- And another batch of serializers.

This commit is contained in:
Christoph Oelckers 2016-09-19 15:07:53 +02:00
parent a542e99143
commit 88eab9d1f9
22 changed files with 456 additions and 98 deletions

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@ -69,7 +69,7 @@
#include "i_system.h"
#include "doomerrors.h"
#include "p_effect.h"
#include "farchive.h"
#include "serializer.h"
#include "vmbuilder.h"
// [SO] Just the way Randy said to do it :)
@ -3198,8 +3198,8 @@ PClassActor *ADehackedPickup::DetermineType ()
return NULL;
}
void ADehackedPickup::Serialize(FArchive &arc)
void ADehackedPickup::Serialize(FSerializer &arc)
{
Super::Serialize(arc);
arc << droppedbymonster;
arc("droppedbymonster", droppedbymonster);
}

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@ -48,7 +48,8 @@ public:
bool TryPickup (AActor *&toucher);
void PlayPickupSound (AActor *toucher);
void DoPickupSpecial (AActor *toucher);
void Serialize(FArchive &arc);
DECLARE_OLD_SERIAL
void Serialize(FSerializer &arc);
private:
PClassActor *DetermineType ();
AInventory *RealPickup;

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@ -102,7 +102,8 @@ class APlayerPawn : public AActor
DECLARE_CLASS_WITH_META(APlayerPawn, AActor, PClassPlayerPawn)
HAS_OBJECT_POINTERS
public:
virtual void Serialize(FArchive &arc);
DECLARE_OLD_SERIAL
virtual void Serialize(FSerializer &arc);
virtual void PostBeginPlay();
virtual void Tick();

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@ -28,7 +28,7 @@
#include "p_3dmidtex.h"
#include "r_data/r_interpolate.h"
#include "statnums.h"
#include "farchive.h"
#include "serializer.h"
#include "doomstat.h"
IMPLEMENT_CLASS (DSectorEffect)
@ -64,10 +64,10 @@ DSectorEffect::DSectorEffect (sector_t *sector)
m_Sector = sector;
}
void DSectorEffect::Serialize(FArchive &arc)
void DSectorEffect::Serialize(FSerializer &arc)
{
Super::Serialize (arc);
arc << m_Sector;
arc("sector", m_Sector);
}
IMPLEMENT_POINTY_CLASS (DMover)
@ -90,10 +90,10 @@ void DMover::Destroy()
Super::Destroy();
}
void DMover::Serialize(FArchive &arc)
void DMover::Serialize(FSerializer &arc)
{
Super::Serialize (arc);
arc << interpolation;
arc("interpolation", interpolation);
}
void DMover::StopInterpolation(bool force)

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@ -10,7 +10,8 @@ class DSectorEffect : public DThinker
public:
DSectorEffect (sector_t *sector);
void Serialize(FArchive &arc);
DECLARE_OLD_SERIAL
void Serialize(FSerializer &arc);
void Destroy();
sector_t *GetSector() const { return m_Sector; }
@ -32,7 +33,8 @@ protected:
private:
protected:
DMover ();
void Serialize(FArchive &arc);
DECLARE_OLD_SERIAL
void Serialize(FSerializer &arc);
void Destroy();
};

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@ -14,7 +14,6 @@
#include "templates.h"
#include "r_data/r_translate.h"
#include "doomstat.h"
#include "farchive.h"
#include "d_player.h"
#include "a_morph.h"
#include "p_spec.h"

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@ -1142,10 +1142,11 @@ class APhoenixRod : public AWeapon
{
DECLARE_CLASS (APhoenixRod, AWeapon)
public:
void Serialize(FArchive &arc)
DECLARE_OLD_SERIAL
void Serialize(FSerializer &arc)
{
Super::Serialize (arc);
arc << FlameCount;
arc("flamecount", FlameCount);
}
int FlameCount; // for flamethrower duration
};

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@ -31,10 +31,11 @@ class ACWeapWraithverge : public AClericWeapon
{
DECLARE_CLASS (ACWeapWraithverge, AClericWeapon)
public:
void Serialize(FArchive &arc)
DECLARE_OLD_SERIAL
void Serialize(FSerializer &arc)
{
Super::Serialize (arc);
arc << CHolyCount;
arc("cholycount", CHolyCount);
}
PalEntry GetBlend ()
{

