0., 1.);
|
||||
|
@ -646,7 +649,7 @@ void P_DrawRailTrail (AActor *source, const FVector3 &start, const FVector3 &end
|
|||
FVector3 spiral_step = step * r_rail_spiralsparsity;
|
||||
int spiral_steps = steps * r_rail_spiralsparsity;
|
||||
|
||||
color1 = color1 == 0 ? -1 : ColorMatcher.Pick(RPART(color1), GPART(color1), BPART(color1));
|
||||
color1 = color1 == 0 ? -1 : color1 | (ColorMatcher.Pick(RPART(color1), GPART(color1), BPART(color1)) <<24);
|
||||
pos = start;
|
||||
deg = FAngle(270);
|
||||
for (i = spiral_steps; i; i--)
|
||||
|
@ -699,7 +702,7 @@ void P_DrawRailTrail (AActor *source, const FVector3 &start, const FVector3 &end
|
|||
FVector3 trail_step = step * r_rail_trailsparsity;
|
||||
int trail_steps = steps * r_rail_trailsparsity;
|
||||
|
||||
color2 = color2 == 0 ? -1 : ColorMatcher.Pick(RPART(color2), GPART(color2), BPART(color2));
|
||||
color2 = color2 == 0 ? -1 : color2 | (ColorMatcher.Pick(RPART(color2), GPART(color2), BPART(color2)) <<24);
|
||||
FVector3 diff(0, 0, 0);
|
||||
|
||||
pos = start;
|
||||
|
|
|
@ -1078,7 +1078,7 @@ static FString GetCachePath()
|
|||
FSRef folder;
|
||||
|
||||
if (noErr == FSFindFolder(kLocalDomain, kApplicationSupportFolderType, kCreateFolder, &folder) &&
|
||||
noErr == FSRefMakePath(&folder, (UInt8*)path.GetChars(), PATH_MAX))
|
||||
noErr == FSRefMakePath(&folder, (UInt8*)pathstr, PATH_MAX))
|
||||
{
|
||||
path = pathstr;
|
||||
}
|
||||
|
|
|
@ -855,9 +855,9 @@ FUNC( LS_Teleport_NoStop )
|
|||
}
|
||||
|
||||
FUNC(LS_Teleport_NoFog)
|
||||
// Teleport_NoFog (tid, useang, sectortag)
|
||||
// Teleport_NoFog (tid, useang, sectortag, keepheight)
|
||||
{
|
||||
return EV_Teleport (arg0, arg2, ln, backSide, it, false, false, !arg1);
|
||||
return EV_Teleport (arg0, arg2, ln, backSide, it, false, false, !arg1, true, !!arg3);
|
||||
}
|
||||
|
||||
FUNC(LS_Teleport_ZombieChanger)
|
||||
|
|
|
@ -383,7 +383,7 @@ bool P_CheckPosition (AActor *thing, fixed_t x, fixed_t y, FCheckPosition &tm);
|
|||
bool P_CheckPosition (AActor *thing, fixed_t x, fixed_t y);
|
||||
AActor *P_CheckOnmobj (AActor *thing);
|
||||
void P_FakeZMovement (AActor *mo);
|
||||
bool P_TryMove (AActor* thing, fixed_t x, fixed_t y, int dropoff, const secplane_t * onfloor, FCheckPosition &tm);
|
||||
bool P_TryMove (AActor* thing, fixed_t x, fixed_t y, int dropoff, const secplane_t * onfloor, FCheckPosition &tm, bool missileCheck = false);
|
||||
bool P_TryMove (AActor* thing, fixed_t x, fixed_t y, int dropoff, const secplane_t * onfloor = NULL);
|
||||
bool P_CheckMove(AActor *thing, fixed_t x, fixed_t y);
|
||||
void P_ApplyTorque(AActor *mo);
|
||||
|
|
|
@ -1646,7 +1646,8 @@ static void CheckForPushSpecial (line_t *line, int side, AActor *mobj)
|
|||
bool P_TryMove (AActor *thing, fixed_t x, fixed_t y,
|
||||
int dropoff, // killough 3/15/98: allow dropoff as option
|
||||
const secplane_t *onfloor, // [RH] Let P_TryMove keep the thing on the floor
|
||||
FCheckPosition &tm)
|
||||
FCheckPosition &tm,
|
||||
bool missileCheck) // [GZ] Fired missiles ignore the drop-off test
|
||||
