mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-28 06:53:58 +00:00
- DECORATE fixes for Strife.
SVN r1154 (trunk)
This commit is contained in:
parent
81132c809f
commit
8655d027da
7 changed files with 19 additions and 14 deletions
|
@ -1,3 +1,6 @@
|
||||||
|
August 11, 2008 (Changes by Graf Zahl)
|
||||||
|
- Did a thorough check of all DECORATE conversions and fixed the errors I found.
|
||||||
|
|
||||||
August 10, 2008 (Changes by Graf Zahl)
|
August 10, 2008 (Changes by Graf Zahl)
|
||||||
- Macro-fied all access to action functions.
|
- Macro-fied all access to action functions.
|
||||||
- Changed action function definition so that they have to be defined with a
|
- Changed action function definition so that they have to be defined with a
|
||||||
|
|
|
@ -90,9 +90,9 @@ ACTOR EntityBoss : SpectralMonster 128
|
||||||
States
|
States
|
||||||
{
|
{
|
||||||
Spawn:
|
Spawn:
|
||||||
MNAM A 100 A_SentinelBob
|
MNAM A 100
|
||||||
MNAM B 60 Bright A_SentinelBob
|
MNAM B 60 Bright
|
||||||
MNAM CDEFGHIJKL 4 Bright A_SentinelBob
|
MNAM CDEFGHIJKL 4 Bright
|
||||||
MNAL A 4 Bright A_Look
|
MNAL A 4 Bright A_Look
|
||||||
MNAL B 4 Bright A_SentinelBob
|
MNAL B 4 Bright A_SentinelBob
|
||||||
Goto Spawn+12
|
Goto Spawn+12
|
||||||
|
@ -184,7 +184,6 @@ ACTOR EntitySecond : SpectralMonster
|
||||||
Missile:
|
Missile:
|
||||||
MNAL W 4 Bright A_FaceTarget
|
MNAL W 4 Bright A_FaceTarget
|
||||||
MNAL U 4 Bright A_CustomMissile("SpectralLightningH3",32,0)
|
MNAL U 4 Bright A_CustomMissile("SpectralLightningH3",32,0)
|
||||||
|
|
||||||
MNAL V 4 Bright A_SentinelBob
|
MNAL V 4 Bright A_SentinelBob
|
||||||
Goto See+4
|
Goto See+4
|
||||||
Pain:
|
Pain:
|
||||||
|
|
|
@ -85,6 +85,7 @@ ACTOR SentinelFX1
|
||||||
ACTOR SentinelFX2 : SentinelFX1
|
ACTOR SentinelFX2 : SentinelFX1
|
||||||
{
|
{
|
||||||
SeeSound "sentinel/plasma"
|
SeeSound "sentinel/plasma"
|
||||||
|
Damage 1
|
||||||
States
|
States
|
||||||
{
|
{
|
||||||
Death:
|
Death:
|
||||||
|
|
|
@ -55,7 +55,7 @@ ACTOR Stalker 186
|
||||||
STLK K 3 A_StalkerAttack
|
STLK K 3 A_StalkerAttack
|
||||||
SeeFloor:
|
SeeFloor:
|
||||||
STLK J 3 A_StalkerWalk
|
STLK J 3 A_StalkerWalk
|
||||||
STLK JKK 3 A_Chase
|
STLK KK 3 A_Chase
|
||||||
STLK L 3 A_StalkerWalk
|
STLK L 3 A_StalkerWalk
|
||||||
STLK L 3 A_Chase
|
STLK L 3 A_Chase
|
||||||
Loop
|
Loop
|
||||||
|
|
|
@ -22,7 +22,7 @@ ACTOR StrifeHumanoid
|
||||||
BURN N 5 Bright
|
BURN N 5 Bright
|
||||||
BURN OPQPQ 5 Bright
|
BURN OPQPQ 5 Bright
|
||||||
BURN RSTU 7 Bright
|
BURN RSTU 7 Bright
|
||||||
BURN V -1
|
BURN V 700
|
||||||
Stop
|
Stop
|
||||||
Disintegrate:
|
Disintegrate:
|
||||||
DISR A 5 A_PlaySoundEx("misc/disruptordeath", "Voice")
