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- Changed parameter storage for states to use a separate member variable
instead of forcing it into misc1/misc2. Although this increases the EXE's size by 30k it has several advantages: * State parameters are no longer limited to 65535 for all states combined. * State parameters can be used with long durations. * Some special handling in the weapon state set functions can be removed. SVN r364 (trunk)
This commit is contained in:
parent
b178bb2612
commit
88ca8e630c
5 changed files with 64 additions and 104 deletions
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@ -1,3 +1,11 @@
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October 28, 2006 (Changes by Graf Zahl)
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- Changed parameter storage for states to use a separate member variable
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instead of forcing it into misc1/misc2. Although this increases the EXE's
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size by 30k it has several advantages:
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* State parameters are no longer limited to 65535 for all states combined.
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* State parameters can be used with long durations.
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* Some special handling in the weapon state set functions can be removed.
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October 26, 2006
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- Removed A_JumpSet and merged its functionality with A_Jump by turning
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A_Jump into a varargs function.
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15
src/info.h
15
src/info.h
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@ -78,7 +78,6 @@
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#include "doomdef.h"
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#include "name.h"
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const BYTE SF_STATEPARAM = 0x20;
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const BYTE SF_FULLBRIGHT = 0x40;
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const BYTE SF_BIGTIC = 0x80;
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@ -105,10 +104,11 @@ struct FState
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BYTE Frame;
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actionf_p Action;
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FState *NextState;
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int ParameterIndex;
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inline int GetFrame() const
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{
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return Frame & ~(SF_FULLBRIGHT|SF_BIGTIC|SF_STATEPARAM);
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return Frame & ~(SF_FULLBRIGHT|SF_BIGTIC);
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}
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inline int GetFullbright() const
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{
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@ -138,17 +138,6 @@ struct FState
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{
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return Misc2;
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}
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inline int GetMisc1_2() const
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{
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return ((*(DWORD *)&Tics) >> 8) & 0xFFFF;
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}
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inline void SetMisc1_2 (WORD val)
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{
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DWORD x = *(DWORD *)&Tics;
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x &= 0xFF0000FF;
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x |= (DWORD)val << 8;
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*(DWORD *)&Tics = x;
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}
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inline FState *GetNextState() const
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{
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return NextState;
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@ -91,33 +91,15 @@ void P_SetPsprite (player_t *player, int position, FState *state)
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else
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psp->tics = state->GetTics(); // could be 0
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if (!(state->Frame & SF_STATEPARAM))
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{
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if (state->GetMisc1())
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{ // Set coordinates.
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psp->sx = state->GetMisc1()<<FRACBITS;
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}
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if (state->GetMisc2())
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{
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psp->sy = state->GetMisc2()<<FRACBITS;
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}
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if (state->GetMisc1())
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{ // Set coordinates.
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psp->sx = state->GetMisc1()<<FRACBITS;
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}
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else // for parameterized action functions this must be done differently!
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if (state->GetMisc2())
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{
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unsigned int index = state->GetMisc1_2();
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psp->sy = state->GetMisc2()<<FRACBITS;
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}
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if (index > 0 && index < StateParameters.Size() - 2)
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{
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if (StateParameters[index])
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{ // Set coordinates.
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psp->sx = (fixed_t)StateParameters[index] << FRACBITS;
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}
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if (StateParameters[index+1])
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{
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psp->sy = (fixed_t)StateParameters[index+1] << FRACBITS;
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}
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}
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}
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if (state->GetAction())
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{
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// The parameterized action functions need access to the current state and
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@ -163,31 +145,13 @@ void P_SetPspriteNF (player_t *player, int position, FState *state)
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psp->state = state;
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psp->tics = state->GetTics(); // could be 0
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if (!(state->Frame & SF_STATEPARAM))
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{
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if (state->GetMisc1())
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{ // Set coordinates.
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psp->sx = state->GetMisc1()<<FRACBITS;
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}
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if (state->GetMisc2())
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{
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psp->sy = state->GetMisc2()<<FRACBITS;
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}
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if (state->GetMisc1())
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{ // Set coordinates.
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psp->sx = state->GetMisc1()<<FRACBITS;
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}
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else // for parameterized action functions this must be done differently!
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if (state->GetMisc2())
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{
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unsigned int index = state->GetMisc1_2();
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if (index > 0 && index < StateParameters.Size()-2)
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{
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if (StateParameters[index])
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{ // Set coordinates.
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psp->sx = (fixed_t)StateParameters[index] << FRACBITS;
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}
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if (StateParameters[index+1])
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{
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psp->sy = (fixed_t)StateParameters[index+1] << FRACBITS;
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}
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}
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psp->sy = state->GetMisc2()<<FRACBITS;
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}
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state = psp->state->GetNextState();
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} while (!psp->tics); // An initial state of 0 could cycle through.
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@ -1300,21 +1300,10 @@ int PrepareStateParameters(FState * state, int numparams)
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int paramindex=StateParameters.Size();
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int i, v;
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if (state->Frame&SF_BIGTIC)
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{
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SC_ScriptError("You cannot use a parameterized code pointer with a state duration larger than 254!");
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}
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v=state->Misc1;
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StateParameters.Push(v);
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v=state->Misc2;
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StateParameters.Push(v);
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v=0;
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for(i=0;i<numparams;i++) StateParameters.Push(v);
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state->SetMisc1_2(paramindex);
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state->Frame|=SF_STATEPARAM;
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return paramindex+2; // return the index of the first actual state parameter
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state->ParameterIndex = paramindex+1;
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return paramindex;
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}
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//==========================================================================
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}
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}
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//==========================================================================
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//
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// Reads a state label that may contain '.'s.
