mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-27 22:42:57 +00:00
SVN r446 (trunk)
This commit is contained in:
parent
dbb9baf909
commit
82ba0fb189
11 changed files with 298 additions and 107 deletions
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@ -1,3 +1,17 @@
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January 8, 2007
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- Added escape code support to the echo CCMD, so you can use colors with it.
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- Changed the color scheme for the startup log to light text on a dark
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background and added color support to it.
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- When a fatal error occurs, the log window is now scrolled so the final
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lines are guaranteed to be visible.
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- Fixed: ShowErrorPane() crashed if it was called before the main window was
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created.
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- Removed the game title banner for the ENDOOM display and replaced it with a
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short prompt at the bottom of the window.
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- Halved the number of times the Strife startup screen updates the progress
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bar so that it spends less time drawing and gets done loading faster.
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- Fixed: The quad FBD3D draws to the screen was one pixel too tall.
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January 7, 2007 (Changes by Graf Zahl)
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- Fixed: Sorting of files in Zips was broken.
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- Ported GZDoom's deep water splash code so that splashes are handled properly
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@ -1805,6 +1805,7 @@ CCMD (echo)
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int last = argv.argc()-1;
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for (int i = 1; i <= last; ++i)
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{
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strbin (argv[i]);
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Printf ("%s%s", argv[i], i!=last ? " " : "\n");
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}
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}
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@ -55,6 +55,8 @@
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// MACROS ------------------------------------------------------------------
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#define DEFAULT_LOG_COLOR PalEntry(223,223,223)
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// TYPES -------------------------------------------------------------------
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// This structure is used by BuildTranslations() to hold color information.
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@ -121,6 +123,7 @@ struct TempColorInfo
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{
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FName Name;
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unsigned int ParmInfo;
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PalEntry LogColor;
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};
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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@ -162,6 +165,7 @@ static const BYTE myislower[256] =
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static TArray<TranslationParm> TranslationParms[2];
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static TArray<TranslationMap> TranslationLookup;
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static TArray<PalEntry> TranslationColors;
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// CODE --------------------------------------------------------------------
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@ -1598,6 +1602,7 @@ void V_InitFontColors ()
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int c, parmchoice;
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TempParmInfo info;
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TempColorInfo cinfo;
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PalEntry logcolor;
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unsigned int i, j;
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int k, index;
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@ -1610,6 +1615,8 @@ void V_InitFontColors ()
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{
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names.Clear();
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logcolor = DEFAULT_LOG_COLOR;
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// Everything until the '{' is considered a valid name for the
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// color range.
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names.Push (sc_String);
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@ -1641,6 +1648,11 @@ void V_InitFontColors ()
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info.ParmLen[0] = info.StartParm[1] - info.StartParm[0];
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tparm.RangeEnd = tparm.RangeStart = -1;
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}
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else if (SC_Compare ("Flat:"))
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{
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SC_MustGetString();
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logcolor = V_GetColor (NULL, sc_String);
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}
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else
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{
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// Get first color
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@ -1731,12 +1743,14 @@ void V_InitFontColors ()
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if (colorinfo[j].Name == names[i])
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{
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colorinfo[j].ParmInfo = cinfo.ParmInfo;
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colorinfo[j].LogColor = logcolor;
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break;
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}
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}
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if (j == colorinfo.Size())
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{
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cinfo.Name = names[i];
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cinfo.LogColor = logcolor;
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colorinfo.Push (cinfo);
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}
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}
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@ -1761,6 +1775,7 @@ void V_InitFontColors ()
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TranslationParms[k].Push (parms[pinfo->StartParm[k] + j]);
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}
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}
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TranslationColors.Push (colorinfo[i].LogColor);
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pinfo->Index = index++;
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}
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tmap.Number = pinfo->Index;
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@ -1820,6 +1835,77 @@ EColorRange V_FindFontColor (FName name)
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return CR_UNTRANSLATED;
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}
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//==========================================================================
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//
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// V_LogColorFromColorRange
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//
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// Returns the color to use for text in the startup/error log window.
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//
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//==========================================================================
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PalEntry V_LogColorFromColorRange (EColorRange range)
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{
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if (range < 0 || range >= TranslationColors.Size())
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{ // Return default color
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return DEFAULT_LOG_COLOR;
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}
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return TranslationColors[range];
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}
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//==========================================================================
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//
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// V_ParseFontColor
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//
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// Given a pointer to a color identifier (presumably just after a color
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// escape character), return the color it identifies and advances
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// color_value to just past it.