{
|
||||
fixed_t oldx;
|
||||
fixed_t oldy;
|
||||
|
@ -1777,7 +1778,7 @@ bool P_TryMove (AActor *thing, fixed_t x, fixed_t y,
|
|||
if (dropoff==2 && // large jump down (e.g. dogs)
|
||||
(tm.floorz-tm.dropoffz > 128*FRACUNIT || thing->target == NULL || thing->target->z >tm.dropoffz))
|
||||
{
|
||||
dropoff = false;
|
||||
dropoff = false;
|
||||
}
|
||||
|
||||
|
||||
|
@ -1795,8 +1796,9 @@ bool P_TryMove (AActor *thing, fixed_t x, fixed_t y,
|
|||
}
|
||||
|
||||
if (floorz - tm.dropoffz > thing->MaxDropOffHeight &&
|
||||
!(thing->flags2 & MF2_BLASTED))
|
||||
!(thing->flags2 & MF2_BLASTED) && !missileCheck)
|
||||
{ // Can't move over a dropoff unless it's been blasted
|
||||
// [GZ] Or missile-spawned
|
||||
thing->z = oldz;
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -5017,7 +5017,7 @@ bool P_CheckMissileSpawn (AActor* th)
|
|||
bool MBFGrenade = (!(th->flags & MF_MISSILE) || (th->BounceFlags & BOUNCE_MBF));
|
||||
|
||||
// killough 3/15/98: no dropoff (really = don't care for missiles)
|
||||
if (!(P_TryMove (th, th->x, th->y, false, NULL, tm)))
|
||||
if (!(P_TryMove (th, th->x, th->y, false, NULL, tm, true)))
|
||||
{
|
||||
// [RH] Don't explode ripping missiles that spawn inside something
|
||||
if (th->BlockingMobj == NULL || !(th->flags2 & MF2_RIP) || (th->BlockingMobj->flags5 & MF5_DONTRIP))
|
||||
|
|
|
@ -876,8 +876,8 @@ bool EV_DoChange (line_t *line, EChange changetype, int tag);
|
|||
//
|
||||
// P_TELEPT
|
||||
//
|
||||
bool P_Teleport (AActor *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle, bool useFog, bool sourceFog, bool keepOrientation, bool haltVelocity = true);
|
||||
bool EV_Teleport (int tid, int tag, line_t *line, int side, AActor *thing, bool fog, bool sourceFog, bool keepOrientation, bool haltVelocity = true);
|
||||
bool P_Teleport (AActor *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle, bool useFog, bool sourceFog, bool keepOrientation, bool haltVelocity = true, bool keepHeight = false);
|
||||
bool EV_Teleport (int tid, int tag, line_t *line, int side, AActor *thing, bool fog, bool sourceFog, bool keepOrientation, bool haltVelocity = true, bool keepHeight = false);
|
||||
bool EV_SilentLineTeleport (line_t *line, int side, AActor *thing, int id, INTBOOL reverse);
|
||||
bool EV_TeleportOther (int other_tid, int dest_tid, bool fog);
|
||||
bool EV_TeleportGroup (int group_tid, AActor *victim, int source_tid, int dest_tid, bool moveSource, bool fog);
|
||||
|
|
|
@ -99,7 +99,7 @@ void P_SpawnTeleportFog(fixed_t x, fixed_t y, fixed_t z, int spawnid)
|
|||
//
|
||||
|
||||
bool P_Teleport (AActor *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle,
|
||||
bool useFog, bool sourceFog, bool keepOrientation, bool bHaltVelocity)
|
||||
bool useFog, bool sourceFog, bool keepOrientation, bool bHaltVelocity, bool keepHeight)
|
||||
{
|
||||
fixed_t oldx;
|
||||
fixed_t oldy;
|
||||
|
@ -127,7 +127,11 @@ bool P_Teleport (AActor *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle,
|
|||
{ // We don't measure z velocity, because it doesn't change.