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@ -29,10 +29,11 @@ class AMWeapBloodscourge : public AMageWeapon
{
DECLARE_CLASS (AMWeapBloodscourge, AMageWeapon)
public:
void Serialize(FArchive &arc)
DECLARE_OLD_SERIAL
void Serialize(FSerializer &arc)
{
Super::Serialize (arc);
arc << MStaffCount;
arc("mstaffcount", MStaffCount);
}
PalEntry GetBlend ()
{

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@ -19,7 +19,7 @@
#include "g_level.h"
#include "doomstat.h"
#include "v_palette.h"
#include "farchive.h"
#include "serializer.h"
#include "r_utility.h"
#include "r_data/colormaps.h"
@ -101,12 +101,15 @@ bool APowerupGiver::Use (bool pickup)
//
//===========================================================================
void APowerupGiver::Serialize(FArchive &arc)
void APowerupGiver::Serialize(FSerializer &arc)
{
Super::Serialize (arc);
arc << PowerupType;
arc << EffectTics << BlendColor << Mode;
arc << Strength;
auto def = (APowerupGiver*)GetDefault();
arc("poweruptype", PowerupType, def->PowerupType)
("effecttics", EffectTics, def->EffectTics)
("blendcolor", BlendColor, def->BlendColor)
("mode", Mode, def->Mode)
("strength", Strength, def->Strength);
}
// Powerup -------------------------------------------------------------------
@ -136,11 +139,14 @@ void APowerup::Tick ()
//
//===========================================================================
void APowerup::Serialize(FArchive &arc)
void APowerup::Serialize(FSerializer &arc)
{
Super::Serialize (arc);
arc << EffectTics << BlendColor << Mode;
arc << Strength;
auto def = (APowerup*)GetDefault();
arc("effecttics", EffectTics, def->EffectTics)
("blendcolor", BlendColor, def->BlendColor)
("mode", Mode, def->Mode)
("strength", Strength, def->Strength);
}
//===========================================================================
@ -901,10 +907,11 @@ IMPLEMENT_CLASS (APowerTorch)
//
//===========================================================================
void APowerTorch::Serialize(FArchive &arc)
void APowerTorch::Serialize(FSerializer &arc)
{
Super::Serialize (arc);
arc << NewTorch << NewTorchDelta;
arc("newtorch", NewTorch)
("newtorchdelta", NewTorchDelta);
}
//===========================================================================
@ -963,10 +970,10 @@ IMPLEMENT_CLASS (APowerFlight)
//
//===========================================================================
void APowerFlight::Serialize(FArchive &arc)
void APowerFlight::Serialize(FSerializer &arc)
{
Super::Serialize (arc);
arc << HitCenterFrame;
arc("hitcenterframe", HitCenterFrame);
}
//===========================================================================
@ -1217,10 +1224,10 @@ IMPLEMENT_CLASS (APowerSpeed)
//
//===========================================================================
void APowerSpeed::Serialize(FArchive &arc)
void APowerSpeed::Serialize(FSerializer &arc)
{
Super::Serialize (arc);
arc << SpeedFlags;
arc("speedflags", SpeedFlags);
}
//===========================================================================
@ -1899,11 +1906,14 @@ IMPLEMENT_CLASS(APowerMorph)
//
//===========================================================================
void APowerMorph::Serialize(FArchive &arc)
void APowerMorph::Serialize(FSerializer &arc)
{
Super::Serialize (arc);
arc << PlayerClass << MorphStyle << MorphFlash << UnMorphFlash;
arc << Player;
arc("playerclass", PlayerClass)
("morphstyle", MorphStyle)
("morphflash", MorphFlash)
("unmorphflash", UnMorphFlash)
("player", Player);
}
//===========================================================================