|
DISR A 5 A_PlaySoundEx("misc/disruptordeath", "Voice")
|
||||||
|
@ -30,7 +30,7 @@ ACTOR StrifeHumanoid
|
||||||
DISR D 5 A_NoBlocking
|
DISR D 5 A_NoBlocking
|
||||||
DISR EF 5
|
DISR EF 5
|
||||||
DISR GHIJ 4
|
DISR GHIJ 4
|
||||||
MEAT D -1
|
MEAT D 700
|
||||||
Stop
|
Stop
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -187,7 +187,7 @@ ACTOR StrifeCrossbow : StrifeWeapon 2001
|
||||||
XBOW F 5
|
XBOW F 5
|
||||||
XBOW G 0 A_ShowElectricFlash
|
XBOW G 0 A_ShowElectricFlash
|
||||||
XBOW G 5 A_CheckReload
|
XBOW G 5 A_CheckReload
|
||||||
Goto Ready
|
Goto Ready+1
|
||||||
Flash:
|
Flash:
|
||||||
XBOW KLM 5
|
XBOW KLM 5
|
||||||
Loop
|
Loop
|
||||||
|
@ -347,7 +347,7 @@ ACTOR RocketTrail
|
||||||
|
|
||||||
// Rocket Puff --------------------------------------------------------------
|
// Rocket Puff --------------------------------------------------------------
|
||||||
|
|
||||||
ACTOR MiniMissilePuff
|
ACTOR MiniMissilePuff : StrifePuff
|
||||||
{
|
{
|
||||||
-ALLOWPARTICLES
|
-ALLOWPARTICLES
|
||||||
States
|
States
|
||||||
|
@ -538,7 +538,7 @@ ACTOR Mauler2 : Mauler
|
||||||
MAUL I 20 A_FireMauler2Pre
|
MAUL I 20 A_FireMauler2Pre
|
||||||
MAUL J 10 A_Light1
|
MAUL J 10 A_Light1
|
||||||
BLSF A 10 Bright A_FireMauler2
|
BLSF A 10 Bright A_FireMauler2
|
||||||
MAUL B 3 Bright A_Light2
|
MAUL B 10 Bright A_Light2
|
||||||
MAUL C 2
|
MAUL C 2
|
||||||
MAUL D 2 A_Light0
|
MAUL D 2 A_Light0
|
||||||
MAUL E 2 A_ReFire
|
MAUL E 2 A_ReFire
|
||||||
|
@ -613,7 +613,9 @@ ACTOR MaulerTorpedoWave
|
||||||
States
|
States
|
||||||
{
|
{
|
||||||
Spawn:
|
Spawn:
|
||||||
TWAV ABC 9 Bright
|
TWAV AB 9 Bright
|
||||||
|
Death:
|
||||||
|
TWAV C 9 Bright
|
||||||
Stop
|
Stop
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -685,7 +687,7 @@ ACTOR PhosphorousGrenade
|
||||||
GRIN AB 3 A_Countdown
|
GRIN AB 3 A_Countdown
|
||||||
Loop
|
Loop
|
||||||
Death:
|
Death:
|
||||||
BNG3 A 1 A_SpawnItemEx("PhosphorousFire")
|
BNG3 A 2 A_SpawnItemEx("PhosphorousFire")
|
||||||
Stop
|
Stop
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -27,7 +27,7 @@ ACTOR Piston 45
|
||||||
ConversationID 123,-1,-1
|
ConversationID 123,-1,-1
|
||||||
Health 100
|
Health 100
|
||||||
Speed 16
|
Speed 16
|
||||||
Radius 16
|
Radius 20
|
||||||
Height 76
|
Height 76
|
||||||
Mass 10000000
|
Mass 10000000
|
||||||
+SOLID
|
+SOLID
|
||||||
|
@ -61,7 +61,7 @@ ACTOR Piston 45
|
||||||
ACTOR Computer 182
|
ACTOR Computer 182
|
||||||
{
|
{
|
||||||
Game Strife
|
Game Strife
|
||||||
ConversationID 128,-1,-1
|
ConversationID 124,-1,-1
|
||||||
Health 80
|
Health 80
|
||||||
Speed 27
|
Speed 27
|
||||||
Radius 26
|
Radius 26
|
||||||
|
|
Loading…
Reference in a new issue