|
||||
missilespeed = xs_CRoundToInt(TVector2<double>(thing->velx, thing->vely).Length());
|
||||
}
|
||||
if (z == ONFLOORZ)
|
||||
if (keepHeight)
|
||||
{
|
||||
z = floorheight + aboveFloor;
|
||||
}
|
||||
else if (z == ONFLOORZ)
|
||||
{
|
||||
if (player)
|
||||
{
|
||||
|
@ -320,7 +324,7 @@ static AActor *SelectTeleDest (int tid, int tag)
|
|||
}
|
||||
|
||||
bool EV_Teleport (int tid, int tag, line_t *line, int side, AActor *thing, bool fog,
|
||||
bool sourceFog, bool keepOrientation, bool haltVelocity)
|
||||
bool sourceFog, bool keepOrientation, bool haltVelocity, bool keepHeight)
|
||||
{
|
||||
AActor *searcher;
|
||||
fixed_t z;
|
||||
|
@ -377,7 +381,7 @@ bool EV_Teleport (int tid, int tag, line_t *line, int side, AActor *thing, bool
|
|||
{
|
||||
badangle = 1 << ANGLETOFINESHIFT;
|
||||
}
|
||||
if (P_Teleport (thing, searcher->x, searcher->y, z, searcher->angle + badangle, fog, sourceFog, keepOrientation, haltVelocity))
|
||||
if (P_Teleport (thing, searcher->x, searcher->y, z, searcher->angle + badangle, fog, sourceFog, keepOrientation, haltVelocity, keepHeight))
|
||||
{
|
||||
// [RH] Lee Killough's changes for silent teleporters from BOOM
|
||||
if (!fog && line && keepOrientation)
|
||||
|
|
|
@ -1452,6 +1452,8 @@ public:
|
|||
char *buffer = new char[map->Size(ML_TEXTMAP)];
|
||||
|
||||
isTranslated = true;
|
||||
isExtended = false;
|
||||
floordrop = false;
|
||||
|
||||
map->Read(ML_TEXTMAP, buffer);
|
||||
sc.OpenMem(Wads.GetLumpFullName(map->lumpnum), buffer, map->Size(ML_TEXTMAP));
|
||||
|
@ -1570,6 +1572,12 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
// Catch bogus maps here rather than during nodebuilding
|
||||
if (ParsedVertices.Size() == 0) I_Error("Map has no vertices.\n");
|
||||
if (ParsedSectors.Size() == 0) I_Error("Map has no sectors. \n");
|
||||
if (ParsedLines.Size() == 0) I_Error("Map has no linedefs.\n");
|
||||
if (ParsedSides.Size() == 0) I_Error("Map has no sidedefs.\n");
|
||||
|
||||
// Create the real vertices
|
||||
numvertexes = ParsedVertices.Size();
|
||||
vertexes = new vertex_t[numvertexes];
|
||||
|
|
|
@ -2112,7 +2112,7 @@ void R_ProjectParticle (particle_t *particle, const sector_t *sector, int shade,
|
|||
vis->x1 = x1;
|
||||
vis->x2 = x2;
|
||||
vis->Translation = 0;
|
||||
vis->startfrac = particle->color;
|
||||
vis->startfrac = 255 & (particle->color >>24);
|
||||
vis->pic = NULL;
|
||||
vis->bIsVoxel = false;
|
||||
vis->renderflags = particle->trans;
|
||||
|
|
|
@ -14,6 +14,8 @@
|
|||
#ifndef PR_SET_PTRACER
|
||||
#define PR_SET_PTRACER 0x59616d61
|
||||
#endif
|
||||
#else if defined (__APPLE__)
|
||||
#include <signal.h>
|
||||
#endif
|
||||
|
||||
|
||||
|
|
|
@ -255,10 +255,12 @@ void I_ShutdownJoysticks();
|
|||
|
||||
int main (int argc, char **argv)
|
||||
{
|
||||
