mirror of
https://github.com/ZDoom/qzdoom.git
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- And another batch of serializers.
This commit is contained in:
parent
a542e99143
commit
88eab9d1f9
22 changed files with 456 additions and 98 deletions
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@ -69,7 +69,7 @@
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#include "i_system.h"
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#include "doomerrors.h"
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#include "p_effect.h"
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#include "farchive.h"
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#include "serializer.h"
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#include "vmbuilder.h"
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// [SO] Just the way Randy said to do it :)
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@ -3198,8 +3198,8 @@ PClassActor *ADehackedPickup::DetermineType ()
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return NULL;
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}
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void ADehackedPickup::Serialize(FArchive &arc)
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void ADehackedPickup::Serialize(FSerializer &arc)
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{
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Super::Serialize(arc);
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arc << droppedbymonster;
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arc("droppedbymonster", droppedbymonster);
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}
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@ -48,7 +48,8 @@ public:
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bool TryPickup (AActor *&toucher);
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void PlayPickupSound (AActor *toucher);
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void DoPickupSpecial (AActor *toucher);
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void Serialize(FArchive &arc);
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DECLARE_OLD_SERIAL
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void Serialize(FSerializer &arc);
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private:
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PClassActor *DetermineType ();
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AInventory *RealPickup;
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@ -102,7 +102,8 @@ class APlayerPawn : public AActor
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DECLARE_CLASS_WITH_META(APlayerPawn, AActor, PClassPlayerPawn)
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HAS_OBJECT_POINTERS
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public:
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virtual void Serialize(FArchive &arc);
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DECLARE_OLD_SERIAL
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virtual void Serialize(FSerializer &arc);
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virtual void PostBeginPlay();
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virtual void Tick();
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@ -28,7 +28,7 @@
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#include "p_3dmidtex.h"
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#include "r_data/r_interpolate.h"
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#include "statnums.h"
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#include "farchive.h"
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#include "serializer.h"
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#include "doomstat.h"
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IMPLEMENT_CLASS (DSectorEffect)
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@ -64,10 +64,10 @@ DSectorEffect::DSectorEffect (sector_t *sector)
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m_Sector = sector;
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}
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void DSectorEffect::Serialize(FArchive &arc)
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void DSectorEffect::Serialize(FSerializer &arc)
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{
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Super::Serialize (arc);
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arc << m_Sector;
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arc("sector", m_Sector);
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}
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IMPLEMENT_POINTY_CLASS (DMover)
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@ -90,10 +90,10 @@ void DMover::Destroy()
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Super::Destroy();
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}
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void DMover::Serialize(FArchive &arc)
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void DMover::Serialize(FSerializer &arc)
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{
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Super::Serialize (arc);
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arc << interpolation;
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arc("interpolation", interpolation);
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}
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void DMover::StopInterpolation(bool force)
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@ -10,7 +10,8 @@ class DSectorEffect : public DThinker
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public:
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DSectorEffect (sector_t *sector);
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void Serialize(FArchive &arc);
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DECLARE_OLD_SERIAL
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void Serialize(FSerializer &arc);
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void Destroy();
