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- fixed: Opening automap without 2D acceleration and rgb666 blending crashed due to bad color calculations. (Attempted to pass rgb888 values into rgb666 array)
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1 changed files with 3 additions and 3 deletions
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@ -645,9 +645,9 @@ void SWCanvas::PUTTRANSDOT(DCanvas *canvas, int xx, int yy, int basecolor, int l
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{
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BYTE *spot = canvas->GetBuffer() + oldyyshifted + xx;
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uint32_t r = (GPalette.BaseColors[*spot].r * (64 - level) + GPalette.BaseColors[basecolor].r * level) / 64;
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uint32_t g = (GPalette.BaseColors[*spot].g * (64 - level) + GPalette.BaseColors[basecolor].g * level) / 64;
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uint32_t b = (GPalette.BaseColors[*spot].b * (64 - level) + GPalette.BaseColors[basecolor].b * level) / 64;
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uint32_t r = (GPalette.BaseColors[*spot].r * (64 - level) + GPalette.BaseColors[basecolor].r * level) / 256;
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uint32_t g = (GPalette.BaseColors[*spot].g * (64 - level) + GPalette.BaseColors[basecolor].g * level) / 256;
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uint32_t b = (GPalette.BaseColors[*spot].b * (64 - level) + GPalette.BaseColors[basecolor].b * level) / 256;
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*spot = (BYTE)RGB256k.RGB[r][g][b];
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}
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