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//
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//==========================================================================
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EColorRange V_ParseFontColor (const BYTE *&color_value, int normalcolor, int boldcolor)
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{
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const BYTE *ch = color_value;
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int newcolor = *ch++;
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if (newcolor == '-') // Normal
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{
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newcolor = normalcolor;
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}
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else if (newcolor == '+') // Bold
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{
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newcolor = boldcolor;
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}
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else if (newcolor == '[') // Named
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{
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const BYTE *namestart = ch;
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while (*ch != ']' && *ch != '\0')
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{
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ch++;
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}
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FName rangename((const char *)namestart, int(ch - namestart), true);
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if (*ch != '\0')
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{
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ch++;
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}
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newcolor = V_FindFontColor (rangename);
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}
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else if (newcolor >= 'A' && newcolor < NUM_TEXT_COLORS + 'A') // Standard, uppercase
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{
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newcolor -= 'A';
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}
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else if (newcolor >= 'a' && newcolor < NUM_TEXT_COLORS + 'a') // Standard, lowercase
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{
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newcolor -= 'a';
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}
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else // Incomplete!
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{
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color_value = ch - (*ch == '\0');
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return CR_UNDEFINED;
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}
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color_value = ch;
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return EColorRange(newcolor);
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}
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//==========================================================================
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//
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// V_InitFonts
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@ -152,6 +152,8 @@ extern FFont *SmallFont, *SmallFont2, *BigFont, *ConFont;
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void V_InitFonts();
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EColorRange V_FindFontColor (FName name);
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FFont * V_GetFont(const char *);
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PalEntry V_LogColorFromColorRange (EColorRange range);
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EColorRange V_ParseFontColor (const BYTE *&color_value, int normalcolor, int boldcolor);
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FFont *V_GetFont(const char *);
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#endif //__V_FONT_H__
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@ -200,47 +200,11 @@ void STACK_ARGS DCanvas::DrawText (int normalcolor, int x, int y, const char *st
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if (c == TEXTCOLOR_ESCAPE)
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{
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int newcolor = *ch++;
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if (newcolor == '\0')
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EColorRange newcolor = V_ParseFontColor (ch, normalcolor, boldcolor);
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if (newcolor != CR_UNDEFINED)
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{
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return;
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range = Font->GetColorTranslation (newcolor);
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}
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else if (newcolor == '-') // Normal
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{
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newcolor = normalcolor;
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}
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else if (newcolor == '+') // Bold
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{
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newcolor = boldcolor;
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}
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else if (newcolor == '[') // Named
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{
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const BYTE *namestart = ch;
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while (*ch != ']' && *ch != '\0')
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{
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ch++;
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}
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FName rangename((const char *)namestart, int(ch - namestart), true);
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if (*ch != '\0')
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{
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ch++;
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}
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newcolor = V_FindFontColor (rangename);
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}
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else if (newcolor >= 'A' && newcolor < NUM_TEXT_COLORS + 'A') // Standard, uppercase
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{
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newcolor -= 'A';
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}
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else if (newcolor >= 'a' && newcolor < NUM_TEXT_COLORS + 'a') // Standard, lowercase
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{
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newcolor -= 'a';
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}
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else // Incomplete!
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{
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continue;
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}
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range = Font->GetColorTranslation ((EColorRange)newcolor);
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continue;
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}
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@ -387,7 +387,7 @@ bool D3DFB::Reset ()
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//
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// DoOffByOneCheck
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//
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// Since NVidia hardware has an off-by-one error in the pixel shader.
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// NVidia hardware has an off-by-one error in the pixel shader.
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// On a Geforce 7950GT and a 6200, I have witnessed it skip palette entry
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// 240. I have a report that an FX card skips in a totally different spot.
