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- just to be thorough, added a 'sprite' keyword to define a patch to give priority to the TEX_Sprite namespace.
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@ -1245,6 +1245,23 @@ FMultiPatchTexture::FMultiPatchTexture (FScanner &sc, int usetype)
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part.Texture = NULL;
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part.Translation = NULL;
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}
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else if (sc.Compare("Sprite"))
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{
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TexPart part;
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TexInit init;
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ParsePatch(sc, part, init);
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if (init.TexName.IsNotEmpty())
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{
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parts.Push(part);
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init.UseType = TEX_Sprite;
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init.Silent = bSilent;
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init.HasLine = true;
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init.sc = sc;
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inits.Push(init);
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}
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part.Texture = NULL;
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part.Translation = NULL;
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}
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else if (sc.Compare("Graphic"))
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{
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TexPart part;
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