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@ -16,7 +16,8 @@ public:
virtual bool HandlePickup (AInventory *item);
virtual AInventory *CreateCopy (AActor *other);
virtual AInventory *CreateTossable ();
virtual void Serialize(FArchive &arc);
DECLARE_OLD_SERIAL
virtual void Serialize(FSerializer &arc);
virtual void OwnerDied ();
virtual bool GetNoTeleportFreeze();
virtual PalEntry GetBlend ();
@ -51,7 +52,8 @@ class APowerupGiver : public AInventory
DECLARE_CLASS_WITH_META (APowerupGiver, AInventory, PClassPowerupGiver)
public:
virtual bool Use (bool pickup);
virtual void Serialize(FArchive &arc);
DECLARE_OLD_SERIAL
virtual void Serialize(FSerializer &arc);
PClassActor *PowerupType;
@ -121,7 +123,8 @@ class APowerTorch : public APowerLightAmp
{
DECLARE_CLASS (APowerTorch, APowerLightAmp)
public:
void Serialize(FArchive &arc);
DECLARE_OLD_SERIAL
virtual void Serialize(FSerializer &arc);
protected:
void DoEffect ();
int NewTorch, NewTorchDelta;
@ -132,7 +135,8 @@ class APowerFlight : public APowerup
DECLARE_CLASS (APowerFlight, APowerup)
public:
bool DrawPowerup (int x, int y);
void Serialize(FArchive &arc);
DECLARE_OLD_SERIAL
virtual void Serialize(FSerializer &arc);
protected:
void InitEffect ();
@ -155,7 +159,8 @@ class APowerSpeed : public APowerup
DECLARE_CLASS (APowerSpeed, APowerup)
protected:
void DoEffect ();
void Serialize(FArchive &arc);
DECLARE_OLD_SERIAL
virtual void Serialize(FSerializer &arc);
double GetSpeedFactor();
public:
int SpeedFlags;
@ -272,7 +277,8 @@ class APowerMorph : public APowerup
{
DECLARE_CLASS( APowerMorph, APowerup )
public:
void Serialize(FArchive &arc);
DECLARE_OLD_SERIAL
virtual void Serialize(FSerializer &arc);
void SetNoCallUndoMorph() { bNoCallUndoMorph = true; }
FNameNoInit PlayerClass, MorphFlash, UnMorphFlash;

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@ -36,7 +36,7 @@
#include "info.h"
#include "a_sharedglobal.h"
#include "p_local.h"
#include "farchive.h"
#include "serializer.h"
#include "math/cmath.h"
/*
@ -55,7 +55,8 @@ public:
void PostBeginPlay ();
void Tick ();
void Serialize(FArchive &arc);
DECLARE_OLD_SERIAL
void Serialize(FSerializer &arc);
protected:
DAngle Center;
DAngle Acc;
@ -65,10 +66,13 @@ protected:
IMPLEMENT_CLASS (ASecurityCamera)
void ASecurityCamera::Serialize(FArchive &arc)
void ASecurityCamera::Serialize(FSerializer &arc)
{
Super::Serialize (arc);
arc << Center << Acc << Delta << Range;
arc("center", Center)
("acc", Acc)
("delta", Delta)
("range", Range);
}
void ASecurityCamera::PostBeginPlay ()
@ -114,17 +118,18 @@ public:
void PostBeginPlay ();
void Tick ();
void Serialize(FArchive &arc);
DECLARE_OLD_SERIAL
void Serialize(FSerializer &arc);
protected:
DAngle MaxPitchChange;
};
IMPLEMENT_CLASS (AAimingCamera)
void AAimingCamera::Serialize(FArchive &arc)
void AAimingCamera::Serialize(FSerializer &arc)
{
Super::Serialize (arc);
arc << MaxPitchChange;
arc("maxpitchchange", MaxPitchChange);
}
void AAimingCamera::PostBeginPlay ()

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@ -11,9 +11,10 @@
#include "a_morph.h"
#include "doomstat.h"
#include "g_level.h"
#include "farchive.h"
#include "serializer.h"
#include "p_enemy.h"
#include "d_player.h"
#include "r_data/sprites.h"
static FRandom pr_morphmonst ("MorphMonster");
@ -634,10 +635,16 @@ int AMorphProjectile::DoSpecialDamage (AActor *target, int damage, FName damaget
return -1;
}
void AMorphProjectile::Serialize(FArchive &arc)
void AMorphProjectile::Serialize(FSerializer &arc)
{
Super::Serialize (arc);
arc << PlayerClass << MonsterClass << Duration << MorphStyle << MorphFlash << UnMorphFlash;
auto def = (AMorphProjectile*)GetDefault();
arc("playerclass", PlayerClass, def->PlayerClass)
("monsterclass", MonsterClass, def->MonsterClass)
("duration", Duration, def->Duration)
("morphstyle", MorphStyle, def->MorphStyle)
("morphflash", MorphFlash, def->MorphFlash)
("unmorphflash", UnMorphFlash, def->UnMorphFlash);
}
@ -647,10 +654,14 @@ IMPLEMENT_POINTY_CLASS (AMorphedMonster)
DECLARE_POINTER (UnmorphedMe)
END_POINTERS
void AMorphedMonster::Serialize(FArchive &arc)
void AMorphedMonster::Serialize(FSerializer &arc)
{
Super::Serialize (arc);
arc << UnmorphedMe << UnmorphTime << MorphStyle << MorphExitFlash << FlagsSave;
arc("unmorphedme", UnmorphedMe)
("unmorphtime", UnmorphTime)
("morphstyle", MorphStyle)
("morphexitflash", MorphExitFlash)
("flagsave", FlagsSave);
}
void AMorphedMonster::Destroy ()

