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Added names for arguments in DStaticEventHandler class definition
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1 changed files with 7 additions and 7 deletions
14
src/events.h
14
src/events.h
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@ -138,13 +138,13 @@ public:
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//
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void WorldLoaded();
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void WorldUnloaded();
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void WorldThingSpawned(AActor*);
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void WorldThingDied(AActor*, AActor*);
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void WorldThingRevived(AActor*);
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void WorldThingDamaged(AActor*, AActor*, AActor*, int, FName, int, DAngle);
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void WorldThingDestroyed(AActor*);
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void WorldLinePreActivated(line_t*, AActor*, bool*);
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void WorldLineActivated(line_t*, AActor*);
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void WorldThingSpawned(AActor* actor);
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void WorldThingDied(AActor* actor, AActor* inflictor);
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void WorldThingRevived(AActor* actor);
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void WorldThingDamaged(AActor* actor, AActor* inflictor, AActor* source, int damage, FName mod, int flags, DAngle angle);
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void WorldThingDestroyed(AActor* actor);
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void WorldLinePreActivated(line_t* line, AActor* actor, bool* shouldactivate);
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void WorldLineActivated(line_t* line, AActor* actor);
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void WorldLightning();
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void WorldTick();
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