mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 21:11:39 +00:00
- added bugfix patch by Gez.
SVN r1663 (trunk)
This commit is contained in:
parent
b458234c34
commit
870508c64a
2 changed files with 2 additions and 2 deletions
|
@ -755,7 +755,7 @@ bool PIT_CheckThing (AActor *thing, FCheckPosition &tm)
|
|||
if ((thing->flags2 | tm.thing->flags2) & MF2_THRUACTORS)
|
||||
return true;
|
||||
|
||||
if ((tm.thing->flags6 & MF6_THRUSPECIES) && (tm.thing->Species == thing->Species))
|
||||
if ((tm.thing->flags6 & MF6_THRUSPECIES) && (tm.thing->GetSpecies() == thing->GetSpecies()))
|
||||
return true;
|
||||
|
||||
if (!(thing->flags & (MF_SOLID|MF_SPECIAL|MF_SHOOTABLE)) )
|
||||
|
|
|
@ -535,7 +535,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_JumpIfArmorType)
|
|||
ACTION_PARAM_START(3);
|
||||
ACTION_PARAM_NAME(Type, 0);
|
||||
ACTION_PARAM_STATE(JumpOffset, 1);
|
||||
ACTION_PARAM_INT(amount, 1);
|
||||
ACTION_PARAM_INT(amount, 2);
|
||||
|
||||
ACTION_SET_RESULT(false); // Jumps should never set the result for inventory state chains!
|
||||
|
||||
|
|
Loading…
Reference in a new issue