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@ -37,7 +37,7 @@
#include "p_local.h"
#include "p_lnspec.h"
#include "doomstat.h"
#include "farchive.h"
#include "serializer.h"
/*
== InterpolationPoint: node along a camera's path
@ -60,7 +60,8 @@ public:
AInterpolationPoint *ScanForLoop ();
void FormChain ();
void Serialize(FArchive &arc);
DECLARE_OLD_SERIAL
void Serialize(FSerializer &arc);
TObjPtr<AInterpolationPoint> Next;
};
@ -69,10 +70,10 @@ IMPLEMENT_POINTY_CLASS (AInterpolationPoint)
DECLARE_POINTER (Next)
END_POINTERS
void AInterpolationPoint::Serialize(FArchive &arc)
void AInterpolationPoint::Serialize(FSerializer &arc)
{
Super::Serialize (arc);
arc << Next;
arc("next", Next);
}
void AInterpolationPoint::BeginPlay ()
@ -166,7 +167,8 @@ protected:
virtual bool Interpolate ();
virtual void NewNode ();
void Serialize(FArchive &arc);
DECLARE_OLD_SERIAL
void Serialize(FSerializer &arc);
bool bActive, bJustStepped;
TObjPtr<AInterpolationPoint> PrevNode, CurrNode;
@ -179,10 +181,15 @@ IMPLEMENT_POINTY_CLASS (APathFollower)
DECLARE_POINTER (CurrNode)
END_POINTERS
void APathFollower::Serialize(FArchive &arc)
void APathFollower::Serialize(FSerializer &arc)
{
Super::Serialize (arc);
arc << bActive << bJustStepped << PrevNode << CurrNode << Time << HoldTime;
arc("active", bActive)
("juststepped", bJustStepped)
("prevnode", PrevNode)
("currnode", CurrNode)
("time", Time)
("holdtime", HoldTime);
}
// Interpolate between p2 and p3 along a Catmull-Rom spline
@ -577,7 +584,8 @@ class AMovingCamera : public APathFollower
public:
void PostBeginPlay ();
void Serialize(FArchive &arc);
DECLARE_OLD_SERIAL
void Serialize(FSerializer &arc);
protected:
bool Interpolate ();
@ -588,10 +596,10 @@ IMPLEMENT_POINTY_CLASS (AMovingCamera)
DECLARE_POINTER (Activator)
END_POINTERS
void AMovingCamera::Serialize(FArchive &arc)
void AMovingCamera::Serialize(FSerializer &arc)
{
Super::Serialize (arc);
arc << Activator;
arc("activator", Activator);
}
void AMovingCamera::PostBeginPlay ()

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@ -194,7 +194,8 @@ class AMorphProjectile : public AActor
DECLARE_CLASS (AMorphProjectile, AActor)
public:
int DoSpecialDamage (AActor *target, int damage, FName damagetype);
void Serialize(FArchive &arc);
DECLARE_OLD_SERIAL
void Serialize(FSerializer &arc);
FNameNoInit PlayerClass, MonsterClass, MorphFlash, UnMorphFlash;
int Duration, MorphStyle;
@ -206,7 +207,8 @@ class AMorphedMonster : public AActor
HAS_OBJECT_POINTERS
public:
void Tick ();
void Serialize(FArchive &arc);
DECLARE_OLD_SERIAL
void Serialize(FSerializer &arc);
void Die (AActor *source, AActor *inflictor, int dmgflags);
void Destroy ();