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// So rather than try and correct it in the shader, we detect it here and
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@ -622,7 +622,7 @@ bool D3DFB::CreateVertexes ()
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{
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float top = (TrueHeight - Height) * 0.5f - 0.5f;
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float right = float(Width) - 0.5f;
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float bot = float(Height) + top + 1.f;
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float bot = float(Height) + top;
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float texright = float(Width) / float(FBWidth);
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float texbot = float(Height) / float(FBHeight);
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FBVERTEX verts[4] =
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@ -3013,10 +3013,9 @@ static void SaveReport (HANDLE file)
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void DisplayCrashLog ()
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{
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HINSTANCE riched;
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HANDLE file;
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if (NumFiles == 0 || (riched = LoadLibrary ("riched20.dll")) == NULL)
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if (NumFiles == 0)
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{
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char ohPoo[] =
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GAMENAME" crashed but was unable to produce\n"
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SaveReport (file);
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CloseHandle (file);
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}
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FreeLibrary (riched);
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if (uxtheme != NULL)
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{
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FreeLibrary (uxtheme);
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@ -40,6 +40,7 @@
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#include <mmsystem.h>
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#include <objbase.h>
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#include <commctrl.h>
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#include <richedit.h>
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//#include <wtsapi32.h>
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#define NOTIFY_FOR_THIS_SESSION 0
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@ -126,6 +127,7 @@ HWND ErrorPane, ProgressBar, NetStartPane, StartupScreen;
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HFONT GameTitleFont;
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LONG GameTitleFontHeight;
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LONG DefaultGUIFontHeight;
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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@ -372,7 +374,7 @@ void LayoutMainWindow (HWND hWnd, HWND pane)
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errorpaneheight = LayoutErrorPane (pane, w);
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SetWindowPos (pane, HWND_TOP, 0, 0, w, errorpaneheight, 0);
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}
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if (DoomStartupInfo != NULL)
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if (DoomStartupInfo != NULL && GameTitleWindow != NULL)
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{
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bannerheight = GameTitleFontHeight + 5;
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MoveWindow (GameTitleWindow, 0, errorpaneheight, w, bannerheight, TRUE);
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@ -430,8 +432,8 @@ LRESULT CALLBACK LConProc (HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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LOGFONT lf;
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TEXTMETRIC tm;
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HINSTANCE inst = (HINSTANCE)(LONG_PTR)GetWindowLongPtr(hWnd, GWLP_HINSTANCE);
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HFONT font;
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DRAWITEMSTRUCT *drawitem;
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CHARFORMAT2 format;
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switch (msg)
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{
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@ -446,28 +448,50 @@ LRESULT CALLBACK LConProc (HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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strcpy (lf.lfFaceName, "Trebuchet MS");
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GameTitleFont = CreateFontIndirect (&lf);
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font = GameTitleFont != NULL ? GameTitleFont : (HFONT)GetStockObject (DEFAULT_GUI_FONT);
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oldfont = SelectObject (hdc, font);
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oldfont = SelectObject (hdc, GetStockObject (DEFAULT_GUI_FONT));
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GetTextMetrics (hdc, &tm);
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DefaultGUIFontHeight = tm.tmHeight;
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if (GameTitleFont == NULL)
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{
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GameTitleFontHeight = DefaultGUIFontHeight;
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}
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else
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{
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SelectObject (hdc, GameTitleFont);
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GetTextMetrics (hdc, &tm);
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GameTitleFontHeight = tm.tmHeight;
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}
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SelectObject (hdc, oldfont);
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ReleaseDC (hWnd, hdc);
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GameTitleFontHeight = tm.tmHeight;
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// Create log read-only edit control
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view = CreateWindowEx (WS_EX_NOPARENTNOTIFY | WS_EX_CLIENTEDGE, "EDIT", NULL,
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view = CreateWindowEx (WS_EX_NOPARENTNOTIFY, RICHEDIT_CLASS, NULL,
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WS_CHILD | WS_VISIBLE | WS_VSCROLL |
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ES_LEFT | ES_MULTILINE | WS_CLIPSIBLINGS,
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0, 0, 0, 0,
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hWnd, NULL, inst, NULL);
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HRESULT hr;
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hr = GetLastError();
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if (view == NULL)
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{
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ReleaseDC (hWnd, hdc);
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return -1;
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}
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SendMessage (view, WM_SETFONT, (WPARAM)GetStockObject (DEFAULT_GUI_FONT), FALSE);
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SendMessage (view, EM_SETREADONLY, TRUE, 0);
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SendMessage (view, EM_SETLIMITTEXT, 0, 0);
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SendMessage (view, EM_EXLIMITTEXT, 0, 0x7FFFFFFE);
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SendMessage (view, EM_SETBKGNDCOLOR, 0, RGB(70,70,70));
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// Setup default font for the log.