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// processes a state block
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//
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//==========================================================================
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static void ParseStateString(char * statestring)
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{
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SC_MustGetString();
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strncpy (statestring, sc_String, 255);
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while (SC_CheckString ("."))
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{
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SC_MustGetString ();
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strcat (statestring, ".");
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strcat (statestring, sc_String);
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}
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}
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//==========================================================================
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//
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// ProcessStates
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// processes a state block
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//
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//==========================================================================
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static int ProcessStates(FActorInfo * actor, AActor * defaults, Baggage &bag)
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{
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char statestring[256];
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statestring[255] = 0;
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ChkBraceOpn();
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SC_SetEscape(false); // disable escape sequences in the state parser
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while (!TestBraceCls() && !sc_End)
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{
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memset(&state,0,sizeof(state));
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SC_MustGetString();
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if (SC_Compare("GOTO"))
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ParseStateString(statestring);
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if (!stricmp(statestring, "GOTO"))
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{
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do_goto: SC_MustGetString();
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strncpy (statestring, sc_String, 255);
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if (SC_CheckString ("."))
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{
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SC_MustGetString ();
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strcat (statestring, ".");
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strcat (statestring, sc_String);
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}
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do_goto:
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ParseStateString(statestring);
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if (SC_CheckString ("+"))
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{
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SC_MustGetNumber ();
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SC_ScriptError("GOTO before first state");
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}
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}
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else if (SC_Compare("STOP"))
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else if (!stricmp(statestring, "STOP"))
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{
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do_stop:
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if (laststate!=NULL)
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continue;
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}
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}
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else if (SC_Compare("WAIT") || SC_Compare("FAIL"))
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else if (!stricmp(statestring, "WAIT") || !stricmp(statestring, "FAIL"))
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{
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if (!laststate)
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{
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}
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laststate->NextState=(FState*)-2;
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}
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else if (SC_Compare("LOOP"))
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else if (!stricmp(statestring, "LOOP"))
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{
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if (!laststate)
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{
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{
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char * statestrp;
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strncpy(statestring, sc_String, 255);
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SC_SetEscape(false);
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SC_MustGetString(); // this can read the frame string so escape characters have to be disabled
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SC_SetEscape(true);
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SC_MustGetString();
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if (SC_Compare (":"))
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{
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laststate = NULL;
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if (stp) *stp=(FState *) (count+1);
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else
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SC_ScriptError("Unknown state label %s", statestring);
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SC_MustGetString ();
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if (SC_Compare ("Goto"))
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ParseStateString(statestring);
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if (!stricmp(statestring, "GOTO"))
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{
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goto do_goto;
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}
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else if (SC_Compare("Stop"))
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else if (!stricmp(statestring, "STOP"))
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{
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goto do_stop;
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}
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strncpy(statestring, sc_String, 255);
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SC_MustGetString ();
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} while (SC_Compare (":"));
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// continue;
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memcpy(state.sprite.name, statestring, 4);
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state.Misc1=state.Misc2=0;
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SC_SetEscape(false);
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SC_MustGetString(); // This reads the frame string so escape characters have to be disabled
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SC_SetEscape(true);
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state.ParameterIndex=0;
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SC_MustGetString();
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strncpy(statestring, sc_String + 1, 255);
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statestrp = statestring;
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state.Frame=(*sc_String&223)-'A';
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case 'm': // Actor name
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case 'T':
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case 't': // String
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SC_SetEscape(true);
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SC_MustGetString();
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SC_SetEscape(false);
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v = (int)(sc_String[0] ? FName(sc_String) : NAME_None);
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break;
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frame=0;
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}
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state.Frame=(state.Frame&(SF_FULLBRIGHT|SF_BIGTIC|SF_STATEPARAM))|frame;
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state.Frame=(state.Frame&(SF_FULLBRIGHT|SF_BIGTIC))|frame;
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StateArray.Push(state);
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count++;
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}
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{
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SC_ScriptError("A_Jump offset out of range in %s", actor->Class->TypeName.GetChars());
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}
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SC_SetEscape(true); // re-enable escape sequences
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return count;
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}
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@ -156,12 +156,12 @@ bool ACustomInventory::CallStateChain (AActor *actor, FState * State)
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//==========================================================================
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int CheckIndex(int paramsize, FState ** pcallstate)
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{
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if (!(CallingState->Frame&SF_STATEPARAM)) return -1;
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if (CallingState->ParameterIndex == 0) return -1;
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unsigned int index = CallingState->GetMisc1_2();
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if (index > StateParameters.Size()-paramsize-2) return -1;
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unsigned int index = (unsigned int) CallingState->ParameterIndex-1;
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if (index > StateParameters.Size()-paramsize) return -1;
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if (pcallstate) *pcallstate=CallingState;
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return index+2; // skip the misc parameters
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return index;
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}
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