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sector_t *GetSector() const { return m_Sector; }
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@ -32,7 +33,8 @@ protected:
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private:
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protected:
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DMover ();
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void Serialize(FArchive &arc);
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DECLARE_OLD_SERIAL
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void Serialize(FSerializer &arc);
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void Destroy();
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};
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@ -14,7 +14,6 @@
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#include "templates.h"
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#include "r_data/r_translate.h"
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#include "doomstat.h"
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#include "farchive.h"
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#include "d_player.h"
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#include "a_morph.h"
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#include "p_spec.h"
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@ -1142,10 +1142,11 @@ class APhoenixRod : public AWeapon
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{
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DECLARE_CLASS (APhoenixRod, AWeapon)
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public:
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void Serialize(FArchive &arc)
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DECLARE_OLD_SERIAL
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void Serialize(FSerializer &arc)
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{
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Super::Serialize (arc);
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arc << FlameCount;
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arc("flamecount", FlameCount);
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}
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int FlameCount; // for flamethrower duration
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};
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@ -31,10 +31,11 @@ class ACWeapWraithverge : public AClericWeapon
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{
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DECLARE_CLASS (ACWeapWraithverge, AClericWeapon)
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public:
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void Serialize(FArchive &arc)
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DECLARE_OLD_SERIAL
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void Serialize(FSerializer &arc)
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{
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Super::Serialize (arc);
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arc << CHolyCount;
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arc("cholycount", CHolyCount);
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}
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PalEntry GetBlend ()
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{
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@ -29,10 +29,11 @@ class AMWeapBloodscourge : public AMageWeapon
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{
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DECLARE_CLASS (AMWeapBloodscourge, AMageWeapon)
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public:
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void Serialize(FArchive &arc)
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DECLARE_OLD_SERIAL
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void Serialize(FSerializer &arc)
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{
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Super::Serialize (arc);
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arc << MStaffCount;
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arc("mstaffcount", MStaffCount);
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}
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PalEntry GetBlend ()
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{
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@ -19,7 +19,7 @@
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#include "g_level.h"
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#include "doomstat.h"
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#include "v_palette.h"
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#include "farchive.h"
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#include "serializer.h"
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#include "r_utility.h"
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#include "r_data/colormaps.h"
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@ -101,12 +101,15 @@ bool APowerupGiver::Use (bool pickup)
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//
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//===========================================================================
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void APowerupGiver::Serialize(FArchive &arc)
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void APowerupGiver::Serialize(FSerializer &arc)
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{
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Super::Serialize (arc);
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arc << PowerupType;
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arc << EffectTics << BlendColor << Mode;
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arc << Strength;
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auto def = (APowerupGiver*)GetDefault();
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arc("poweruptype", PowerupType, def->PowerupType)