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//SendMessage (view, WM_SETFONT, (WPARAM)GetStockObject (DEFAULT_GUI_FONT), FALSE);
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format.cbSize = sizeof(format);
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format.dwMask = CFM_BOLD | CFM_COLOR | CFM_FACE | CFM_SIZE;
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format.dwEffects = 0;
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format.yHeight = 200;
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format.crTextColor = RGB(223,223,223);
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format.bPitchAndFamily = FF_SWISS | VARIABLE_PITCH;
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strcpy (format.szFaceName, "Bitstream Vera Sans"); // At least I have it. :p
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SendMessage (view, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&format);
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ConWindow = view;
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ReleaseDC (hWnd, hdc);
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view = CreateWindowEx (WS_EX_NOPARENTNOTIFY, "STATIC", NULL, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | SS_OWNERDRAW, 0, 0, 0, 0, hWnd, NULL, inst, NULL);
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if (view == NULL)
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@ -528,6 +552,19 @@ LRESULT CALLBACK LConProc (HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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StretchDIBits (drawitem->hDC, rect.left, rect.bottom - 1, rect.right - rect.left, rect.top - rect.bottom,
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0, 0, StartupBitmap->bmiHeader.biWidth, StartupBitmap->bmiHeader.biHeight,
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ST_Util_BitsForBitmap(StartupBitmap), StartupBitmap, DIB_RGB_COLORS, SRCCOPY);
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// If the title banner is gone, then this is an ENDOOM screen, so draw a short prompt
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// where the command prompt would have been in DOS.
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if (GameTitleWindow == NULL)
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{
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static const char QuitText[] = "Press any key or click anywhere in the window to quit.";
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SetTextColor (drawitem->hDC, RGB(240,240,240));
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SetBkMode (drawitem->hDC, TRANSPARENT);
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oldfont = SelectObject (drawitem->hDC, (HFONT)GetStockObject (DEFAULT_GUI_FONT));
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TextOut (drawitem->hDC, 3, drawitem->rcItem.bottom - DefaultGUIFontHeight - 3, QuitText, countof(QuitText)-1);
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SelectObject (drawitem->hDC, oldfont);
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}
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}
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}
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return FALSE;
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@ -536,9 +573,6 @@ LRESULT CALLBACK LConProc (HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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PostQuitMessage (0);
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break;
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case WM_CTLCOLORSTATIC:
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return (LRESULT)GetStockObject (WHITE_BRUSH);
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case WM_DESTROY:
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if (GameTitleFont != NULL)
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{
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|
@ -660,10 +694,21 @@ void RestoreConView()
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void ShowErrorPane(const char *text)
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{
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// Ensure that the network pane is hidden.
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ST_NetDone();
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if (Window != NULL)
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{
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ST_NetDone(); // Ensure that the network pane is hidden.
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ErrorPane = CreateDialogParam (g_hInst, MAKEINTRESOURCE(IDD_ERRORPANE), Window, ErrorPaneProc, (LPARAM)text);
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}
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POINT zero = { 0, 0 };
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|
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ErrorPane = CreateDialogParam (g_hInst, MAKEINTRESOURCE(IDD_ERRORPANE), Window, ErrorPaneProc, (LPARAM)text);
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SetWindowText (Window, "Fatal Error - " WINDOW_TITLE);
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// Make sure the last line of the log window is visible.
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SendMessage (ConWindow, EM_LINESCROLL, 0, SendMessage (ConWindow, EM_GETLINECOUNT, 0, 0));
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// The above line scrolled everything off the screen. Pretend to move the scroll
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// bar thumb, which clamps to not show any extra lines if it doesn't need to.
|
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SendMessage (ConWindow, EM_SCROLL, SB_PAGEDOWN, 0);
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|
||||
if (ErrorPane == NULL)
|
||||
{
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||||
|
@ -675,8 +720,6 @@ void ShowErrorPane(const char *text)
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BOOL bRet;
|
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MSG msg;
|
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|
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SetWindowText (Window, "Fatal Error - " WINDOW_TITLE);
|
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|
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while ((bRet = GetMessage(&msg, NULL, 0, 0)) != 0)
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{
|
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if (bRet == -1)
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||||
|
@ -944,8 +987,6 @@ void DoomSpecificInfo (char *buffer)
|
|||
*buffer++ = '\0';
|
||||
}
|
||||
|
||||
extern FILE *Logfile;
|
||||
|
||||
// Here is how the error logging system works.
|
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//
|
||||
// To catch exceptions that occur in secondary threads, CatchAllExceptions is
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||||
|
@ -1078,7 +1119,17 @@ int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE nothing, LPSTR cmdline, int n
|
|||
{
|
||||
g_hInst = hInstance;
|
||||
|
||||
InitCommonControls (); // Be pretty under XP
|
||||
InitCommonControls (); // Load some needed controls and be pretty under XP
|
||||
|
||||
if (NULL == LoadLibrary ("riched20.dll"))
|
||||
{
|
||||
// Technically, it isn't really Internet Explorer that is needed, but this
|
||||
// is an example of a specific program that will provide riched20.dll.