#if !defined (__APPLE__)
|
||||
{
|
||||
int s[4] = { SIGSEGV, SIGILL, SIGFPE, SIGBUS };
|
||||
cc_install_handlers(argc, argv, 4, s, "zdoom-crash.log", DoomSpecificInfo);
|
||||
}
|
||||
#endif // !__APPLE__
|
||||
|
||||
printf(GAMENAME" v%s - SVN revision %s - SDL version\nCompiled on %s\n",
|
||||
DOTVERSIONSTR_NOREV,SVN_REVISION_STRING,__DATE__);
|
||||
|
@ -298,6 +300,26 @@ int main (int argc, char **argv)
|
|||
|
||||
SDL_WM_SetCaption (GAMESIG " " DOTVERSIONSTR " (" __DATE__ ")", NULL);
|
||||
|
||||
#ifdef __APPLE__
|
||||
|
||||
const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo();
|
||||
if ( NULL != videoInfo )
|
||||
{
|
||||
EXTERN_CVAR( Int, vid_defwidth )
|
||||
EXTERN_CVAR( Int, vid_defheight )
|
||||
EXTERN_CVAR( Int, vid_defbits )
|
||||
EXTERN_CVAR( Bool, vid_vsync )
|
||||
EXTERN_CVAR( Bool, fullscreen )
|
||||
|
||||
vid_defwidth = videoInfo->current_w;
|
||||
vid_defheight = videoInfo->current_h;
|
||||
vid_defbits = videoInfo->vfmt->BitsPerPixel;
|
||||
vid_vsync = True;
|
||||
fullscreen = True;
|
||||
}
|
||||
|
||||
#endif // __APPLE__
|
||||
|
||||
try
|
||||
{
|
||||
Args = new DArgs(argc, argv);
|
||||
|
|
|
@ -39,6 +39,7 @@
|
|||
#endif
|
||||
|
||||
#ifdef __APPLE__
|
||||
#include <CoreFoundation/CoreFoundation.h>
|
||||
#include <mach/mach_init.h>
|
||||
#include <mach/semaphore.h>
|
||||
#include <mach/task.h>
|
||||
|
@ -393,9 +394,25 @@ void STACK_ARGS I_FatalError (const char *error, ...)
|
|||
int index;
|
||||
va_list argptr;
|
||||
va_start (argptr, error);
|
||||
index = vsprintf (errortext, error, argptr);
|
||||
index = vsnprintf (errortext, MAX_ERRORTEXT, error, argptr);
|
||||
va_end (argptr);
|
||||
|
||||
#ifdef __APPLE__
|
||||
// Close window or exit fullscreen and release mouse capture
|
||||
SDL_Quit();
|
||||
|
||||
const CFStringRef errorString = CFStringCreateWithCStringNoCopy( kCFAllocatorDefault,
|
||||
errortext, kCFStringEncodingASCII, kCFAllocatorNull );
|
||||
if ( NULL != errorString )
|
||||
{
|
||||
CFOptionFlags dummy;
|
||||
|
||||
CFUserNotificationDisplayAlert( 0, kCFUserNotificationStopAlertLevel, NULL, NULL, NULL,
|
||||
CFSTR( "Error" ), errorString, CFSTR( "Exit" ), NULL, NULL, &dummy );
|
||||
CFRelease( errorString );
|
||||
}
|
||||
#endif // __APPLE__
|
||||
|
||||
// Record error to log (if logging)
|
||||
if (Logfile)
|
||||
{
|
||||
|
|
|
@ -42,6 +42,15 @@
|
|||
#include "m_swap.h"
|
||||
#include "sbar.h"
|
||||
|
||||
|
||||
#if defined (__APPLE__)
|
||||
|
||||
mach_timebase_info_data_t cycle_t::s_info;
|
||||
bool cycle_t::s_initialized;
|
||||
|
||||
#endif // __APPLE__
|
||||
|
||||
|
||||
FStat *FStat::FirstStat;
|
||||
|
||||
FStat::FStat (const char *name)
|
||||
|
|
73
src/stats.h
73
src/stats.h
|
@ -38,6 +38,77 @@
|
|||
|
||||
#ifndef _WIN32
|
||||
|
||||