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("effecttics", EffectTics, def->EffectTics)
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("blendcolor", BlendColor, def->BlendColor)
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("mode", Mode, def->Mode)
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("strength", Strength, def->Strength);
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}
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// Powerup -------------------------------------------------------------------
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@ -136,11 +139,14 @@ void APowerup::Tick ()
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//
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//===========================================================================
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void APowerup::Serialize(FArchive &arc)
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void APowerup::Serialize(FSerializer &arc)
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{
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Super::Serialize (arc);
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arc << EffectTics << BlendColor << Mode;
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arc << Strength;
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auto def = (APowerup*)GetDefault();
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arc("effecttics", EffectTics, def->EffectTics)
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("blendcolor", BlendColor, def->BlendColor)
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("mode", Mode, def->Mode)
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("strength", Strength, def->Strength);
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}
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//===========================================================================
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@ -901,10 +907,11 @@ IMPLEMENT_CLASS (APowerTorch)
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//
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//===========================================================================
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void APowerTorch::Serialize(FArchive &arc)
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void APowerTorch::Serialize(FSerializer &arc)
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{
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Super::Serialize (arc);
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arc << NewTorch << NewTorchDelta;
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arc("newtorch", NewTorch)
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("newtorchdelta", NewTorchDelta);
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}
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//===========================================================================
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@ -963,10 +970,10 @@ IMPLEMENT_CLASS (APowerFlight)
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//
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//===========================================================================
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void APowerFlight::Serialize(FArchive &arc)
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void APowerFlight::Serialize(FSerializer &arc)
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{
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Super::Serialize (arc);
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arc << HitCenterFrame;
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arc("hitcenterframe", HitCenterFrame);
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}
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//===========================================================================
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@ -1217,10 +1224,10 @@ IMPLEMENT_CLASS (APowerSpeed)
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//
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//===========================================================================
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void APowerSpeed::Serialize(FArchive &arc)
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void APowerSpeed::Serialize(FSerializer &arc)
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{
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Super::Serialize (arc);
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arc << SpeedFlags;
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arc("speedflags", SpeedFlags);
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}
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//===========================================================================
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@ -1899,11 +1906,14 @@ IMPLEMENT_CLASS(APowerMorph)
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//
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//===========================================================================
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void APowerMorph::Serialize(FArchive &arc)
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void APowerMorph::Serialize(FSerializer &arc)
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{
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Super::Serialize (arc);
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arc << PlayerClass << MorphStyle << MorphFlash << UnMorphFlash;
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arc << Player;
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arc("playerclass", PlayerClass)
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("morphstyle", MorphStyle)
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("morphflash", MorphFlash)
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("unmorphflash", UnMorphFlash)
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("player", Player);
