mirror of
https://github.com/ZDoom/qzdoom.git
synced 2025-02-02 22:01:41 +00:00
Set the ZDRay-specific things to not spawn in the MAPINFO
This commit is contained in:
parent
52004f36b4
commit
82a3036429
3 changed files with 5 additions and 35 deletions
|
@ -136,10 +136,10 @@ DoomEdNums
|
||||||
9872 = SpotLightFlickerAttenuated
|
9872 = SpotLightFlickerAttenuated
|
||||||
9873 = SectorSpotLightAttenuated
|
9873 = SectorSpotLightAttenuated
|
||||||
9874 = SpotLightFlickerRandomAttenuated
|
9874 = SpotLightFlickerRandomAttenuated
|
||||||
9875 = LightProbe
|
9875 = None // ZDRay light probe
|
||||||
9876 = PointLightStatic
|
9876 = None // ZDRay static point light
|
||||||
9881 = SpotLightStatic
|
9881 = None // ZDRay static spotlight
|
||||||
9890 = ZDRaySunlight
|
9890 = None // ZDRay sun properties
|
||||||
9982 = SecActEyesAboveC
|
9982 = SecActEyesAboveC
|
||||||
9983 = SecActEyesBelowC
|
9983 = SecActEyesBelowC
|
||||||
9988 = CustomSprite
|
9988 = CustomSprite
|
||||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 1.9 KiB |
|
@ -2,34 +2,4 @@
|
||||||
// Will despawn from the world as they serve no purpose at runtime.
|
// Will despawn from the world as they serve no purpose at runtime.
|
||||||
// Currently used to light Actor sprites.
|
// Currently used to light Actor sprites.
|
||||||
|
|
||||||
class LightProbe : Actor native
|
class LightProbe : Actor native {}
|
||||||
{
|
|
||||||
States
|
|
||||||
{
|
|
||||||
Spawn:
|
|
||||||
LPRO A 0;
|
|
||||||
Stop;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Dummy Actors used to hold UDMF keys that ZDRay will parse lighting data from.
|
|
||||||
// These will simply despawn from the world at map start, as they serve no purpose at runtime.
|
|
||||||
// Currently only covers the basic point and spot lights.
|
|
||||||
// Lightmaps currently do not animate, so the various animated lights (pulsating, flickering etc) are skipped for now.
|
|
||||||
|
|
||||||
class StaticLightBase : Actor
|
|
||||||
{
|
|
||||||
States
|
|
||||||
{
|
|
||||||
Spawn:
|
|
||||||
TNT1 A 0;
|
|
||||||
Stop;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
class PointLightStatic : StaticLightBase {}
|
|
||||||
class SpotLightStatic : StaticLightBase {}
|
|
||||||
|
|
||||||
// Sunlight Actors to define sunlight properties for the current map
|
|
||||||
|
|
||||||
class ZDRaySunlight : Actor {}
|
|
||||||
|
|
Loading…
Reference in a new issue