#if defined (__APPLE__)
|
||||
|
||||
|
||||
#include <mach/mach_time.h>
|
||||
|
||||
|
||||
class cycle_t
|
||||
{
|
||||
public:
|
||||
cycle_t()
|
||||
{
|
||||
if ( !s_initialized )
|
||||
{
|
||||
mach_timebase_info( &s_info );
|
||||
s_initialized = true;
|
||||
}
|
||||
|
||||
Reset();
|
||||
}
|
||||
|
||||
cycle_t &operator=( const cycle_t &other )
|
||||
{
|
||||
if ( &other != this )
|
||||
{
|
||||
m_seconds = other.m_seconds;
|
||||
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
m_seconds = 0;
|
||||
}
|
||||
|
||||
void Clock()
|
||||
{
|
||||
m_seconds -= Nanoseconds() * 1e-9;
|
||||
}
|
||||
|
||||
void Unclock()
|
||||
{
|
||||
m_seconds += Nanoseconds() * 1e-9;
|
||||
}
|
||||
|
||||
double Time()
|
||||
{
|
||||
return m_seconds;
|
||||
}
|
||||
|
||||
double TimeMS()
|
||||
{
|
||||
return m_seconds * 1e3;
|
||||
}
|
||||
|
||||
private:
|
||||
double m_seconds;
|
||||
|
||||
static mach_timebase_info_data_t s_info;
|
||||
static bool s_initialized;
|
||||
|
||||
uint64_t Nanoseconds() const
|
||||
{
|
||||
return mach_absolute_time() * s_info.numer / s_info.denom;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
#else // !__APPLE__
|
||||
|
||||
#ifdef NO_CLOCK_GETTIME
|
||||
class cycle_t
|
||||
{
|
||||
|
@ -100,6 +171,8 @@ private:
|
|||
|
||||
#endif
|
||||
|
||||
#endif // __APPLE__
|
||||
|
||||
#else
|
||||
|
||||
// Windows
|
||||
|
|
|
@ -209,10 +209,10 @@ include "xlat/defines.i"
|
|||
204 = USE, Ceiling_LowerToHighestFloor (tag, C_SLOW)
|
||||
205 = USE|REP, Ceiling_LowerToLowest (tag, C_SLOW)
|
||||
206 = USE|REP, Ceiling_LowerToHighestFloor (tag, C_SLOW)
|
||||
207 = WALK|MONST, Teleport_NoFog (0, 0, tag)
|
||||
208 = WALK|REP|MONST, Teleport_NoFog (0, 0, tag)
|
||||
209 = USE|MONST, Teleport_NoFog (0, 0, tag)
|
||||
210 = USE|REP|MONST, Teleport_NoFog (0, 0, tag)
|
||||
207 = WALK|MONST, Teleport_NoFog (0, 0, tag, 1)
|
||||
208 = WALK|REP|MONST, Teleport_NoFog (0, 0, tag, 1)
|
||||
209 = USE|MONST, Teleport_NoFog (0, 0, tag, 1)
|
||||
210 = USE|REP|MONST, Teleport_NoFog (0, 0, tag, 1)
|
||||
211 = USE|REP, Plat_ToggleCeiling (tag)
|
||||
212 = WALK|REP, Plat_ToggleCeiling (tag)
|
||||
213 = 0, Transfer_FloorLight (tag)
|
||||
|
@ -270,8 +270,8 @@ include "xlat/defines.i"
|
|||
265 = MONWALK|REP, Teleport_Line (tag, tag, 1)
|
||||
266 = MONWALK, Teleport_Line (tag, tag, 0)
|
||||
267 = MONWALK|REP, Teleport_Line (tag, tag, 0)
|
||||
268 = MONWALK, Teleport_NoFog (0, 0, tag)
|
||||
269 = MONWALK|REP, Teleport_NoFog (0, 0, tag)
|
||||
268 = MONWALK, Teleport_NoFog (0, 0, tag, 1)
|
||||
269 = MONWALK|REP, Teleport_NoFog (0, 0, tag, 1)
|
||||
|
||||
/****** MBF linetypes ******/
|
||||
|
||||
|
|
750
zdoom.vcproj
750
zdoom.vcproj
File diff suppressed because it is too large
Load diff
Loading…
Reference in a new issue