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- removed the 'layout' qualifier from the uniform buffer declaration. It's not really needed because the layout of a single vec4 array cannot possibly change, and Intel drivers are complaining for unknown reasons.
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@ -12,7 +12,7 @@ out vec4 FragColor;
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vec4 lights[];
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};
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#else
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layout(std140) uniform LightBufferUBO
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/*layout(std140)*/ uniform LightBufferUBO
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{
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vec4 lights[NUM_UBO_LIGHTS];
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};
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