|
||||
// But considering how extra stuff needs to be installed to make Windows 95
|
||||
// useable with pretty much any recent software, the chances are high that
|
||||
// the user already has riched20.dll installed.
|
||||
I_FatalError ("Sorry, you need to install Internet Explorer 3 or higher to play ZDoom on Windows 95.");
|
||||
}
|
||||
|
||||
#if !defined(__GNUC__) && defined(_DEBUG)
|
||||
if (__argc == 2 && strcmp (__argv[1], "TestCrash") == 0)
|
||||
|
|
|
@ -35,6 +35,7 @@
|
|||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <windows.h>
|
||||
#include <mmsystem.h>
|
||||
#include <richedit.h>
|
||||
|
||||
#define USE_WINDOWS_DWORD
|
||||
#include "hardware.h"
|
||||
|
@ -60,6 +61,7 @@
|
|||
#include "c_dispatch.h"
|
||||
#include "templates.h"
|
||||
#include "gameconfigfile.h"
|
||||
#include "v_font.h"
|
||||
|
||||
#include "stats.h"
|
||||
|
||||
|
@ -573,61 +575,79 @@ void I_PrintStr (const char *cp)
|
|||
HWND edit = ConWindow;
|
||||
char buf[256];
|
||||
int bpos = 0;
|
||||
INTBOOL visible = GetWindowLongPtr (ConWindow, GWL_STYLE) & WS_VISIBLE;
|
||||
CHARRANGE selection;
|
||||
CHARRANGE endselection;
|
||||
LONG lines_before, lines_after;
|
||||
CHARFORMAT format;
|
||||
|
||||
int maxsel, selstart, selend, numlines1, numlines2;
|
||||
// Store the current selection and set it to the end so we can append text.
|
||||
SendMessage (edit, EM_EXGETSEL, 0, (LPARAM)&selection);
|
||||
endselection.cpMax = endselection.cpMin = GetWindowTextLength (edit);
|
||||
SendMessage (edit, EM_EXSETSEL, 0, (LPARAM)&endselection);
|
||||
|
||||
if (visible)
|
||||
{
|
||||
SendMessage (edit, WM_SETREDRAW, FALSE, 0);
|
||||
}
|
||||
numlines1 = SendMessage (edit, EM_GETLINECOUNT, 0, 0);
|
||||
maxsel = SendMessage (edit, WM_GETTEXTLENGTH, 0, 0);
|
||||
SendMessage (edit, EM_GETSEL, (WPARAM)&selstart, (LPARAM)&selend);
|
||||
SendMessage (edit, EM_SETSEL, maxsel, maxsel);
|
||||
// GetWindowTextLength and EM_EXSETSEL can disagree on where the end of
|
||||
// the text is. Find out what EM_EXSETSEL thought it was and use that later.
|
||||
SendMessage (edit, EM_EXGETSEL, 0, (LPARAM)&endselection);
|
||||
|
||||
// Remember how many lines there were before we added text.
|
||||
lines_before = SendMessage (edit, EM_GETLINECOUNT, 0, 0);
|
||||
|
||||
while (*cp != 0)
|
||||
{
|
||||
if (*cp == 28)
|
||||
{ // Skip color changes
|
||||
if (*++cp != 0)
|
||||
cp++;
|
||||
continue;
|
||||
}
|
||||
if (bpos < 253)
|
||||
{
|
||||
// Stupid edit controls need CR-LF pairs
|
||||
if (*cp == '\n')
|
||||
{
|
||||
buf[bpos++] = '\r';
|
||||
}
|
||||
}
|
||||
else
|
||||
// 28 is the escape code for a color change.
|
||||
if ((*cp == 28 && bpos != 0) || bpos == 255)
|
||||
{
|
||||
buf[bpos] = 0;
|
||||
SendMessage (edit, EM_REPLACESEL, FALSE, (LPARAM)buf);
|
||||
newLine = buf[bpos-1] == '\n';
|
||||
bpos = 0;
|
||||
}
|
||||
buf[bpos++] = *cp++;
|
||||
if (*cp != 28)
|
||||
{
|
||||
buf[bpos++] = *cp++;
|
||||
}
|
||||
else
|
||||
{
|
||||
const BYTE *color_id = (const BYTE *)cp + 1;
|
||||
EColorRange range = V_ParseFontColor (color_id, CR_UNTRANSLATED, CR_YELLOW);
|
||||
cp = (const char *)color_id;
|
||||
|
||||
if (range != CR_UNDEFINED)
|
||||
{
|
||||
// Change the color of future text added to the control.
