diff --git a/wadsrc/static/zscript/ui/statusbar/doom_sbar.zs b/wadsrc/static/zscript/ui/statusbar/doom_sbar.zs index f1a64acc4..39cad7adb 100644 --- a/wadsrc/static/zscript/ui/statusbar/doom_sbar.zs +++ b/wadsrc/static/zscript/ui/statusbar/doom_sbar.zs @@ -66,7 +66,7 @@ class DoomStatusBar : BaseStatusBar if (CPlayer.mo.InvSel != null && !Level.NoInventoryBar) { - DrawInventoryIcon(CPlayer.mo.InvSel, (160, 198)); + DrawInventoryIcon(CPlayer.mo.InvSel, (160, 198), DI_DIMDEPLETED); if (CPlayer.mo.InvSel.Amount > 1) { DrawString(mAmountFont, FormatNumber(CPlayer.mo.InvSel.Amount), (175, 198-mIndexFont.mFont.GetHeight()), DI_TEXT_ALIGN_RIGHT, Font.CR_GOLD); @@ -169,7 +169,7 @@ class DoomStatusBar : BaseStatusBar } if (!isInventoryBarVisible() && !Level.NoInventoryBar && CPlayer.mo.InvSel != null) { - DrawInventoryIcon(CPlayer.mo.InvSel, (-14, invY + 17)); + DrawInventoryIcon(CPlayer.mo.InvSel, (-14, invY + 17), DI_DIMDEPLETED); DrawString(mHUDFont, FormatNumber(CPlayer.mo.InvSel.Amount, 3), (-30, invY), DI_TEXT_ALIGN_RIGHT); } if (deathmatch) diff --git a/wadsrc/static/zscript/ui/statusbar/heretic_sbar.zs b/wadsrc/static/zscript/ui/statusbar/heretic_sbar.zs index 28eaf9db4..5c29e176f 100644 --- a/wadsrc/static/zscript/ui/statusbar/heretic_sbar.zs +++ b/wadsrc/static/zscript/ui/statusbar/heretic_sbar.zs @@ -127,7 +127,7 @@ class HereticStatusBar : BaseStatusBar //inventory box if (CPlayer.mo.InvSel != null) { - DrawInventoryIcon(CPlayer.mo.InvSel, (194, 175), DI_ARTIFLASH|DI_ITEM_CENTER, boxsize:(28, 28)); + DrawInventoryIcon(CPlayer.mo.InvSel, (194, 175), DI_ARTIFLASH|DI_ITEM_CENTER|DI_DIMDEPLETED, boxsize:(28, 28)); if (CPlayer.mo.InvSel.Amount > 1) { DrawString(mIndexFont, FormatNumber(CPlayer.mo.InvSel.Amount, 3), (209, 182), DI_TEXT_ALIGN_RIGHT); @@ -205,7 +205,7 @@ class HereticStatusBar : BaseStatusBar // This code was changed to always fit the item into the box, regardless of alignment or sprite size. // Heretic's ARTIBOX is 30x30 pixels. DrawImage("ARTIBOX", (-46, -1), 0, HX_SHADOW); - DrawInventoryIcon(CPlayer.mo.InvSel, (-46, -15), DI_ARTIFLASH|DI_ITEM_CENTER, boxsize:(28, 28)); + DrawInventoryIcon(CPlayer.mo.InvSel, (-46, -15), DI_ARTIFLASH|DI_ITEM_CENTER|DI_DIMDEPLETED, boxsize:(28, 28)); if (CPlayer.mo.InvSel.Amount > 1) { DrawString(mIndexFont, FormatNumber(CPlayer.mo.InvSel.Amount, 3), (-32, -2 - mIndexFont.mFont.GetHeight()), DI_TEXT_ALIGN_RIGHT); diff --git a/wadsrc/static/zscript/ui/statusbar/hexen_sbar.zs b/wadsrc/static/zscript/ui/statusbar/hexen_sbar.zs index 4b5d7189d..ce4d3dc89 100644 --- a/wadsrc/static/zscript/ui/statusbar/hexen_sbar.zs +++ b/wadsrc/static/zscript/ui/statusbar/hexen_sbar.zs @@ -83,7 +83,7 @@ class HexenStatusBar : BaseStatusBar // This code was changed to always fit the item into the box, regardless of alignment or sprite size. // Heretic's ARTIBOX is 30x30 pixels. DrawImage("ARTIBOX", (-66, -1), 0, HX_SHADOW); - DrawInventoryIcon(CPlayer.mo.InvSel, (-66, -15), DI_ARTIFLASH|DI_ITEM_CENTER, boxsize:(28, 28)); + DrawInventoryIcon(CPlayer.mo.InvSel, (-66, -15), DI_ARTIFLASH|DI_ITEM_CENTER|DI_DIMDEPLETED, boxsize:(28, 28)); if (CPlayer.mo.InvSel.Amount > 1) { DrawString(mIndexFont, FormatNumber(CPlayer.mo.InvSel.Amount, 3), (-52, -2 - mIndexFont.mFont.GetHeight()), DI_TEXT_ALIGN_RIGHT); @@ -146,7 +146,7 @@ class HexenStatusBar : BaseStatusBar //inventory box if (CPlayer.mo.InvSel != null) { - DrawInventoryIcon(CPlayer.mo.InvSel, (159.5, 177), DI_ARTIFLASH|DI_ITEM_CENTER, boxsize:(28, 28)); + DrawInventoryIcon(CPlayer.mo.InvSel, (159.5, 177), DI_ARTIFLASH|DI_ITEM_CENTER|DI_DIMDEPLETED, boxsize:(28, 28)); if (CPlayer.mo.InvSel.Amount > 1) { DrawString(mIndexFont, FormatNumber(CPlayer.mo.InvSel.Amount, 3), (174, 184), DI_TEXT_ALIGN_RIGHT); diff --git a/wadsrc/static/zscript/ui/statusbar/statusbar.zs b/wadsrc/static/zscript/ui/statusbar/statusbar.zs index b4d4f8a3d..75cbbe827 100644 --- a/wadsrc/static/zscript/ui/statusbar/statusbar.zs +++ b/wadsrc/static/zscript/ui/statusbar/statusbar.zs @@ -981,7 +981,7 @@ class BaseStatusBar : StatusBarCore native } else { - DrawInventoryIcon(item, itempos + (boxsize.X * i, 0), flags | DI_ITEM_CENTER ); + DrawInventoryIcon(item, itempos + (boxsize.X * i, 0), flags | DI_ITEM_CENTER | DI_DIMDEPLETED ); } }