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Fix function names
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parent
a4c0e29913
commit
863f17ada9
3 changed files with 19 additions and 19 deletions
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@ -51,7 +51,7 @@ EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor);
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namespace swrenderer
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{
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void SWRenderLine::R_AddLine(seg_t *line, subsector_t *subsector, sector_t *sector, sector_t *fakebacksector)
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void SWRenderLine::Render(seg_t *line, subsector_t *subsector, sector_t *sector, sector_t *fakebacksector)
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{
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static sector_t tempsec; // killough 3/8/98: ceiling/water hack
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bool solid;
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@ -205,7 +205,7 @@ namespace swrenderer
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// Window.
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solid = false;
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}
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else if (R_SkyboxCompare(frontsector, backsector))
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else if (SkyboxCompare(frontsector, backsector))
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{
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solid = false;
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}
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@ -288,7 +288,7 @@ namespace swrenderer
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static SWRenderLine *self = this;
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bool visible = R_ClipWallSegment(WallC.sx1, WallC.sx2, solid, [](int x1, int x2) -> bool
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{
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return self->R_StoreWallRange(x1, x2);
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return self->RenderWallSegment(x1, x2);
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});
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if (visible)
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@ -297,7 +297,7 @@ namespace swrenderer
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}
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}
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bool SWRenderLine::R_SkyboxCompare(sector_t *frontsector, sector_t *backsector)
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bool SWRenderLine::SkyboxCompare(sector_t *frontsector, sector_t *backsector) const
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{
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FSectorPortal *frontc = frontsector->GetPortal(sector_t::ceiling);
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FSectorPortal *frontf = frontsector->GetPortal(sector_t::floor);
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@ -315,7 +315,7 @@ namespace swrenderer
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}
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// A wall segment will be drawn between start and stop pixels (inclusive).
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bool SWRenderLine::R_StoreWallRange(int start, int stop)
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bool SWRenderLine::RenderWallSegment(int start, int stop)
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{
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int i;
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bool maskedtexture = false;
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@ -330,7 +330,7 @@ namespace swrenderer
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if (!rw_prepped)
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{
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rw_prepped = true;
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R_NewWall(true);
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SetWallVariables(true);
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}
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rw_offset = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::mid));
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@ -547,7 +547,7 @@ namespace swrenderer
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}
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}
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R_RenderSegLoop(start, stop);
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RenderWallSegmentTextures(start, stop);
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if (fake3D & 7) {
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return !(fake3D & FAKE3D_FAKEMASK);
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@ -610,7 +610,7 @@ namespace swrenderer
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return !(fake3D & FAKE3D_FAKEMASK);
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}
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void SWRenderLine::R_NewWall(bool needlights)
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void SWRenderLine::SetWallVariables(bool needlights)
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{
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double rowoffset;
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double yrepeat;
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@ -936,7 +936,7 @@ namespace swrenderer
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}
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}
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bool SWRenderLine::IsFogBoundary(sector_t *front, sector_t *back)
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bool SWRenderLine::IsFogBoundary(sector_t *front, sector_t *back) const
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{
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return r_fogboundary && fixedcolormap == NULL && front->ColorMap->Fade &&
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front->ColorMap->Fade != back->ColorMap->Fade &&
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@ -945,7 +945,7 @@ namespace swrenderer
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// Draws zero, one, or two textures for walls.
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// Can draw or mark the starting pixel of floor and ceiling textures.
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void SWRenderLine::R_RenderSegLoop(int x1, int x2)
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void SWRenderLine::RenderWallSegmentTextures(int x1, int x2)
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{
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int x;
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double xscale;
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@ -38,15 +38,15 @@ namespace swrenderer
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class SWRenderLine
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{
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public:
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void R_AddLine(seg_t *line, subsector_t *subsector, sector_t *sector, sector_t *fakebacksector);
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void Render(seg_t *line, subsector_t *subsector, sector_t *sector, sector_t *fakebacksector);
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private:
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bool R_StoreWallRange(int start, int stop);
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void R_NewWall(bool needlights);
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void R_RenderSegLoop(int x1, int x2);
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bool RenderWallSegment(int x1, int x2);
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void SetWallVariables(bool needlights);
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void RenderWallSegmentTextures(int x1, int x2);
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bool IsFogBoundary(sector_t *front, sector_t *back);
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bool R_SkyboxCompare(sector_t *frontsector, sector_t *backsector);
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bool IsFogBoundary(sector_t *front, sector_t *back) const;
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bool SkyboxCompare(sector_t *frontsector, sector_t *backsector) const;
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subsector_t *InSubsector;
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sector_t *frontsector;
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@ -430,7 +430,7 @@ void R_FakeDrawLoop(subsector_t *sub)
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{
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if ((line->sidedef) && !(line->sidedef->Flags & WALLF_POLYOBJ))
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{
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render_line.R_AddLine (line, InSubsector, frontsector, nullptr);
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render_line.Render(line, InSubsector, frontsector, nullptr);
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}
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line++;
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}
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@ -764,14 +764,14 @@ void R_Subsector (subsector_t *sub)
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fakeFloor->validcount = validcount;
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R_3D_NewClip();
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}
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render_line.R_AddLine(line, InSubsector, frontsector, &tempsec); // fake
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render_line.Render(line, InSubsector, frontsector, &tempsec); // fake
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}
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fakeFloor = NULL;
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fake3D = 0;
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floorplane = backupfp;
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ceilingplane = backupcp;
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}
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render_line.R_AddLine(line, InSubsector, frontsector, nullptr); // now real
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render_line.Render(line, InSubsector, frontsector, nullptr); // now real
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}
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line++;
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}
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