'no monsters' option is no longer ignored in ACS Spawn functions

See http://forum.zdoom.org/viewtopic.php?t=46459
This commit is contained in:
alexey.lysiuk 2015-10-18 15:52:45 +03:00
parent f46a00fcd2
commit 869e168495

View file

@ -3365,6 +3365,14 @@ int DLevelScript::DoSpawn (int type, fixed_t x, fixed_t y, fixed_t z, int tid, i
if (info != NULL)
{
info = info->GetReplacement ();
if ((GetDefaultByType (info)->flags3 & MF3_ISMONSTER) &&
((dmflags & DF_NO_MONSTERS) || (level.flags2 & LEVEL2_NOMONSTERS)))
{
return 0;
}
actor = Spawn (info, x, y, z, ALLOW_REPLACE);
if (actor != NULL)
{