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- Fixed: Ever since r1078, D'Sparil has been too quiet.
SVN r4249 (trunk)
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a5b5172449
commit
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1 changed files with 7 additions and 7 deletions
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@ -68,10 +68,10 @@ ACTOR Sorcerer1 7
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SRCR F 7 A_Scream
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SRCR G 7
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SRCR HIJK 6
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SRCR L 25 A_PlaySoundEx("dsparil/zap", "body")
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SRCR L 25 A_PlaySound("dsparil/zap", CHAN_BODY, 1, false, ATTN_NONE)
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SRCR MN 5
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SRCR O 4
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SRCR L 20 A_PlaySoundEx("dsparil/zap", "body")
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SRCR L 20 A_PlaySound("dsparil/zap", CHAN_BODY, 1, false, ATTN_NONE)
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SRCR MN 5
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SRCR O 4
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SRCR L 12
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@ -152,9 +152,9 @@ ACTOR Sorcerer2
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Loop
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Rise:
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SOR2 AB 4
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SOR2 C 4 A_PlaySoundEx("dsparil/rise", "Body")
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SOR2 C 4 A_PlaySound("dsparil/rise", CHAN_BODY, 1, false, ATTN_NONE)
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SOR2 DEF 4
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SOR2 G 12 A_PlaySoundEx("dsparil/sight", "Body")
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SOR2 G 12 A_PlaySound("dsparil/sight", CHAN_BODY, 1, false, ATTN_NONE)
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Goto See
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Pain:
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SOR2 Q 3
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@ -171,15 +171,15 @@ ACTOR Sorcerer2
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Death:
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SDTH A 8 A_Sor2DthInit
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SDTH B 8
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SDTH C 8 A_PlaySoundEx("dsparil/scream", "Body")
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SDTH C 8 A_PlaySound("dsparil/scream", CHAN_BODY, 1, false, ATTN_NONE)
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DeathLoop:
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SDTH DE 7
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SDTH F 7 A_Sor2DthLoop
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SDTH G 6 A_PlaySoundEx("dsparil/explode", "Body")
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SDTH G 6 A_PlaySound("dsparil/explode", CHAN_BODY, 1, false, ATTN_NONE)
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SDTH H 6
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SDTH I 18
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SDTH J 6 A_NoBlocking
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SDTH K 6 A_PlaySoundEx("dsparil/bones", "Body")
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SDTH K 6 A_PlaySound("dsparil/bones", CHAN_BODY, 1, false, ATTN_NONE)
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SDTH LMN 6
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SDTH O -1 A_BossDeath
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Stop
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