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- fixed: FMultiPatchTexture::MakeTexture was missing a range check for the
special colormap index. SVN r1928 (trunk)
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commit
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5 changed files with 20 additions and 2 deletions
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@ -1,3 +1,7 @@
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October 18, 2009 (Changes by Graf Zahl)
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- fixed: FMultiPatchTexture::MakeTexture was missing a range check for the
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special colormap index.
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October 17, 2009 (Changes by Graf Zahl)
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- Fixed: 3DMidtex checks were treating the Null texture as a valid texture.
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- Fixed: The rail sound's position was not clamped to the actual range between
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@ -429,7 +429,7 @@ BYTE *GetBlendMap(PalEntry blend, BYTE *blendwork)
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return TranslationToTable(TRANSLATION(TRANSLATION_Standard, 7))->Remap;
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default:
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if (blend >= BLEND_SPECIALCOLORMAP1)
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if (blend >= BLEND_SPECIALCOLORMAP1 && blend < BLEND_SPECIALCOLORMAP1 + SpecialColormaps.Size())
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{
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return SpecialColormaps[blend - BLEND_SPECIALCOLORMAP1].Colormap;
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}
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@ -146,6 +146,7 @@ FTexture::FTexture (const char *name, int lumpnum)
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bMasked(true), bAlphaTexture(false), bHasCanvas(false), bWarped(0), bComplex(false),
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Rotations(0xFFFF), Width(0), Height(0), WidthMask(0), Native(NULL)
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{
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id.SetInvalid();
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if (name != NULL)
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{
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uppercopy(Name, name);
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@ -320,7 +320,7 @@ FTextureID FTextureManager::AddTexture (FTexture *texture)
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int trans = Textures.Push (hasher);
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Translation.Push (trans);
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if (bucket >= 0) HashFirst[bucket] = trans;
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return FTextureID(trans);
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return (texture->id = FTextureID(trans));
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}
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//==========================================================================
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@ -365,10 +365,15 @@ void FTextureManager::ReplaceTexture (FTextureID picnum, FTexture *newtexture, b
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newtexture->UseType = oldtexture->UseType;
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Textures[index].Texture = newtexture;
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newtexture->id = oldtexture->id;
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if (free)
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{
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delete oldtexture;
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}
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else
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{
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oldtexture->id.SetInvalid();
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}
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}
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//==========================================================================
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@ -100,6 +100,7 @@ public:
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fixed_t yScale;
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int SourceLump;
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FTextureID id;
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union
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{
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@ -156,6 +157,7 @@ public:
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virtual bool UseBasePalette();
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virtual int GetSourceLump() { return SourceLump; }
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virtual FTexture *GetRedirect(bool wantwarped);
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FTextureID GetID() const { return id; }
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virtual void Unload () = 0;
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@ -278,6 +280,12 @@ public:
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return Textures[Translation[texnum.texnum]].Texture;
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}
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FTexture *ByIndexTranslated(int i)
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{
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if (unsigned(i) >= Textures.Size()) return NULL;
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return Textures[Translation[i]].Texture;
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}
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void SetTranslation (FTextureID fromtexnum, FTextureID totexnum)
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{
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if ((size_t)fromtexnum.texnum < Translation.Size())
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