|
||||
PalEntry color = V_LogColorFromColorRange (range);
|
||||
// GDI uses BGR colors, but color is RGB, so swap the R and the B.
|
||||
swap (color.r, color.b);
|
||||
// Change the color.
|
||||
format.cbSize = sizeof(format);
|
||||
format.dwMask = CFM_COLOR;
|
||||
format.crTextColor = color;
|
||||
SendMessage (edit, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM)&format);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (bpos != 0)
|
||||
{
|
||||
buf[bpos] = 0;
|
||||
SendMessage (edit, EM_REPLACESEL, FALSE, (LPARAM)buf);
|
||||
SendMessage (edit, EM_REPLACESEL, FALSE, (LPARAM)buf);
|
||||
newLine = buf[bpos-1] == '\n';
|
||||
}
|
||||
SendMessage (edit, EM_SETSEL, selstart, selend);
|
||||
numlines2 = SendMessage (edit, EM_GETLINECOUNT, 0, 0);
|
||||
if (numlines2 > numlines1)
|
||||
|
||||
// If the old selection was at the end of the text, keep it at the end and
|
||||
// scroll. Don't scroll if the selection is anywhere else.
|
||||
if (selection.cpMin == endselection.cpMin && selection.cpMax == endselection.cpMax)
|
||||
{
|
||||
SendMessage (edit, EM_LINESCROLL, 0, numlines2 - numlines1);
|
||||
}
|
||||
if (visible)
|
||||
{
|
||||
SendMessage (edit, WM_SETREDRAW, TRUE, 0);
|
||||
I_GetEvent ();
|
||||
selection.cpMax = selection.cpMin = GetWindowTextLength (edit);
|
||||
lines_after = SendMessage (edit, EM_GETLINECOUNT, 0, 0);
|
||||
if (lines_after > lines_before)
|
||||
{
|
||||
SendMessage (edit, EM_LINESCROLL, 0, lines_after - lines_before);
|
||||
}
|
||||
}
|
||||
// Restore the previous selection.
|
||||
SendMessage (edit, EM_EXSETSEL, 0, (LPARAM)&selection);
|
||||
// Give the edit control a chance to redraw itself.
|
||||
I_GetEvent ();
|
||||
}
|
||||
|
||||
EXTERN_CVAR (Bool, queryiwad);
|
||||
|
|
|
@ -109,6 +109,7 @@
|
|||
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
|
||||
|
||||
void RestoreConView();
|
||||
void LayoutMainWindow (HWND hWnd, HWND pane);
|
||||
|
||||
bool ST_Util_CreateStartupWindow ();
|
||||
void ST_Util_SizeWindowForBitmap (int scale);
|
||||
|
@ -157,7 +158,6 @@ static void ST_Strife_DrawStuff (int old_laser, int new_laser);
|
|||
|
||||
extern HINSTANCE g_hInst;
|
||||
extern HWND Window, ConWindow, ProgressBar, NetStartPane, StartupScreen, GameTitleWindow;
|
||||
extern void LayoutMainWindow (HWND hWnd, HWND pane);
|
||||
|
||||
// PUBLIC DATA DEFINITIONS -------------------------------------------------
|
||||
|
||||
|
@ -915,7 +915,7 @@ static void ST_Strife_Progress()
|
|||
{
|
||||
CurPos++;
|
||||
notch_pos = (CurPos * (ST_LASERSPACE_WIDTH - ST_LASER_WIDTH)) / MaxPos;
|
||||
if (notch_pos != NotchPos)
|
||||
if (notch_pos != NotchPos && !(notch_pos & 1))
|
||||
{ // Time to update.
|
||||
ST_Strife_DrawStuff (NotchPos, notch_pos);
|
||||
NotchPos = notch_pos;
|
||||
|
@ -946,7 +946,7 @@ static void ST_Strife_DrawStuff (int old_laser, int new_laser)
|
|||
ST_LASERSPACE_X + new_laser, ST_LASERSPACE_Y, ST_LASER_WIDTH, ST_LASER_HEIGHT);
|
||||
|
||||
// The bot jumps up and down like crazy.
|
||||
y = MAX(0, new_laser % 5 - 2);
|
||||
y = MAX(0, (new_laser >> 1) % 5 - 2);
|
||||
if (y > 0)
|
||||
{
|
||||
ST_Util_ClearBlock (StartupBitmap, 0xF0, ST_BOT_X, ST_BOT_Y, ST_BOT_WIDTH, y);
|
||||
|
@ -959,7 +959,7 @@ static void ST_Strife_DrawStuff (int old_laser, int new_laser)
|
|||
|
||||
// The peasant desperately runs in place, trying to get away from the laser.