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}
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//===========================================================================
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@ -16,7 +16,8 @@ public:
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virtual bool HandlePickup (AInventory *item);
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virtual AInventory *CreateCopy (AActor *other);
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virtual AInventory *CreateTossable ();
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virtual void Serialize(FArchive &arc);
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DECLARE_OLD_SERIAL
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virtual void Serialize(FSerializer &arc);
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virtual void OwnerDied ();
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virtual bool GetNoTeleportFreeze();
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virtual PalEntry GetBlend ();
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@ -51,7 +52,8 @@ class APowerupGiver : public AInventory
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DECLARE_CLASS_WITH_META (APowerupGiver, AInventory, PClassPowerupGiver)
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public:
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virtual bool Use (bool pickup);
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virtual void Serialize(FArchive &arc);
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DECLARE_OLD_SERIAL
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virtual void Serialize(FSerializer &arc);
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PClassActor *PowerupType;
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{
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DECLARE_CLASS (APowerTorch, APowerLightAmp)
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public:
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void Serialize(FArchive &arc);
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DECLARE_OLD_SERIAL
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virtual void Serialize(FSerializer &arc);
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protected:
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void DoEffect ();
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int NewTorch, NewTorchDelta;
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@ -132,7 +135,8 @@ class APowerFlight : public APowerup
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DECLARE_CLASS (APowerFlight, APowerup)
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public:
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bool DrawPowerup (int x, int y);
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void Serialize(FArchive &arc);
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DECLARE_OLD_SERIAL
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virtual void Serialize(FSerializer &arc);
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protected:
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void InitEffect ();
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@ -155,7 +159,8 @@ class APowerSpeed : public APowerup
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DECLARE_CLASS (APowerSpeed, APowerup)
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protected:
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void DoEffect ();
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void Serialize(FArchive &arc);
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DECLARE_OLD_SERIAL
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virtual void Serialize(FSerializer &arc);
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double GetSpeedFactor();
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public:
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int SpeedFlags;
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@ -272,7 +277,8 @@ class APowerMorph : public APowerup
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{
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DECLARE_CLASS( APowerMorph, APowerup )
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public:
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void Serialize(FArchive &arc);
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DECLARE_OLD_SERIAL
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virtual void Serialize(FSerializer &arc);
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void SetNoCallUndoMorph() { bNoCallUndoMorph = true; }
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FNameNoInit PlayerClass, MorphFlash, UnMorphFlash;
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@ -36,7 +36,7 @@
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#include "info.h"
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#include "a_sharedglobal.h"
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#include "p_local.h"
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#include "farchive.h"
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#include "serializer.h"
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#include "math/cmath.h"
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/*
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@ -55,7 +55,8 @@ public:
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void PostBeginPlay ();
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void Tick ();
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void Serialize(FArchive &arc);
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DECLARE_OLD_SERIAL
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void Serialize(FSerializer &arc);
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protected:
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DAngle Center;
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DAngle Acc;
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IMPLEMENT_CLASS (ASecurityCamera)
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void ASecurityCamera::Serialize(FArchive &arc)
