- Fixed: Ever since r1078, D'Sparil has been too quiet.

SVN r4249 (trunk)
This commit is contained in:
Randy Heit 2013-05-04 19:46:38 +00:00
parent a5b5172449
commit 8830d3a07a

View file

@ -68,10 +68,10 @@ ACTOR Sorcerer1 7
SRCR F 7 A_Scream
SRCR G 7
SRCR HIJK 6
SRCR L 25 A_PlaySoundEx("dsparil/zap", "body")
SRCR L 25 A_PlaySound("dsparil/zap", CHAN_BODY, 1, false, ATTN_NONE)
SRCR MN 5
SRCR O 4
SRCR L 20 A_PlaySoundEx("dsparil/zap", "body")
SRCR L 20 A_PlaySound("dsparil/zap", CHAN_BODY, 1, false, ATTN_NONE)
SRCR MN 5
SRCR O 4
SRCR L 12
@ -152,9 +152,9 @@ ACTOR Sorcerer2
Loop
Rise:
SOR2 AB 4
SOR2 C 4 A_PlaySoundEx("dsparil/rise", "Body")
SOR2 C 4 A_PlaySound("dsparil/rise", CHAN_BODY, 1, false, ATTN_NONE)
SOR2 DEF 4
SOR2 G 12 A_PlaySoundEx("dsparil/sight", "Body")
SOR2 G 12 A_PlaySound("dsparil/sight", CHAN_BODY, 1, false, ATTN_NONE)
Goto See
Pain:
SOR2 Q 3
@ -171,15 +171,15 @@ ACTOR Sorcerer2
Death:
SDTH A 8 A_Sor2DthInit
SDTH B 8
SDTH C 8 A_PlaySoundEx("dsparil/scream", "Body")
SDTH C 8 A_PlaySound("dsparil/scream", CHAN_BODY, 1, false, ATTN_NONE)
DeathLoop:
SDTH DE 7
SDTH F 7 A_Sor2DthLoop
SDTH G 6 A_PlaySoundEx("dsparil/explode", "Body")
SDTH G 6 A_PlaySound("dsparil/explode", CHAN_BODY, 1, false, ATTN_NONE)
SDTH H 6
SDTH I 18
SDTH J 6 A_NoBlocking
SDTH K 6 A_PlaySoundEx("dsparil/bones", "Body")
SDTH K 6 A_PlaySound("dsparil/bones", CHAN_BODY, 1, false, ATTN_NONE)
SDTH LMN 6
SDTH O -1 A_BossDeath
Stop