- Removed some unused constant definitions from sc_man.cpp.

- Fixed: A_FireBlasterPL2 played the weapon sound with the missile as origin
  instead of the shooting player.


SVN r1053 (trunk)
This commit is contained in:
Christoph Oelckers 2008-06-28 21:46:26 +00:00
parent 0fc5a541b3
commit 82dbebc3f1
3 changed files with 8 additions and 17 deletions

View file

@ -1,4 +1,7 @@
June 28, 2008 (Changes by Graf Zahl)
- Removed some unused constant definitions from sc_man.cpp.
- Fixed: A_FireBlasterPL2 played the weapon sound with the missile as origin
instead of the shooting player.
- Fixed: Dead players didn't get the MF_CORPSE flag set.
- Fixed: The internal definition of Floor_LowerToNearest had incorrect parameter
settings.

View file

@ -1987,7 +1987,6 @@ void A_FireBlasterPL1 (AActor *actor)
void A_FireBlasterPL2 (AActor *actor)
{
AActor *mo;
player_t *player;
if (NULL == (player = actor->player))
@ -2001,8 +2000,9 @@ void A_FireBlasterPL2 (AActor *actor)
if (!weapon->DepleteAmmo (weapon->bAltFire))
return;
}
mo = P_SpawnPlayerMissile (actor, RUNTIME_CLASS(ABlasterFX1));
S_Sound (mo, CHAN_WEAPON, "weapons/blastershoot", 1, ATTN_NORM);
P_SpawnPlayerMissile (actor, RUNTIME_CLASS(ABlasterFX1));
S_Sound (actor, CHAN_WEAPON, "weapons/blastershoot", 1, ATTN_NORM);
}
//----------------------------------------------------------------------------

View file

@ -24,17 +24,6 @@
// MACROS ------------------------------------------------------------------
#define ASCII_COMMENT (';')
#define CPP_COMMENT ('/')
#define C_COMMENT ('*')
#define ASCII_QUOTE ('"')
#define LUMP_SCRIPT 1
#define FILE_ZONE_SCRIPT 2
#define NORMAL_STOPCHARS "{}|="
#define CMODE_STOPCHARS "`~!@#$%^&*(){}[]/=\?+|;:<>,."
#define CMODE_STOPCHARS_NODECIMAL "`~!@#$%^&*(){}[]/=\?+|;:<>,"
// TYPES -------------------------------------------------------------------
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
@ -176,8 +165,7 @@ void FScanner::Open (const char *name)
//
// FScanner :: OpenFile
//
// Loads a script (from a file). Uses the new/delete memory allocator for
// memory allocation and de-allocation.
// Loads a script from a file. Uses new/delete for memory allocation.
//
//==========================================================================
@ -215,7 +203,7 @@ void FScanner::OpenMem (const char *name, char *buffer, int size)
//
// FScanner :: OpenLumpNum
//
// Loads a script (from the WAD files).
// Loads a script from the lump directory
//
//==========================================================================