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void ASecurityCamera::Serialize(FSerializer &arc)
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{
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Super::Serialize (arc);
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arc << Center << Acc << Delta << Range;
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arc("center", Center)
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("acc", Acc)
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("delta", Delta)
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("range", Range);
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}
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void ASecurityCamera::PostBeginPlay ()
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void PostBeginPlay ();
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void Tick ();
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void Serialize(FArchive &arc);
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DECLARE_OLD_SERIAL
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void Serialize(FSerializer &arc);
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protected:
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DAngle MaxPitchChange;
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};
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IMPLEMENT_CLASS (AAimingCamera)
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void AAimingCamera::Serialize(FArchive &arc)
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void AAimingCamera::Serialize(FSerializer &arc)
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{
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Super::Serialize (arc);
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arc << MaxPitchChange;
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arc("maxpitchchange", MaxPitchChange);
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}
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void AAimingCamera::PostBeginPlay ()
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@ -11,9 +11,10 @@
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#include "a_morph.h"
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#include "doomstat.h"
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#include "g_level.h"
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#include "farchive.h"
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#include "serializer.h"
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#include "p_enemy.h"
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#include "d_player.h"
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#include "r_data/sprites.h"
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static FRandom pr_morphmonst ("MorphMonster");
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@ -634,10 +635,16 @@ int AMorphProjectile::DoSpecialDamage (AActor *target, int damage, FName damaget
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return -1;
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}
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void AMorphProjectile::Serialize(FArchive &arc)
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void AMorphProjectile::Serialize(FSerializer &arc)
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{
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Super::Serialize (arc);
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arc << PlayerClass << MonsterClass << Duration << MorphStyle << MorphFlash << UnMorphFlash;
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auto def = (AMorphProjectile*)GetDefault();
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arc("playerclass", PlayerClass, def->PlayerClass)
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("monsterclass", MonsterClass, def->MonsterClass)
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("duration", Duration, def->Duration)
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("morphstyle", MorphStyle, def->MorphStyle)
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("morphflash", MorphFlash, def->MorphFlash)
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("unmorphflash", UnMorphFlash, def->UnMorphFlash);
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}
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@ -647,10 +654,14 @@ IMPLEMENT_POINTY_CLASS (AMorphedMonster)
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DECLARE_POINTER (UnmorphedMe)
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END_POINTERS
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void AMorphedMonster::Serialize(FArchive &arc)
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void AMorphedMonster::Serialize(FSerializer &arc)
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{
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Super::Serialize (arc);
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arc << UnmorphedMe << UnmorphTime << MorphStyle << MorphExitFlash << FlagsSave;
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arc("unmorphedme", UnmorphedMe)
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("unmorphtime", UnmorphTime)
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("morphstyle", MorphStyle)
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("morphexitflash", MorphExitFlash)
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("flagsave", FlagsSave);
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}
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void AMorphedMonster::Destroy ()
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@ -37,7 +37,7 @@
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#include "p_local.h"
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#include "p_lnspec.h"
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#include "doomstat.h"
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#include "farchive.h"
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#include "serializer.h"
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/*