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@ -65,7 +65,7 @@
#include "s_sound.h"
#include "m_random.h"
#include "s_sndseq.h"
#include "farchive.h"
#include "serializer.h"
// SoundSequenceSlot --------------------------------------------------------
@ -74,7 +74,8 @@ class ASoundSequenceSlot : public AActor
DECLARE_CLASS (ASoundSequenceSlot, AActor)
HAS_OBJECT_POINTERS
public:
void Serialize(FArchive &arc);
DECLARE_OLD_SERIAL
void Serialize(FSerializer &arc);
TObjPtr<DSeqNode> Sequence;
};
@ -89,10 +90,10 @@ END_POINTERS
//
//==========================================================================
void ASoundSequenceSlot::Serialize(FArchive &arc)
void ASoundSequenceSlot::Serialize(FSerializer &arc)
{
Super::Serialize (arc);
arc << Sequence;
arc("sequence", Sequence);
}
// SoundSequence ------------------------------------------------------------

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@ -55,7 +55,8 @@ class ASigil : public AWeapon
public:
bool HandlePickup (AInventory *item);
AInventory *CreateCopy (AActor *other);
void Serialize(FArchive &arc);
DECLARE_OLD_SERIAL
void Serialize(FSerializer &arc);
bool SpecialDropAction (AActor *dropper);
static int GiveSigilPiece (AActor *daPlayer);
void BeginPlay();

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@ -18,7 +18,7 @@
#include "templates.h"
#include "d_event.h"
#include "v_font.h"
#include "farchive.h"
#include "serializer.h"
#include "p_spec.h"
#include "portal.h"

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@ -753,10 +753,11 @@ void ASigil::BeginPlay()
//
//============================================================================
void ASigil::Serialize(FArchive &arc)
void ASigil::Serialize(FSerializer &arc)
{
Super::Serialize (arc);
arc << NumPieces << DownPieces;
arc("numpieces", NumPieces)
("downpieces", DownPieces);
}
//============================================================================

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@ -53,6 +53,7 @@
#include "d_net.h"
#include "gstrings.h"
#include "farchive.h"
#include "serializer.h"
#include "r_renderer.h"
#include "d_player.h"
#include "r_utility.h"
@ -631,29 +632,32 @@ END_POINTERS
IMPLEMENT_CLASS (APlayerChunk)
void APlayerPawn::Serialize(FArchive &arc)
void APlayerPawn::Serialize(FSerializer &arc)
{
Super::Serialize (arc);
auto def = (APlayerPawn*)GetDefault();
arc << JumpZ
<< MaxHealth
<< RunHealth
<< SpawnMask
<< ForwardMove1
<< ForwardMove2
<< SideMove1
<< SideMove2
<< ScoreIcon
<< InvFirst
<< InvSel
<< MorphWeapon
<< DamageFade
<< PlayerFlags
<< FlechetteType;
arc << GruntSpeed << FallingScreamMinSpeed << FallingScreamMaxSpeed;
arc << UseRange;
arc << AirCapacity;
arc << ViewHeight;
arc("jumpz", JumpZ, def->JumpZ)
("maxhealth", MaxHealth, def->MaxHealth)
("runhealth", RunHealth, def->RunHealth)
("spawnmask", SpawnMask, def->SpawnMask)
("forwardmove1", ForwardMove1, def->ForwardMove1)
("forwardmove2", ForwardMove2, def->ForwardMove2)
("sidemove1", SideMove1, def->SideMove1)
("sidemove2", SideMove2, def->SideMove2)
("scoreicon", ScoreIcon, def->ScoreIcon)
("invfirst", InvFirst)
("invsel", InvSel)
("morphweapon", MorphWeapon, def->MorphWeapon)
("damagefade", DamageFade, def->DamageFade)
("playerflags", PlayerFlags, def->PlayerFlags)
("flechettetype", FlechetteType, def->FlechetteType)
("gruntspeed", GruntSpeed, def->GruntSpeed)
("fallingscreammin", FallingScreamMinSpeed, def->FallingScreamMinSpeed)
("fallingscreammaxn", FallingScreamMaxSpeed, def->FallingScreamMaxSpeed)
("userange", UseRange, def->UseRange)
("aircapacity", AirCapacity, def->AirCapacity)
("viewheight", ViewHeight, def->ViewHeight);
}
//===========================================================================