|
||||
// Yet, despite all his limb flailing, he never manages to get anywhere.
|
||||
ST_Util_DrawBlock (StartupBitmap, StrifeStartupPics[PEASANT_INDEX + (new_laser & 3)],
|
||||
ST_Util_DrawBlock (StartupBitmap, StrifeStartupPics[PEASANT_INDEX + ((new_laser >> 1) & 3)],
|
||||
ST_PEASANT_X, ST_PEASANT_Y, ST_PEASANT_WIDTH, ST_PEASANT_HEIGHT);
|
||||
}
|
||||
|
||||
|
@ -970,6 +970,7 @@ static void ST_Strife_DrawStuff (int old_laser, int new_laser)
|
|||
// Shows an ENDOOM text screen
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void ST_Endoom()
|
||||
{
|
||||
if (showendoom == 0) exit(0);
|
||||
|
@ -1018,6 +1019,13 @@ void ST_Endoom()
|
|||
ST_Util_DrawTextScreen (StartupBitmap, endoom_screen, font);
|
||||
ST_Util_FreeFont (font);
|
||||
|
||||
// Make the title banner go away.
|
||||
if (GameTitleWindow != NULL)
|
||||
{
|
||||
DestroyWindow (GameTitleWindow);
|
||||
GameTitleWindow = NULL;
|
||||
}
|
||||
|
||||
ST_Util_SizeWindowForBitmap (1);
|
||||
LayoutMainWindow (Window, NULL);
|
||||
InvalidateRect (StartupScreen, NULL, TRUE);
|
||||
|
@ -1076,7 +1084,14 @@ void ST_Util_SizeWindowForBitmap (int scale)
|
|||
int w, h, cx, cy, x, y;
|
||||
RECT rect;
|
||||
|
||||
GetClientRect (GameTitleWindow, &rect);
|
||||
if (GameTitleWindow != NULL)
|
||||
{
|
||||
GetClientRect (GameTitleWindow, &rect);
|
||||
}
|
||||
else
|
||||
{
|
||||
rect.bottom = 0;
|
||||
}
|
||||
w = StartupBitmap->bmiHeader.biWidth * scale + GetSystemMetrics (SM_CXSIZEFRAME)*2;
|
||||
h = StartupBitmap->bmiHeader.biHeight * scale + rect.bottom
|
||||
+ GetSystemMetrics (SM_CYSIZEFRAME) * 2 + GetSystemMetrics (SM_CYCAPTION);
|
||||
|
|
|
@ -4,6 +4,8 @@ Brick
|
|||
Console:
|
||||
#470000 #A35C5C 0 127
|
||||
#800000 #FFFEFE 128 256
|
||||
Flat:
|
||||
#CC3333
|
||||
}
|
||||
|
||||
Tan
|
||||
|
@ -12,6 +14,8 @@ Tan
|
|||
Console:
|
||||
#332B13 #998B79 0 127
|
||||
#998B79 #FFFFFF 128 256
|
||||
Flat:
|
||||
#D2B48C
|
||||
}
|
||||
|
||||
Gray Grey
|
||||
|
@ -20,6 +24,8 @@ Gray Grey
|
|||
Console:
|
||||
#272727 #8B8B8B 0 127
|
||||
#505050 #FFFFFF 128 256
|
||||
Flat:
|
||||
#CCCCCC
|
||||
}
|
||||
|
||||
Green
|
||||
|
@ -28,6 +34,8 @@ Green
|
|||
Console:
|
||||
#000000 #007F00 0 127
|
||||
#00FF00 #FEFFFE 128 256
|
||||
Flat:
|
||||
#00CC00
|
||||
}
|
||||
|
||||
Brown
|
||||
|
@ -36,6 +44,8 @@ Brown
|
|||
Console:
|
||||
#000000 #7F4000 0 127
|
||||
#432F1F #FFE7CF 128 256
|
||||
Flat:
|
||||
#996633
|
||||
}
|
||||
|
||||
Gold
|
||||
|
@ -44,6 +54,8 @@ Gold
|
|||
Console:
|
||||
#000000 #7FC040 0 127
|
||||
#DFBF00 #DFFFFE 128 256
|
||||
Flat:
|
||||
#FFCC00
|
||||
}
|
||||
|
||||
Red
|
||||
|
@ -52,6 +64,8 @@ Red
|
|||
Console:
|
||||
#000000 #7F0000 0 127
|
||||
#FF0000 #FFFEFE 128 256
|
||||
Flat:
|
||||
#DD0000
|
||||
}
|
||||
|
||||
Blue
|
||||
|
@ -60,6 +74,8 @@ Blue
|
|||
Console:
|
||||
#000000 #00007F 0 127
|
||||
#4040FF #DEDEFF 128 256
|
||||
Flat:
|
||||
#9999FF
|
||||
}
|
||||
|
||||
Orange
|
||||
|
@ -68,6 +84,8 @@ Orange
|
|||
Console:
|
||||
#200000 #904000 0 127
|
||||
#FF7F00 #FFFEFE 128 256
|
||||
Flat:
|
||||
#FFAA00
|
||||
}
|
||||
|
||||
// This is designed to match the white Heretic/Hexen font.