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== InterpolationPoint: node along a camera's path
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@ -60,7 +60,8 @@ public:
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AInterpolationPoint *ScanForLoop ();
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void FormChain ();
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void Serialize(FArchive &arc);
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DECLARE_OLD_SERIAL
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void Serialize(FSerializer &arc);
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TObjPtr<AInterpolationPoint> Next;
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};
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@ -69,10 +70,10 @@ IMPLEMENT_POINTY_CLASS (AInterpolationPoint)
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DECLARE_POINTER (Next)
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END_POINTERS
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void AInterpolationPoint::Serialize(FArchive &arc)
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void AInterpolationPoint::Serialize(FSerializer &arc)
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{
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Super::Serialize (arc);
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arc << Next;
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arc("next", Next);
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}
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void AInterpolationPoint::BeginPlay ()
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@ -166,7 +167,8 @@ protected:
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virtual bool Interpolate ();
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virtual void NewNode ();
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void Serialize(FArchive &arc);
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DECLARE_OLD_SERIAL
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void Serialize(FSerializer &arc);
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bool bActive, bJustStepped;
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TObjPtr<AInterpolationPoint> PrevNode, CurrNode;
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@ -179,10 +181,15 @@ IMPLEMENT_POINTY_CLASS (APathFollower)
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DECLARE_POINTER (CurrNode)
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END_POINTERS
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void APathFollower::Serialize(FArchive &arc)
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void APathFollower::Serialize(FSerializer &arc)
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{
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Super::Serialize (arc);
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arc << bActive << bJustStepped << PrevNode << CurrNode << Time << HoldTime;
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arc("active", bActive)
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("juststepped", bJustStepped)
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("prevnode", PrevNode)
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("currnode", CurrNode)
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("time", Time)
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("holdtime", HoldTime);
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}
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// Interpolate between p2 and p3 along a Catmull-Rom spline
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@ -577,7 +584,8 @@ class AMovingCamera : public APathFollower
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public:
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void PostBeginPlay ();
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void Serialize(FArchive &arc);
|
||||
DECLARE_OLD_SERIAL
|
||||
void Serialize(FSerializer &arc);
|
||||
protected:
|
||||
bool Interpolate ();
|
||||
|
||||
|
@ -588,10 +596,10 @@ IMPLEMENT_POINTY_CLASS (AMovingCamera)
|
|||
DECLARE_POINTER (Activator)
|
||||
END_POINTERS
|
||||
|
||||
void AMovingCamera::Serialize(FArchive &arc)
|
||||
void AMovingCamera::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << Activator;
|
||||
arc("activator", Activator);
|
||||
}
|
||||
|
||||
void AMovingCamera::PostBeginPlay ()
|
||||
|
|
|
@ -194,7 +194,8 @@ class AMorphProjectile : public AActor
|
|||
DECLARE_CLASS (AMorphProjectile, AActor)
|
||||
public:
|
||||
int DoSpecialDamage (AActor *target, int damage, FName damagetype);
|
||||
void Serialize(FArchive &arc);
|
||||
DECLARE_OLD_SERIAL
|
||||
void Serialize(FSerializer &arc);
|
||||
|
||||
FNameNoInit PlayerClass, MonsterClass, MorphFlash, UnMorphFlash;
|
||||
int Duration, MorphStyle;
|
||||
|
@ -206,7 +207,8 @@ class AMorphedMonster : public AActor
|
|||
HAS_OBJECT_POINTERS
|
||||
public:
|
||||
void Tick ();
|
||||
void Serialize(FArchive &arc);
|
||||
DECLARE_OLD_SERIAL
|
||||
void Serialize(FSerializer &arc);
|
||||
void Die (AActor *source, AActor *inflictor, int dmgflags);
|
||||
void Destroy ();
|
||||
|
||||
|
|
|
@ -65,7 +65,7 @@
|
|||
#include "s_sound.h"
|
||||
#include "m_random.h"
|
||||
#include "s_sndseq.h"
|
||||
#include "farchive.h"
|
||||
#include "serializer.h"
|
||||
|
||||
// SoundSequenceSlot --------------------------------------------------------
|
||||
|
||||
|
@ -74,7 +74,8 @@ class ASoundSequenceSlot : public AActor
|
|||
DECLARE_CLASS (ASoundSequenceSlot, AActor)
|
||||
HAS_OBJECT_POINTERS
|
||||
public:
|
||||
void Serialize(FArchive &arc);
|
||||
DECLARE_OLD_SERIAL
|
||||
void Serialize(FSerializer &arc);
|
||||
|
||||
TObjPtr<DSeqNode> Sequence;
|
||||
};
|
||||
|
@ -89,10 +90,10 @@ END_POINTERS
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void ASoundSequenceSlot::Serialize(FArchive &arc)
|
||||
void ASoundSequenceSlot::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << Sequence;
|
||||
arc("sequence", Sequence);
|
||||
}
|
||||
|
||||
// SoundSequence ------------------------------------------------------------
