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- Fixed: Playing strife forced the inventory to be used immediately instead of being determined by the presence of an inventory overlay.
SVN r4173 (trunk)
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parent
1107bebfcf
commit
88a0d22f23
2 changed files with 2 additions and 1 deletions
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@ -414,7 +414,7 @@ CCMD (invuseall)
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CCMD (invuse)
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{
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if (players[consoleplayer].inventorytics == 0 || gameinfo.gametype == GAME_Strife)
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if (players[consoleplayer].inventorytics == 0)
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{
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if (players[consoleplayer].mo) SendItemUse = players[consoleplayer].mo->InvSel;
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}
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@ -445,6 +445,7 @@ private:
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}
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// Inventory
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CPlayer->inventorytics = 0;
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CPlayer->mo->InvFirst = ValidateInvFirst (6);
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for (item = CPlayer->mo->InvFirst, i = 0; item != NULL && i < 6; item = item->NextInv(), ++i)
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{
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