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@ -50,7 +50,7 @@
#include "d_netinf.h"
#include "i_system.h"
#include "d_player.h"
#include "farchive.h"
#include "serializer.h"
// MACROS ------------------------------------------------------------------
@ -2102,7 +2102,8 @@ class AAmbientSound : public AActor
{
DECLARE_CLASS (AAmbientSound, AActor)
public:
void Serialize(FArchive &arc);
DECLARE_OLD_SERIAL
void Serialize(FSerializer &arc);
void MarkPrecacheSounds () const;
void BeginPlay ();
@ -2125,10 +2126,11 @@ IMPLEMENT_CLASS (AAmbientSound)
//
//==========================================================================
void AAmbientSound::Serialize(FArchive &arc)
void AAmbientSound::Serialize(FSerializer &arc)
{
Super::Serialize (arc);
arc << bActive << NextCheck;
arc("active", bActive)
("nextcheck", NextCheck);
}
//==========================================================================

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@ -1,8 +1,11 @@
#ifdef COMMON_STUFF
#include "a_doomglobal.h"
#include "a_hexenglobal.h"
#include "a_strifeglobal.h"
#include "ravenshared.h"
#include "a_weaponpiece.h"
#include "d_dehacked.h"
// For NULL states, which aren't owned by any actor, the owner
// is recorded as AActor with the following state. AActor should
@ -1037,6 +1040,304 @@ void AWeaponPiece::Serialize(FArchive &arc)
arc << WeaponClass << FullWeapon << PieceValue;
}
void DSectorEffect::Serialize(FArchive &arc)
{
Super::Serialize(arc);
arc << m_Sector;
}
void DMover::Serialize(FArchive &arc)
{
Super::Serialize(arc);
arc << interpolation;
}
class AAmbientSound : public AActor
{
DECLARE_CLASS(AAmbientSound, AActor)
public:
DECLARE_OLD_SERIAL
void Serialize(FSerializer &arc);
void MarkPrecacheSounds() const;
void BeginPlay();
void Tick();
void Activate(AActor *activator);
void Deactivate(AActor *activator);
protected:
bool bActive;
private:
void SetTicker(struct FAmbientSound *ambient);
int NextCheck;
};
void AAmbientSound::Serialize(FArchive &arc)
{
Super::Serialize(arc);
arc << bActive << NextCheck;
}
class AInterpolationPoint : public AActor
{
DECLARE_CLASS(AInterpolationPoint, AActor)
HAS_OBJECT_POINTERS
public:
void BeginPlay();
void HandleSpawnFlags();
void Tick() {} // Nodes do no thinking
AInterpolationPoint *ScanForLoop();
void FormChain();
DECLARE_OLD_SERIAL
void Serialize(FSerializer &arc);
TObjPtr<AInterpolationPoint> Next;
};
class APathFollower : public AActor
{
DECLARE_CLASS(APathFollower, AActor)
HAS_OBJECT_POINTERS
public:
void BeginPlay();
void PostBeginPlay();
void Tick();
void Activate(AActor *activator);
void Deactivate(AActor *activator);
protected:
double Splerp(double p1, double p2, double p3, double p4);
double Lerp(double p1, double p2);
virtual bool Interpolate();
virtual void NewNode();
DECLARE_OLD_SERIAL
void Serialize(FSerializer &arc);
bool bActive, bJustStepped;
TObjPtr<AInterpolationPoint> PrevNode, CurrNode;
float Time; // Runs from 0.0 to 1.0 between CurrNode and CurrNode->Next
int HoldTime;
};
void AInterpolationPoint::Serialize(FArchive &arc)
{
Super::Serialize(arc);
arc << Next;
}
void APathFollower::Serialize(FArchive &arc)
{
Super::Serialize(arc);
arc << bActive << bJustStepped << PrevNode << CurrNode << Time << HoldTime;
}
class AMovingCamera : public APathFollower
{
DECLARE_CLASS(AMovingCamera, APathFollower)
HAS_OBJECT_POINTERS
public:
void PostBeginPlay();
DECLARE_OLD_SERIAL
void Serialize(FSerializer &arc);