|
||||
|
|
|
@ -55,7 +55,8 @@ class ASigil : public AWeapon
|
|||
public:
|
||||
bool HandlePickup (AInventory *item);
|
||||
AInventory *CreateCopy (AActor *other);
|
||||
void Serialize(FArchive &arc);
|
||||
DECLARE_OLD_SERIAL
|
||||
void Serialize(FSerializer &arc);
|
||||
bool SpecialDropAction (AActor *dropper);
|
||||
static int GiveSigilPiece (AActor *daPlayer);
|
||||
void BeginPlay();
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
#include "templates.h"
|
||||
#include "d_event.h"
|
||||
#include "v_font.h"
|
||||
#include "farchive.h"
|
||||
#include "serializer.h"
|
||||
#include "p_spec.h"
|
||||
#include "portal.h"
|
||||
|
||||
|
|
|
@ -753,10 +753,11 @@ void ASigil::BeginPlay()
|
|||
//
|
||||
//============================================================================
|
||||
|
||||
void ASigil::Serialize(FArchive &arc)
|
||||
void ASigil::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << NumPieces << DownPieces;
|
||||
arc("numpieces", NumPieces)
|
||||
("downpieces", DownPieces);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
|
|
|
@ -53,6 +53,7 @@
|
|||
#include "d_net.h"
|
||||
#include "gstrings.h"
|
||||
#include "farchive.h"
|
||||
#include "serializer.h"
|
||||
#include "r_renderer.h"
|
||||
#include "d_player.h"
|
||||
#include "r_utility.h"
|
||||
|
@ -631,29 +632,32 @@ END_POINTERS
|
|||
|
||||
IMPLEMENT_CLASS (APlayerChunk)
|
||||
|
||||
void APlayerPawn::Serialize(FArchive &arc)
|
||||
void APlayerPawn::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
auto def = (APlayerPawn*)GetDefault();
|
||||
|
||||
arc << JumpZ
|
||||
<< MaxHealth
|
||||
<< RunHealth
|
||||
<< SpawnMask
|
||||
<< ForwardMove1
|
||||
<< ForwardMove2
|
||||
<< SideMove1
|
||||
<< SideMove2
|
||||
<< ScoreIcon
|
||||
<< InvFirst
|
||||
<< InvSel
|
||||
<< MorphWeapon
|
||||
<< DamageFade
|
||||
<< PlayerFlags
|
||||
<< FlechetteType;
|
||||
arc << GruntSpeed << FallingScreamMinSpeed << FallingScreamMaxSpeed;
|
||||
arc << UseRange;
|
||||
arc << AirCapacity;
|
||||
arc << ViewHeight;
|
||||
arc("jumpz", JumpZ, def->JumpZ)
|
||||
("maxhealth", MaxHealth, def->MaxHealth)
|
||||
("runhealth", RunHealth, def->RunHealth)
|
||||
("spawnmask", SpawnMask, def->SpawnMask)
|
||||
("forwardmove1", ForwardMove1, def->ForwardMove1)
|
||||
("forwardmove2", ForwardMove2, def->ForwardMove2)
|
||||
("sidemove1", SideMove1, def->SideMove1)
|
||||
("sidemove2", SideMove2, def->SideMove2)
|
||||
("scoreicon", ScoreIcon, def->ScoreIcon)
|
||||
("invfirst", InvFirst)
|
||||
("invsel", InvSel)
|
||||
("morphweapon", MorphWeapon, def->MorphWeapon)
|
||||
("damagefade", DamageFade, def->DamageFade)
|
||||
("playerflags", PlayerFlags, def->PlayerFlags)
|
||||
("flechettetype", FlechetteType, def->FlechetteType)
|
||||
("gruntspeed", GruntSpeed, def->GruntSpeed)
|
||||
("fallingscreammin", FallingScreamMinSpeed, def->FallingScreamMinSpeed)
|
||||
("fallingscreammaxn", FallingScreamMaxSpeed, def->FallingScreamMaxSpeed)
|
||||
("userange", UseRange, def->UseRange)
|
||||
("aircapacity", AirCapacity, def->AirCapacity)
|
||||
("viewheight", ViewHeight, def->ViewHeight);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
|
|
@ -50,7 +50,7 @@
|
|||
#include "d_netinf.h"
|
||||
#include "i_system.h"
|
||||
#include "d_player.h"
|
||||
#include "farchive.h"
|
||||
#include "serializer.h"
|
||||
|
||||
// MACROS ------------------------------------------------------------------
|
||||
|
||||
|
@ -2102,7 +2102,8 @@ class AAmbientSound : public AActor
|
|||
{
|
||||
DECLARE_CLASS (AAmbientSound, AActor)
|
||||
public:
|
||||
void Serialize(FArchive &arc);
|
||||
DECLARE_OLD_SERIAL
|
||||
void Serialize(FSerializer &arc);
|
||||
|
||||
void MarkPrecacheSounds () const;
|
||||
void BeginPlay ();
|
||||
|
@ -2125,10 +2126,11 @@ IMPLEMENT_CLASS (AAmbientSound)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void AAmbientSound::Serialize(FArchive &arc)
|
||||
void AAmbientSound::Serialize(FSerializer &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
arc << bActive << NextCheck;
|
||||
arc("active", bActive)
|
||||
("nextcheck", NextCheck);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
301
src/zzz_old.cpp
301
src/zzz_old.cpp
|
@ -1,8 +1,11 @@
|
|||
#ifdef COMMON_STUFF
|
||||
|
||||
#include "a_doomglobal.h"
|
||||
#include "a_hexenglobal.h"
|
||||
#include "a_strifeglobal.h"
|
||||
#include "ravenshared.h"
|
||||
#include "a_weaponpiece.h"
|
||||
#include "d_dehacked.h"
|
||||
|
||||
// For NULL states, which aren't owned by any actor, the owner
|
||||
// is recorded as AActor with the following state. AActor should
|
||||
|
@ -1037,6 +1040,304 @@ void AWeaponPiece::Serialize(FArchive &arc)
|
|||
arc << WeaponClass << FullWeapon << PieceValue;
|
||||
}
|
||||
|
||||
void DSectorEffect::Serialize(FArchive &arc)
|
||||
{
|
||||
Super::Serialize(arc);
|
||||
arc << m_Sector;
|
||||
}
|
||||
|
||||
void DMover::Serialize(FArchive &arc)
|
||||
{
|
||||
Super::Serialize(arc);
|
||||
arc << interpolation;
|
||||
}
|
||||
|
||||
class AAmbientSound : public AActor
|
||||
{
|
||||
DECLARE_CLASS(AAmbientSound, AActor)
|
||||
public:
|
||||
DECLARE_OLD_SERIAL
|
||||
void Serialize(FSerializer &arc);
|
||||
|
||||
void MarkPrecacheSounds() const;
|
||||
void BeginPlay();
|
||||
void Tick();
|
||||
void Activate(AActor *activator);
|
||||
void Deactivate(AActor *activator);
|
||||
|
||||
protected:
|
||||
bool bActive;
|
||||
private:
|
||||
void SetTicker(struct FAmbientSound *ambient);
|
||||
int NextCheck;
|
||||
};
|
||||
|
||||
void AAmbientSound::Serialize(FArchive &arc)
|
||||
{
|
||||
Super::Serialize(arc);
|
||||
arc << bActive << NextCheck;
|
||||
}
|
||||
|
||||
class AInterpolationPoint : public AActor
|
||||
{
|
||||
DECLARE_CLASS(AInterpolationPoint, AActor)
|
||||
HAS_OBJECT_POINTERS
|
||||
public:
|
||||
void BeginPlay();
|
||||
void HandleSpawnFlags();
|
||||
void Tick() {} // Nodes do no thinking
|
||||
AInterpolationPoint *ScanForLoop();
|
||||
void FormChain();
|
||||
|
||||
DECLARE_OLD_SERIAL
|
||||
void Serialize(FSerializer &arc);
|
||||
|
||||
TObjPtr<AInterpolationPoint> Next;
|
||||
};
|
||||
|
||||
class APathFollower : public AActor