|
||||
|
@ -78,6 +96,8 @@ White
|
|||
Console:
|
||||
#000000 #7F7F7F 0 127
|
||||
#808080 #FFFFFF 128 256
|
||||
Flat:
|
||||
#DFDFDF
|
||||
}
|
||||
|
||||
// This is designed to match the yellow Hexen font, which has a
|
||||
|
@ -90,6 +110,8 @@ Yellow
|
|||
Console:
|
||||
#000000 #7F7F00 0 127
|
||||
#FFFF00 #FFFFFF 128 256
|
||||
Flat:
|
||||
#EEEE33
|
||||
}
|
||||
|
||||
Untranslated
|
||||
|
@ -102,6 +124,8 @@ Black
|
|||
Console:
|
||||
#000000 #323232 0 127
|
||||
#0A0A0A #505050 128 256
|
||||
Flat:
|
||||
#000000
|
||||
}
|
||||
|
||||
LightBlue "Light Blue"
|
||||
|
@ -110,6 +134,8 @@ LightBlue "Light Blue"
|
|||
Console:
|
||||
#00003C #5050FF 0 127
|
||||
#8080FF #FFFFFF 128 256
|
||||
Flat:
|
||||
#33EEFF
|
||||
}
|
||||
|
||||
Cream
|
||||
|
@ -118,6 +144,8 @@ Cream
|
|||
Console:
|
||||
#2B230F #BF7B4B 0 127
|
||||
#FFB383 #FFFFFF 128 256
|
||||
Flat:
|
||||
#FFCC99
|
||||
}
|
||||
|
||||
Olive
|
||||
|
@ -126,6 +154,8 @@ Olive
|
|||
Console:
|
||||
#373F27 #7B7F63 0 127
|
||||
#676B4F #D1D8A8 128 256
|
||||
Flat:
|
||||
#D1D8A8
|
||||
}
|
||||
|
||||
DarkGreen "Dark Green"
|
||||
|
@ -134,6 +164,8 @@ DarkGreen "Dark Green"
|
|||
Console:
|
||||
#000000 #005800 0 127
|
||||
#008C00 #DCFFDC 128 256
|
||||
Flat:
|
||||
#008C00
|
||||
}
|
||||
|
||||
DarkRed "Dark Red"
|
||||
|
@ -142,6 +174,8 @@ DarkRed "Dark Red"
|
|||
Console:
|
||||
#000000 #730000 0 127
|
||||
#800000 #FFDCDC 128 255
|
||||
Flat:
|
||||
#800000
|
||||
}
|
||||
|
||||
DarkBrown "Dark Brown"
|
||||
|
@ -150,6 +184,8 @@ DarkBrown "Dark Brown"
|
|||
Console:
|
||||
#2B230F #773000 0 127
|
||||
#735743 #F7BD58 128 256
|
||||
Flat:
|
||||
#663333
|
||||
}
|
||||
|
||||
Purple
|
||||
|
@ -158,6 +194,8 @@ Purple
|
|||
Console:
|
||||
#000000 #9F009B 0 127
|
||||
#FF00FF #FFFFFF 128 256
|
||||
Flat:
|
||||
#9966CC
|
||||
}
|
||||
|
||||
DarkGray DarkGrey "Dark Gray" "Dark Grey"
|
||||
|
@ -166,4 +204,6 @@ DarkGray DarkGrey "Dark Gray" "Dark Grey"
|
|||
Console:
|
||||
#000000 #646464 0 127
|
||||
#404040 #B4B4B4 128 256
|
||||
Flat:
|
||||
#808080
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue