From 8830d3a07a08a1efc14a7a975ef23b6c2c1e57a5 Mon Sep 17 00:00:00 2001 From: Randy Heit Date: Sat, 4 May 2013 19:46:38 +0000 Subject: [PATCH] - Fixed: Ever since r1078, D'Sparil has been too quiet. SVN r4249 (trunk) --- wadsrc/static/actors/heretic/dsparil.txt | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/wadsrc/static/actors/heretic/dsparil.txt b/wadsrc/static/actors/heretic/dsparil.txt index 79d457ae7..6ecef5b5c 100644 --- a/wadsrc/static/actors/heretic/dsparil.txt +++ b/wadsrc/static/actors/heretic/dsparil.txt @@ -68,10 +68,10 @@ ACTOR Sorcerer1 7 SRCR F 7 A_Scream SRCR G 7 SRCR HIJK 6 - SRCR L 25 A_PlaySoundEx("dsparil/zap", "body") + SRCR L 25 A_PlaySound("dsparil/zap", CHAN_BODY, 1, false, ATTN_NONE) SRCR MN 5 SRCR O 4 - SRCR L 20 A_PlaySoundEx("dsparil/zap", "body") + SRCR L 20 A_PlaySound("dsparil/zap", CHAN_BODY, 1, false, ATTN_NONE) SRCR MN 5 SRCR O 4 SRCR L 12 @@ -152,9 +152,9 @@ ACTOR Sorcerer2 Loop Rise: SOR2 AB 4 - SOR2 C 4 A_PlaySoundEx("dsparil/rise", "Body") + SOR2 C 4 A_PlaySound("dsparil/rise", CHAN_BODY, 1, false, ATTN_NONE) SOR2 DEF 4 - SOR2 G 12 A_PlaySoundEx("dsparil/sight", "Body") + SOR2 G 12 A_PlaySound("dsparil/sight", CHAN_BODY, 1, false, ATTN_NONE) Goto See Pain: SOR2 Q 3 @@ -171,15 +171,15 @@ ACTOR Sorcerer2 Death: SDTH A 8 A_Sor2DthInit SDTH B 8 - SDTH C 8 A_PlaySoundEx("dsparil/scream", "Body") + SDTH C 8 A_PlaySound("dsparil/scream", CHAN_BODY, 1, false, ATTN_NONE) DeathLoop: SDTH DE 7 SDTH F 7 A_Sor2DthLoop - SDTH G 6 A_PlaySoundEx("dsparil/explode", "Body") + SDTH G 6 A_PlaySound("dsparil/explode", CHAN_BODY, 1, false, ATTN_NONE) SDTH H 6 SDTH I 18 SDTH J 6 A_NoBlocking - SDTH K 6 A_PlaySoundEx("dsparil/bones", "Body") + SDTH K 6 A_PlaySound("dsparil/bones", CHAN_BODY, 1, false, ATTN_NONE) SDTH LMN 6 SDTH O -1 A_BossDeath Stop