|
||||
{
|
||||
DECLARE_CLASS(APathFollower, AActor)
|
||||
HAS_OBJECT_POINTERS
|
||||
public:
|
||||
void BeginPlay();
|
||||
void PostBeginPlay();
|
||||
void Tick();
|
||||
void Activate(AActor *activator);
|
||||
void Deactivate(AActor *activator);
|
||||
protected:
|
||||
double Splerp(double p1, double p2, double p3, double p4);
|
||||
double Lerp(double p1, double p2);
|
||||
virtual bool Interpolate();
|
||||
virtual void NewNode();
|
||||
|
||||
DECLARE_OLD_SERIAL
|
||||
void Serialize(FSerializer &arc);
|
||||
|
||||
bool bActive, bJustStepped;
|
||||
TObjPtr<AInterpolationPoint> PrevNode, CurrNode;
|
||||
float Time; // Runs from 0.0 to 1.0 between CurrNode and CurrNode->Next
|
||||
int HoldTime;
|
||||
};
|
||||
|
||||
void AInterpolationPoint::Serialize(FArchive &arc)
|
||||
{
|
||||
Super::Serialize(arc);
|
||||
arc << Next;
|
||||
}
|
||||
|
||||
void APathFollower::Serialize(FArchive &arc)
|
||||
{
|
||||
Super::Serialize(arc);
|
||||
arc << bActive << bJustStepped << PrevNode << CurrNode << Time << HoldTime;
|
||||
}
|
||||
|
||||
class AMovingCamera : public APathFollower
|
||||
{
|
||||
DECLARE_CLASS(AMovingCamera, APathFollower)
|
||||
HAS_OBJECT_POINTERS
|
||||
public:
|
||||
void PostBeginPlay();
|
||||
|
||||
DECLARE_OLD_SERIAL
|
||||
void Serialize(FSerializer &arc);
|
||||
protected:
|
||||
bool Interpolate();
|
||||
|
||||
TObjPtr<AActor> Activator;
|
||||
};
|
||||
|
||||
void AMovingCamera::Serialize(FArchive &arc)
|
||||
{
|
||||
Super::Serialize(arc);
|
||||
arc << Activator;
|
||||
}
|
||||
|
||||
void AMorphProjectile::Serialize(FArchive &arc)
|
||||
{
|
||||
Super::Serialize(arc);
|
||||
arc << PlayerClass << MonsterClass << Duration << MorphStyle << MorphFlash << UnMorphFlash;
|
||||
}
|
||||
|
||||
void AMorphedMonster::Serialize(FArchive &arc)
|
||||
{
|
||||
Super::Serialize(arc);
|
||||
arc << UnmorphedMe << UnmorphTime << MorphStyle << MorphExitFlash << FlagsSave;
|
||||
}
|
||||
|
||||
void ADehackedPickup::Serialize(FArchive &arc)
|
||||
{
|
||||
Super::Serialize(arc);
|
||||
arc << droppedbymonster;
|
||||
}
|
||||
|
||||
class ASoundSequenceSlot : public AActor
|
||||
{
|
||||
DECLARE_CLASS(ASoundSequenceSlot, AActor)
|
||||
HAS_OBJECT_POINTERS
|
||||
public:
|
||||
DECLARE_OLD_SERIAL
|
||||
|
||||
TObjPtr<DSeqNode> Sequence;
|
||||
};
|
||||
|
||||
void ASoundSequenceSlot::Serialize(FArchive &arc)
|
||||
{
|
||||
Super::Serialize(arc);
|
||||
arc << Sequence;
|
||||
}
|
||||
|
||||
void APlayerPawn::Serialize(FArchive &arc)
|
||||
{
|
||||
Super::Serialize(arc);
|
||||
|
||||
arc << JumpZ
|
||||
<< MaxHealth
|
||||
<< RunHealth
|
||||
<< SpawnMask
|
||||
<< ForwardMove1
|
||||
<< ForwardMove2
|
||||
<< SideMove1
|
||||
<< SideMove2
|
||||
<< ScoreIcon
|
||||
<< InvFirst
|
||||
<< InvSel
|
||||
<< MorphWeapon
|
||||
<< DamageFade
|
||||
<< PlayerFlags
|
||||
<< FlechetteType;
|
||||
arc << GruntSpeed << FallingScreamMinSpeed << FallingScreamMaxSpeed;
|
||||
arc << UseRange;
|
||||
arc << AirCapacity;
|
||||
arc << ViewHeight;
|
||||
}
|
||||
|
||||
class APhoenixRod : public AWeapon
|
||||
{
|
||||
DECLARE_CLASS(APhoenixRod, AWeapon)
|
||||
public:
|
||||
DECLARE_OLD_SERIAL
|
||||
int FlameCount; // for flamethrower duration
|
||||
};
|
||||
|
||||
void APhoenixRod::Serialize(FArchive &arc)
|
||||
{
|
||||
Super::Serialize(arc);
|
||||
arc << FlameCount;
|
||||
}
|
||||
|
||||
class ACWeapWraithverge : public AClericWeapon
|
||||
{
|
||||
DECLARE_CLASS(ACWeapWraithverge, AClericWeapon)
|
||||
public:
|
||||
void Serialize(FArchive &arc);
|
||||
BYTE CHolyCount;
|
||||
};
|
||||
|
||||
void ACWeapWraithverge::Serialize(FArchive &arc)
|
||||
{
|
||||
Super::Serialize(arc);
|
||||
arc << CHolyCount;
|
||||
}
|
||||
|
||||
class AMWeapBloodscourge : public AMageWeapon
|
||||
{
|
||||
DECLARE_CLASS(AMWeapBloodscourge, AMageWeapon)
|
||||
public:
|
||||
void Serialize(FArchive &arc);
|
||||
BYTE MStaffCount;
|
||||
};
|
||||
|
||||
void AMWeapBloodscourge::Serialize(FArchive &arc)
|
||||
{
|
||||
Super::Serialize(arc);
|
||||
arc << MStaffCount;
|
||||
}
|
||||
|
||||
void ASigil::Serialize(FArchive &arc)
|
||||
{
|
||||
Super::Serialize(arc);
|
||||
arc << NumPieces << DownPieces;
|
||||
}
|
||||
|
||||
class ASecurityCamera : public AActor
|
||||
{
|
||||
DECLARE_CLASS(ASecurityCamera, AActor)
|
||||
public:
|
||||
void PostBeginPlay();
|
||||
void Tick();
|
||||
|
||||
void Serialize(FArchive &arc);
|
||||
protected:
|
||||
DAngle Center;
|
||||
DAngle Acc;
|
||||
DAngle Delta;
|
||||
DAngle Range;
|
||||
};
|
||||
|
||||
void ASecurityCamera::Serialize(FArchive &arc)
|
||||
{
|
||||
Super::Serialize(arc);
|
||||
arc << Center << Acc << Delta << Range;
|
||||
}
|
||||
|
||||
|
||||
class AAimingCamera : public ASecurityCamera
|
||||
{
|
||||
DECLARE_CLASS(AAimingCamera, ASecurityCamera)
|
||||
public:
|
||||
void PostBeginPlay();
|
||||
void Tick();
|
||||
|
||||
void Serialize(FArchive &arc);
|
||||
protected:
|
||||
DAngle MaxPitchChange;
|
||||
};
|
||||
|
||||
void AAimingCamera::Serialize(FArchive &arc)
|
||||
{
|
||||
Super::Serialize(arc);
|
||||
arc << MaxPitchChange;
|
||||
}
|
||||
|
||||
void APowerupGiver::Serialize(FArchive &arc)
|
||||
{
|
||||
Super::Serialize(arc);
|
||||
arc << PowerupType;
|
||||
arc << EffectTics << BlendColor << Mode;
|
||||
arc << Strength;
|
||||
}
|
||||
void APowerup::Serialize(FArchive &arc)
|
||||
{
|
||||
Super::Serialize(arc);
|
||||
arc << EffectTics << BlendColor << Mode;
|
||||
arc << Strength;
|
||||
}
|
||||
|
||||
void APowerTorch::Serialize(FArchive &arc)
|
||||
{
|
||||
Super::Serialize(arc);
|
||||
arc << NewTorch << NewTorchDelta;
|
||||
}
|
||||
|
||||
void APowerFlight::Serialize(FArchive &arc)
|
||||
{
|
||||
Super::Serialize(arc);
|
||||
arc << HitCenterFrame;
|
||||
}
|
||||
|
||||
void APowerSpeed::Serialize(FArchive &arc)
|
||||
{
|
||||
Super::Serialize(arc);
|
||||
arc << SpeedFlags;
|
||||
}
|
||||
|
||||
void APowerMorph::Serialize(FArchive &arc)
|
||||
{
|
||||
Super::Serialize(arc);
|
||||
arc << PlayerClass << MorphStyle << MorphFlash << UnMorphFlash;
|
||||
arc << Player;
|
||||
}
|
||||
|
||||
|
||||
#endif
|
Loading…
Reference in a new issue