protected:
bool Interpolate();
TObjPtr<AActor> Activator;
};
void AMovingCamera::Serialize(FArchive &arc)
{
Super::Serialize(arc);
arc << Activator;
}
void AMorphProjectile::Serialize(FArchive &arc)
{
Super::Serialize(arc);
arc << PlayerClass << MonsterClass << Duration << MorphStyle << MorphFlash << UnMorphFlash;
}
void AMorphedMonster::Serialize(FArchive &arc)
{
Super::Serialize(arc);
arc << UnmorphedMe << UnmorphTime << MorphStyle << MorphExitFlash << FlagsSave;
}
void ADehackedPickup::Serialize(FArchive &arc)
{
Super::Serialize(arc);
arc << droppedbymonster;
}
class ASoundSequenceSlot : public AActor
{
DECLARE_CLASS(ASoundSequenceSlot, AActor)
HAS_OBJECT_POINTERS
public:
DECLARE_OLD_SERIAL
TObjPtr<DSeqNode> Sequence;
};
void ASoundSequenceSlot::Serialize(FArchive &arc)
{
Super::Serialize(arc);
arc << Sequence;
}
void APlayerPawn::Serialize(FArchive &arc)
{
Super::Serialize(arc);
arc << JumpZ
<< MaxHealth
<< RunHealth
<< SpawnMask
<< ForwardMove1
<< ForwardMove2
<< SideMove1
<< SideMove2
<< ScoreIcon
<< InvFirst
<< InvSel
<< MorphWeapon
<< DamageFade
<< PlayerFlags
<< FlechetteType;
arc << GruntSpeed << FallingScreamMinSpeed << FallingScreamMaxSpeed;
arc << UseRange;
arc << AirCapacity;
arc << ViewHeight;
}
class APhoenixRod : public AWeapon
{
DECLARE_CLASS(APhoenixRod, AWeapon)
public:
DECLARE_OLD_SERIAL
int FlameCount; // for flamethrower duration
};
void APhoenixRod::Serialize(FArchive &arc)
{
Super::Serialize(arc);
arc << FlameCount;
}
class ACWeapWraithverge : public AClericWeapon
{
DECLARE_CLASS(ACWeapWraithverge, AClericWeapon)
public:
void Serialize(FArchive &arc);
BYTE CHolyCount;
};
void ACWeapWraithverge::Serialize(FArchive &arc)
{
Super::Serialize(arc);
arc << CHolyCount;
}
class AMWeapBloodscourge : public AMageWeapon
{
DECLARE_CLASS(AMWeapBloodscourge, AMageWeapon)
public:
void Serialize(FArchive &arc);
BYTE MStaffCount;
};
void AMWeapBloodscourge::Serialize(FArchive &arc)
{
Super::Serialize(arc);
arc << MStaffCount;
}
void ASigil::Serialize(FArchive &arc)
{
Super::Serialize(arc);
arc << NumPieces << DownPieces;
}
class ASecurityCamera : public AActor
{
DECLARE_CLASS(ASecurityCamera, AActor)
public:
void PostBeginPlay();
void Tick();
void Serialize(FArchive &arc);
protected:
DAngle Center;
DAngle Acc;
DAngle Delta;
DAngle Range;
};
void ASecurityCamera::Serialize(FArchive &arc)
{
Super::Serialize(arc);
arc << Center << Acc << Delta << Range;
}
class AAimingCamera : public ASecurityCamera
{
DECLARE_CLASS(AAimingCamera, ASecurityCamera)
public:
void PostBeginPlay();
void Tick();
void Serialize(FArchive &arc);
protected:
DAngle MaxPitchChange;
};
void AAimingCamera::Serialize(FArchive &arc)
{
Super::Serialize(arc);
arc << MaxPitchChange;
}
void APowerupGiver::Serialize(FArchive &arc)
{
Super::Serialize(arc);
arc << PowerupType;
arc << EffectTics << BlendColor << Mode;
arc << Strength;
}
void APowerup::Serialize(FArchive &arc)
{
Super::Serialize(arc);
arc << EffectTics << BlendColor << Mode;
arc << Strength;
}
void APowerTorch::Serialize(FArchive &arc)
{
Super::Serialize(arc);
arc << NewTorch << NewTorchDelta;
}
void APowerFlight::Serialize(FArchive &arc)
{
Super::Serialize(arc);
arc << HitCenterFrame;
}
void APowerSpeed::Serialize(FArchive &arc)
{
Super::Serialize(arc);
arc << SpeedFlags;
}
void APowerMorph::Serialize(FArchive &arc)
{
Super::Serialize(arc);
arc << PlayerClass << MorphStyle << MorphFlash << UnMorphFlash;
arc << Player;
}
#endif